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NWN2 ORIGINAL HAKPAKS

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Name  Mage Tome - Update Patch
Author  Jake Zahn
Submitted / Updated  05-21-2009 / 08-18-2012
Category  Prestige Classes
Patch  1.23
NWN2Game  NWN2:SoZ
Description
***Work in Progress Page***

Over time, I've been slowly fixing errors in the Mage Tome Mod as I've run across them over the course of my various games.

This is by no means a complete Patch... just a collection of minor fixes.

If you know of any specific errors contained in the Mage Tome Mod that I haven't yet gotten to, feel free to leave a comment and I'll see what I can do about it.

Current Fixes:

* Main .2das updated for SoZ and MoW
* Added Wand Crafting support for most new spells
* Added Blueprint support for most new spells

* Archmage's Arcane Fire ability now available
* Disciple of Mephistopholes Lore requirement fixed
* DoM Hellfire Grasp and Hellfire Blast Feats fixed
* DoM CasterLevel issue fixed
* Magelord classes.2da line fixed
* Magelord now has unique Sneak Attack feats
* Various classes no longer have cluttered level-up feat selection screens

* Bigby's Helpful Hand now persists correctly
* Black Blade of Disaster creates unique creature, uses NWN statistics
* Cold Shield now has Empower support
* Force Orb acts like other Orb spells
* Lightning Lance and Moonbow spells.2da lines now pointing to correct description
* Raistlin's Wheel of Fire now working
* Summon Spider unhidden
* Summon Wyvern fixed
* Storm Touch now uses correct Saving Throw type

* Descriptions fixed for Energy Spheres, Viscid Glob, and Arcane Fire
* Innate Caster Level altered for Acidball, Darkbolt, Damning Darkness, Shriveling, and Time Stop

* Added 'New' icons for most new spells
* Added Fire Adept support for most fire spells
* Added Frost Mage support for all new cold damage and summon spells
* Added Sneak Attack support for all new touch attack spells

* New spells should persist correctly on SoZ overland map transitions
* Support for Wild Mage Mod added to all new spells

* Removed duplicate Hellfire Warlock class
* Removed duplicate spells (Castigate, Cacophonic Burst, etc.)

------------------------
Credits:
------------------------

Kaedrin for the Frost Mage and Sneak Attack support coding
2DruNk2FraG and Shazbotian for the Wild Mage and general spell upgrade coding
Netriak for the overland buff persistance coding
Draco Rayne for the Quickspell.xml coding

Files

NameTypeSizeDownloads
MT_Patch.rarMT_Patch.rar
Submitted: 05-21-2009 / Last Updated: 08-18-2012
rar1.4Mb1139
Requires Mage Tome Mod to already be installed.

Recent Update: Fixed Arcane Fire description. Various added classes no longer have cluttered level-up feat selections (not optimal, but there doesn't seem to be any other way to separate spellcasting progression feats from bonus feats).
dialog.rardialog.rar
Submitted: 05-21-2009 / Last Updated: 12-20-2009
rar2.8Mb974
Descriptions fixed for Energy Spheres, Viscid Glob, and Arcane Fire.

Recent Update: Updated for patch 1.23.
SCORE OUT OF 10
9.35
7 votes
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Comments (30):

1 2 3

Posted by Everian at 2009-12-2608:21:46    
Offkorn where do i have to put the gui files in. As of now i cant access the quickcastmenu. My only other files in the override are Tony K´s AI 2.2 and Reerons spellfixes 6.1

Posted by Offkorn at 2009-12-2009:25:11    
Come to think of it... this doesn't add any Feats to the general level-up. Did you have something like Kaedrin's Mod installed? This .tlk file contains only Vanilla and Mage Tome lines. _________________________ Nemo non Morior Anime Overviews MP3 Player Playlist

Posted by Offkorn at 2009-12-2004:10:59    
If you're missing descriptions there is a VERY high chance you have the wrong dialog.tlk file installed. _________________________ Nemo non Morior Anime Overviews MP3 Player Playlist

Posted by Lanessar at on10/18/09
The original work was great. Some issues I ran into as a Wizard: - Epic Ruin was available throughout the leveling process as an epic spell. - A number of blank entries in the leveling selection for feats. No descriptions available for them. Not sure what they were supposed to be, etc. - Arcane Fire description isn't referring to the correct tlk entry for it's data. It's going on about summoning a creature. Other than that, this is good work. I'm also voting for the original pack. I really wish this would get incorporated into or with other works; there are a number of great ideas implemented here and it's a pity to lose this due to a lack of update. Also, Elven High Mage has no descriptive data associated with it about what abilities are gained, etc. No directions on how to give the feats via console command (I'll look it up later), but it would be nice to test these and see what sort of things some of the classes can do. _________________________ Lan's Placeable Groups v1.5

Posted by JoshuaKallis at 2009-08-3117:21:48    
Hi, It looks like you have done a fair bit of work on my mod while I have been away. I will have to download this and see how it works. _________________________ - "I cast magic missle... into the darkness!!" - Mage Tome Link Rogue Dao Link

Posted by ttestagr at 2009-08-2421:12:11    
I can't get his to work at all. I follow the directions, but when I get to the character creation screen there are just blank spaces where the new classes are supposed to be. It is quite frustrating.

Posted by Warlock at on08/09/09
9 - Outstanding, a Must Have I noticed a little bug, I was able to select Epic spell greater ruin as 1 lv as wizard. Also some spell descriptions could be more accurate. Any way this is a must have even with the bugs.

Posted by V. at on06/29/09
Wonderful. I'd taken trying to fix or create the missing bits myself but alas my computing/programming incompetence got in the way. Thanks. Any chance you plan on doing more of the pack? I'm happy to bug test or something for you.

Posted by ladydesire at 06:57:37    Voted9.00
@Offkorn: If I'm reading it correctly, the number in the 2da in each column is simply the integer equivalent of the sum of the hexadecimal values of each constant.

Posted by Offkorn at 2009-06-2405:10:38    
Hmm... you're right. Unfortunately, that script may actually be harder to decipher than the 2da. It seems to use a host of hexadecimal masks to spontaneously decompile the large number found in the 2da. Each number position in the large number refers to a different mask... or something like that. It's an impressive system. Though apparently highly user unfriendly. I may see about deconstructing it once I've restored the Mod/Guide information that was lost when my homepage recently imploded. _________________________ Nemo non Morior Anime Overviews MP3 Player Playlist

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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