This is my update of jallaix's Spellcasting Framework for NWN2 with Storm of Zehir patch 1.22, hak version. Please let me know if there are any issues with this version.
Posted by Rasael at 2010-05-29 03:58:50 Voted 10.00 on 05/29/10
Nevermind, I figured out what I was doing wrong.
Its neat to see that the framework no longer gives compiling errors in this version. This makes scripting spells so much more agreeable.
It turns out that what I did wrong was trying to keep the original Jaillax jx_inc_magic file with all my modifications instead of completely using version 2.0. I backed up the original and copied version 2.0 over now however. With some small modifications the jx_inc_magic now calls on a custom script of mine for the altered functions so it's all easy to manage.
Anyway; Thanks for your hard work!
Posted by Rasael at 2010-04-15 10:53:03 Voted 10.00 on 05/29/10
How do you compile the NCS without having the compiler stop due to errors? the JX framework keeps bugging me about errors in the main scripts. My custom spells are errorless but refuse to compile?
Thanks in advance!
Posted by Wyrin at 2009-02-27 23:45:05 Voted 10.00 on 02/06/09
if i get a chance to look at the spells changed in the patch notes, and incorporate the changes, I'll let you know _________________________ Wyrin
I'm not sure if I will do it for this series, but by the time I do the 3.0 incarnation, the entire framework will be redesigned and compatible with at least one system in use by a persistent world for NWN2.
@chris421: I'm going to look over the Teleport stuff and consider it carefully; Player1's stuff will be either an optional drop in or a total replacement of existing files.
It now should be compatible with Storm of Zehir, thanks to Wyrin. I've also begun working on a Psionics system that is based on this basic code, and it will be included in full once I am sure the "spells" will work.
Posted by Wyrin at 2009-02-09 03:11:32 Voted 10.00 on 02/06/09
btw I meant to say I did some playing with the SoZ spells to get them working with the Wild Magic set up. I got them working ok, but had to disable the GetIsSupernatural check. If it'd help I can send this on, but it was bascially just adding the code to the new spells, no changing or adding in missing metamagic functionality etc _________________________ Wyrin
@Vakrinon: At this point it's just a compatibility update for Mask of the Betrayer; I'm working on the Storm of Zehir version of the override and hak versions, which will include compatibility with Player1 and Kaedrin's spells.
Posted by Wyrin at 2009-02-06 05:59:15 Voted 10.00 on 02/06/09
thanks for this and looking forward to the SoZ version!
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