Permitted use:
This product is free for non-commercial usage in neverwinternights 2 only. original content remains the property of Robinson Workshop
Welcome to RWS Dark Ruins
by Robinson Workshop
The Dark Ruins tileset is a full featured tileset containing 90 tiles and 2 Meta Tiles. Intended to be a stand alone set as opposed to an extension of another set.
Meant to represent your classic confined interior spaces.
Use:
A few things to remember about this set.
The set is fairly poly intensive, this is due to numerous tiles with curved surfaces, to pull off a decent curved surface takes more polygons that a more rectilinear set. As such care should be take to not build to excessive size.
Your mileage may vary, good servers will load these areas just fine. Your own testing will be required to identify the optimum size of a given area in your mod.
If you discover bugs or anything you think need my attention please report the bugs in the comments below, or at our forums.
Dark Ruins Complete Hak pack, Includes 2das, and Round Door erf.
Extract the dark ruins Hak to your Hak directory and import the erf into the tool set.
Hoping RWS is still monitoring this postings... I'm new to .haks - what am I supposed to do with the 2da files ? override or hak folder? Anyone? _________________________ It is better to have and not need than to need and not have.
Posted by Cyphre at on11/16/09
Simply wonderful (like all RWS contributions) .. now we just need much more adventures, that use all that great stuff!!! _________________________ Cyphre's Animal Companion Pack
Posted by nicethugbert at on11/16/09
NEAT! _________________________ NTB's Hills and Valleys Vol. 00
Posted by Dragonsbane777 at on10/07/09
Any updates? I am making a cool area with them, but I am running into those mesh issues as well with the doors. _________________________ Talernon3 - Age of Dragons Link Talernon Team Submissions: Link 3C Music Compilation: Link
Posted by Hellfire at 2009-08-2212:47:58
Thanks for the info.. I have fixed a lot of problems already with this set, and will look into these as well. There were MAJOR problems with the doors and doorways that aer now fixed. thank you for your feedback.
Posted by PGB01 at on06/18/09
The tile I consider missing is 2 walls at right angles to meet Wall_Pit_2 (or Wall_Pit no walk) and the bridge end either with door or two corners. However, there are other strangenesses with this tileset as follows. 1) 2_corners_pit produces a no walk area across the pillars when abutting open tiles. This tile also flickers in and out of visibilty in-game. 2) 1_wall_1_corner pit doesn't appear to have a properly formed corner in-game. 3) 1_wall_pit appears to have faults in the pillar variants, being black artifacts from the model. 4) 2_walls_pit adjoined to itself makes the walls walkable. 5) Strange behaviour no.1. Clicking between floor_2_corners and floor_3_corners in the toolset doesn't produce a change in tile unless another tile is clicked between. It is easy to assume that one or other of these tiles is not there. 6) Stranger still: cliff metatile. In game: my PC is fixated on the middle door, receiving the search one liner "there's something behind this door." The walkmesh on this tile does not make for an easy passage. I think there maybe other peculiarities with this tileset, for instance some door problem when they're abutted and the rolling doors flicker like mad on my sysytem, but since I've moved on, I can't bring their exact nature to mind.
Posted by Hellfire at 2009-08-0415:32:05
Which tiles do you consider missing?
Posted by PGB01 at on06/18/09
Although terribly useful, this set I find the most problematic of the RWS Hakpaks, not only because 'missing' tiles mean the ways of construction are limited, but also because of walkmesh problems. No-walk areas when certain tiles are joined, and walkthrough walls when some walls are back to back.
Posted by Hellfire at 2009-06-0508:20:56
I have found lots of problems with this tile set, The coming update will fix 12+ bugs
Posted by Riotnrrd at 2009-05-1610:44:50
I figured out how to fix the tile... with any luck this will be fixed in a future patch!
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone