Note that I'm _NOT_ a 3D artist, this is what I needed for my module so I did what I could in my own amateurish way. As with the Airship I've recycled so much I could from the game. So use it as you wish. I'll be glad for some credit if you feel for it.
I've divided them into several, what I think, natural HAKs for the builder who don't need all 110 placeables.
For the ones that want it all, there's a combined HAK and also a OVERRIDE version for builders that just want to take a sneak peak.
IMPORTANT:
If you one or more of the divided HAK's you also need the amr_placeables.hak that contains the placeables.2da.
The reserved 2da range for Amraphaels placeables is 8000-8999.
*** PLAYERS installation guide ***
1 - Download the HAK-package to your "My Documents/Neverwinter Nights 2/hak"-folder.
*** BUILDERS Installation guide ***
1 - Download the HAK-package and the *.ERF file.
2 - Copy the *.hak file into your "My Documents/Neverwinter Nights 2/hak"-folder
3 - Attach the HAK PAK to your module by opening the Toolset and select the *.hak file under "View>Module Properties>Hak Paks".
4 - Import the BluePrint(s) by selecting the *.erf file under "File>Import".
5 - Save and Reload your module.
Something about HAKs, ERFs and the Override folder:
HAK-files are used to distribute Custom Content and are similar to an uncompressed zip-file. It can contain several files of different type which a module creator wish to distribute with her/his module. The *.hak files need to be placed into the hak folder and then be associated with the module via the Module�s properties dialog. Afterwards, the contents of the hakpak are available both in toolset and game.
ERF stands for Encapsulate Resource File. It is used when importing and exporting resources from one module to another. Most people keep .erf files in a folder in their My Documents folder called erf. Note that you don't get an erf folder by default, so feel free to created one when you need it.
The Override folder is used to override files in the original game. When a modified file are placed in it the game will use this file before the original file with the same name. Builders often use this folder during development of new content, before putting it into a HAK-file.
Careless use of the override folder can cause problems with the game.
Posted by Nacaal at 2009-09-27 08:34:05 Voted 10.00 on 09/27/09
Your placeables are amazing! Particularly the rugs, as stated by many, and I alredy see an use for the birdnest, cobweb and floortiles! special mention goes to the "strange machine"... which vaguely reminds me of something I cannot quite pinpoint ;-)!
@Wyrin,
Thanks for the vote.
I have long ago learned that it's always good to be prepared. Note that it's only a single digit numbering of the pack. :) _________________________ ZORK - Rediscovering the Great Underground Empire
a re-make of the classic ZORK I, for Neverwinter Nights 2 Amraphael's House of Curious Things
My NWN2-blog
_________________________
If you download it, vote for it!
Posted by Lance Botelle at 2009-08-12 12:29:40 Voted 9.00 on 08/12/09
I really think these placeables are outstanding and well worth adding to a module.
Thanks for releasing them like this.
Great!
Lance. _________________________ World of Althéa Blog: Link
Posted by Ransom at 2009-08-12 11:07:43 Voted 9.00 on 08/12/09
I loved these placeables in your Zork module. There are a number of things in here that should be really widely useful (trapdoor, rope, window). Good work.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone