Special Notice: I would like to announce that i am abandoning this project. Unfortunately, real life gets in the way too much and i am lacking the motivation to continue with this. Therefore if anyone would like to take my work and update it, please feel free.
Loki's Class Pack Readme.
Working Title: Saints and Sinners
Version: 0.3
Requirements: Storm of Zehir (unpatched - v1.22). Clean override (unless you know what you are doing). Do not install on any other version unless you really know what you are doing. Things are likely to break.
STATUS: Not BETA anymore! I'm sure there are still some small issues but unless i have done something stupid then this should work quite well now.
What this pack Contains:
Loki's Alternate Paladins
What this pack also contains:
Kaedrin's Class Pack v 1.36
Draco Rayne's Warlock Buddy
Loki's Panther Familiar and Panther Companion upgrade.
Credit for additional mods goes to the respective authors. If any author objects to their work being contained in my pack please inform me (via the vault or via the official forums (Loki_999 on both)) and i will remove the offending content forthwith.
Some items removed from previous version (eg: TonyK AI), partially to reduce size of the pack and partially to give people more choice as to what to install themselves. The pack remains compatible with Tonyk's AI but as usual, if you are going to add other stuff then you should know what you are doing.
Installation:
Unzip (using 7-zip) to your My Documents\Neverwinter Nights 2 folder. The dialog.tlk should go directly into this folder with everything else going into the Override folder. To enable the Warlock Buddy go to your game installation directory (Not the My Documents one. You want where the game is actually installed.). Go into the UI\default directory and edit the ingamegui.ini (as well as ingameguix1.ini and ingameguix2.ini). In the section below [MandatoryGUI] but before the following section, insert the following on a new line: SCREEN_WARLOCK=warlock.xml
This will enable the use of the Warlock Buddy. For further information do a search for it on the vault.
What this pack contains:
3 Alternate Paladins from Unearthed Arcana, the Paladin of Freedom (CG), Tyranny (LE), and Slaughter (CE). Please note, due to engine limitations and hardcoded stuff these are not exact replicas of the standard (or true) Paladin. All Paladins, including the original can now summon a mount (non-rideable) that increases in strength as the Paladin increases in levels. They get the mount at Level 5.
What is different?:
1) No Smite evil. In theory a workaround is possible to produce something similar, but i am so far not happy with what i can produce. Therefore, for the moment, to compensate for the lack of Smite Evil/Good the Paladins gain bonus feats at levels 1, 11, and 21.
2) Auras. All Paladins get the aura of Courage instead of the auras specific to their type. Possible to change but not a burning issue.
3) Spellbooks. Apparently Kaedrin is looking at a way of creating a type of custom spellbook by doing something fancy with the UI. Until this is made public the Paladins get a limited list of spells from the standard spell lists (with some tweaks) and they are slightly different between the paladin types. The spells are done the same way Kaedrin did his Blackguard and Asassin spellbooks. Basically you get feats and from these feats you can choose to cast from a spell list of 5 spells per spell level meaning with level 4 spells you have a total of 20 spells to choose from. I deviated from the official sources here to grant earlier spellcasting to compensate for the lack of choice. Level 1 spells are granted at level 1 and you gain a new usage every 5 levels up to a max of 5 at level 21. Level 2 spells start at character level 6 and follow the same progression. Level 3 at 11 and level 4 at 16. You can only cast a maximum of 4 level 3 spells and 3 level 4 spells.
4) No metamagic. For the moment these are removed and the feats cannot be taken on Paladin levels. Same goes for the spell focus feats. I may change this later. You may consider the alternate paladins to be more martial than the original paladin.
Known 'bugs':
Very Low: Icons. Some icons are not correct for some spells, although more because they need new ones creating.
Cure Wounds spells: Cannot target enemies, for harming undead. This is a known problem and a hardcoded issue. Can't do anything about it directly apart from use Obsidian's versions of the spells. Will consider this.
Other:
Please dont ask to make the horses rideable. It is well out of my ability and too much work for even those with the skill to consider (probably).
Help:
One thing i am not happy with is the new icons i made for the paladin mounts and master spell feats. If anyone has any skill with creating icons then would be happy to recieve your input and give credit.
Future:
The working title is called Saints and Sinners because i believe that the pack should have a focus and direction. Therefore the focus is going to be on classes that are either saints or sinners.
I am trying to avoid duplicating classes that others have already done or are planning to do. Therefore I am pretty much sold on the idea of creating some PrCs from the Book of Erotic Fantasy so will be working towards this for my next release.
Other ideas and suggestions from people will be considered, although please keep in mind that i am a relative beginner at this and even the masters of NWN2 modding such as Kaedrin, TonyK, REERON, player1, and others, dedicate an enormous amount of time to their relative projects and what may seem like a simple request can turn into months of work.
Final:
If you download this pack and try it out, please comment on what you like and dont like, and let me know any bugs you find or suspect.
New Paladin icons for v0.3. Optional. Got a designer friend to improve on my poor icon attempts and these are a lot better. Just overwrite the existing icons.
Posted by Kastafer at 2009-08-14 12:26:09 Voted 10.00 on 08/14/09
Here it is... I've been looking for a "Holy Liberator" variant and Paladin of Freedom fills the bill! Why hasn't anyone made a Holy Liberator prestige class? I know there's obvious reasons for that ... taste... coding and more... But anyways, since this offer me to play Paladin of Freedom, I will give a 10 !
Yes eventually. Been on Holiday for a while so need to update myself and then i'll take a look. Still, playing Sims 3, Spellforce 2, and Fleet Ops at the moment so too many distractions. Oh, and that other thing called life is getting in the way as well. Dont expect an update soon.
Posted by lgjoyn at 2009-07-25 20:34:16 Voted 9.00 on 07/25/09
will you do a update on Kaedprc pack 1.37.1?
Posted by lgjoyn at 2009-07-25 20:32:17 Voted 9.00 on 07/25/09
All who have downloaded or are thinking of downloading. Please give feedback. What do you like, what dont you like? What issues (if any) did you have with my classes?
I'm not getting much time at the moment for my new classes but i do have time for bugfixing, so please let me know.
The pack actually started from the point of making the horse and then grew into the alternate Paladin pack.
However, the Sword of Celestia could be made as either an alternate feat or as a PrC where they gain the ability to call the sword.
Still, i'm trying to avoid distractions at the moment planning my new classes and not getting much time for it. So for the moment changing or adding to the existing pack basically = no. Bugfixing = yes.
Still no bugs reported (strange!!!) so presuming everything is perfect - LOL.
Thanks Balor although i think you were too generous with your voting. Somewhere between 5 and 6 at the moment i think. Give me a few weeks and hopefully people will be voting 7 or above.
Posted by Balor66666 at 2009-04-14 05:33:09 Voted 8.50 on 04/14/09
Nice job. For combining a few packs and allowing for eeeeviiiill paladins.
Update: No known problems so far, but it appears i used an out of date file (cmi_includes) when putting it together. Everything comipled ok in the end, but if anyone notices anything strange, especially with Kaedrin's classes, you may want to poke me first and not complain to Kaedrin... it may not be a problem with his work.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone