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NWN2 ORIGINAL HAKPAKS

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Name  Amraphael's Placeables Pack #1
Author  Amraphael
Submitted / Updated  08-11-2009 / 08-14-2009
Category  Placeables
Patch  1.21
NWN2Game  NWN2:MotB
Description
This is 110 of the custom placeables from my NWN2 module, ZORK - Rediscovering the Great Underground Empire made available for all builders to enjoy.

Note that I'm _NOT_ a 3D artist, this is what I needed for my module so I did what I could in my own amateurish way. As with the Airship I've recycled so much I could from the game. So use it as you wish. I'll be glad for some credit if you feel for it.

I've divided them into several, what I think, natural HAKs for the builder who don't need all 110 placeables.

For the ones that want it all, there's a combined HAK and also a OVERRIDE version for builders that just want to take a sneak peak.

IMPORTANT:
If you one or more of the divided HAK's you also need the amr_placeables.hak that contains the placeables.2da.

The reserved 2da range for Amraphaels placeables is 8000-8999.

*** PLAYERS installation guide ***
1 - Download the HAK-package to your "My Documents/Neverwinter Nights 2/hak"-folder.

*** BUILDERS Installation guide ***
1 - Download the HAK-package and the *.ERF file.
2 - Copy the *.hak file into your "My Documents/Neverwinter Nights 2/hak"-folder
3 - Attach the HAK PAK to your module by opening the Toolset and select the *.hak file under "View>Module Properties>Hak Paks".
4 - Import the BluePrint(s) by selecting the *.erf file under "File>Import".
5 - Save and Reload your module.

Something about HAKs, ERFs and the Override folder:
HAK-files are used to distribute Custom Content and are similar to an uncompressed zip-file. It can contain several files of different type which a module creator wish to distribute with her/his module. The *.hak files need to be placed into the hak folder and then be associated with the module via the Module�s properties dialog. Afterwards, the contents of the hakpak are available both in toolset and game.

ERF stands for Encapsulate Resource File. It is used when importing and exporting resources from one module to another. Most people keep .erf files in a folder in their My Documents folder called erf. Note that you don't get an erf folder by default, so feel free to created one when you need it.

The Override folder is used to override files in the original game. When a modified file are placed in it the game will use this file before the original file with the same name. Builders often use this folder during development of new content, before putting it into a HAK-file.
Careless use of the override folder can cause problems with the game.

Enjoy!

/Amraphael

_________________________

Amraphael's House of Curious Things
My NWN2-blog
_________________________
If you download it, vote for it!

Files

NameTypeSizeDownloads
amr_airship.erfamr_airship.erf
Submitted: 08-11-2009 / Last Updated: 08-11-2009
erf9.47Kb105
ERF for importing Airship Blueprints to the toolset.
amr_rugs.hakamr_rugs.hak
Submitted: 08-11-2009 / Last Updated: 08-11-2009
hak569.8Kb104
Rugs.
amr_sewer_pipes.erfamr_sewer_pipes.erf
Submitted: 08-11-2009 / Last Updated: 08-11-2009
erf21.88Kb90
ERF for importing Sewer pipe Blueprints to the toolset.
amr_cobwebs.hakamr_cobwebs.hak
Submitted: 08-11-2009 / Last Updated: 08-11-2009
hak264.78Kb106
Cobwebs.
amr_placeables.hakamr_placeables.hak
Submitted: 08-11-2009 / Last Updated: 08-11-2009
hak3Mb134
This one is required if you are using the one or more of the HAKs.
amr_paintings.hakamr_paintings.hak
Submitted: 08-11-2009 / Last Updated: 08-11-2009
hak4.9Mb104
Lots of paintings.
amr_airships.hakamr_airships.hak
Submitted: 08-11-2009 / Last Updated: 08-11-2009
hak1.2Mb117
An animated, tintable Airship.
amr_sewer_pipes.hakamr_sewer_pipes.hak
Submitted: 08-11-2009 / Last Updated: 08-11-2009
hak506.02Kb102
Sewer pipe parts.
amr_rugs.erfamr_rugs.erf
Submitted: 08-11-2009 / Last Updated: 08-11-2009
erf31.01Kb97
ERF for importing Rug Blueprints to the toolset.
amr_cobwebs.erfamr_cobwebs.erf
Submitted: 08-11-2009 / Last Updated: 08-11-2009
erf12.52Kb95
ERF for importing Cobwebs Blueprints to the toolset.
amr_trap_doors.hakamr_trap_doors.hak
Submitted: 08-11-2009 / Last Updated: 08-11-2009
hak292.04Kb117
An animated trap door with transition scripts and a hatch to place in the roof. The ladder is in the original game.
amr_trap_doors.erfamr_trap_doors.erf
Submitted: 08-11-2009 / Last Updated: 08-11-2009
erf7.86Kb114
ERF for importing Trap door Blueprints to the toolset.
amr_misc_plc.hakamr_misc_plc.hak
Submitted: 08-11-2009 / Last Updated: 08-11-2009
hak7.6Mb94
A bunch of assorted placeables. Like a rubber boat, a safe, a strange machine and so on.
amr_paintings.erfamr_paintings.erf
Submitted: 08-11-2009 / Last Updated: 08-11-2009
erf190.77Kb96
ERF for importing Paintings Blueprints to the toolset.
amr_comb_plc_pack.hakamr_comb_plc_pack.hak
Submitted: 08-11-2009 / Last Updated: 08-11-2009
hak16.8Mb179
This is a combination HAK that contains all placeables. You don't need to use the individual HAKs if you use this.
OVERRIDE.zipOVERRIDE.zip
Submitted: 08-11-2009 / Last Updated: 08-11-2009
zip6.4Mb147
The Override content. Please read the note about the Override folder above.
amr_comb_plc_pack.erfamr_comb_plc_pack.erf
Submitted: 08-11-2009 / Last Updated: 08-11-2009
erf349.08Kb156
ERF for importing All (combined HAK) Blueprints to the toolset.
SCORE OUT OF 10
9.42
8 votes
View Stats
Cast Your Vote!
Voting FAQ

PORTFOLIO
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SCREENS

Odds & Ends


Sewer pipe parts


Rugs


Paintings


Cobwebs


Animated Trap door


An Airship







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Comments (14):

Posted by Nacaal at 2009-09-27 08:34:05    Voted 10.00 on 09/27/09
Your placeables are amazing! Particularly the rugs, as stated by many, and I alredy see an use for the birdnest, cobweb and floortiles! special mention goes to the "strange machine"... which vaguely reminds me of something I cannot quite pinpoint ;-)!

Posted by Nihlar at 2009-08-19 09:56:10    
@Wyrin,
Thanks for the vote.
I have long ago learned that it's always good to be prepared. Note that it's only a single digit numbering of the pack. :)
_________________________
ZORK - Rediscovering the Great Underground Empire
a re-make of the classic ZORK I, for Neverwinter Nights 2
Amraphael's House of Curious Things
My NWN2-blog
_________________________
If you download it, vote for it!

Posted by Nihlar at 2009-08-19 09:54:19    
@castagnopolis,
@JasonNH
glad you like it!
_________________________
ZORK - Rediscovering the Great Underground Empire
a re-make of the classic ZORK I, for Neverwinter Nights 2
Amraphael's House of Curious Things
My NWN2-blog
_________________________
If you download it, vote for it!

Posted by Wyrin at 2009-08-14 05:24:58    Voted 9.25 on 08/14/09
Great stuff, and it sits really well in game.

I notice this is pack #1..........?
_________________________
Wyrin

Legacy of White Plume Mountain - A Faerun sandbox classic D&D adventure!
Wyrin's NWN2 blog

Posted by JasonNH at 2009-08-13 14:12:11    Voted 9.50 on 08/13/09
Great content, thanks!

Posted by castagnopolis at 2009-08-13 13:01:27    Voted 9.75 on 08/13/09
wow, this is really great stuff

Posted by Nihlar at 2009-08-13 04:01:20    
@SpeakingBeast and Apep
Thank you for voting! I'm glad you like it.
_________________________
ZORK - Rediscovering the Great Underground Empire
a re-make of the classic ZORK I, for Neverwinter Nights 2
Amraphael's House of Curious Things
My NWN2-blog
_________________________
If you download it, vote for it!

Posted by Apep at 2009-08-13 01:17:03    Voted 9.50 on 08/13/09
I really like these, the paintings and rugs in particular.
_________________________
AP Magical Miscellanea Package (v1.5, over 750 items): Link

Posted by SpeakingBeast at 2009-08-12 13:32:11    Voted 9.50 on 08/12/09
The variety and quality of this pack is outstanding - Thanks for making these placeables from ZORK more accessible to community builders!!

Posted by Nihlar at 2009-08-12 13:00:03    
@Ransom & Lance Botelle,
Thank you for voting, guys!
_________________________
ZORK - Rediscovering the Great Underground Empire
a re-make of the classic ZORK I, for Neverwinter Nights 2
Amraphael's House of Curious Things
My NWN2-blog
_________________________
If you download it, vote for it!

Posted by Nihlar at 2009-08-12 12:58:05    
@kamal
Thank you too!
_________________________
ZORK - Rediscovering the Great Underground Empire
a re-make of the classic ZORK I, for Neverwinter Nights 2
Amraphael's House of Curious Things
My NWN2-blog
_________________________
If you download it, vote for it!

Posted by Lance Botelle at 2009-08-12 12:29:40    Voted 9.00 on 08/12/09
I really think these placeables are outstanding and well worth adding to a module.

Thanks for releasing them like this.

Great!

Lance.
_________________________
World of Althéa Blog: Link

Posted by Ransom at 2009-08-12 11:07:43    Voted 9.00 on 08/12/09
I loved these placeables in your Zork module. There are a number of things in here that should be really widely useful (trapdoor, rope, window). Good work.

Posted by kamal at 2009-08-12 10:12:12    
Thank you! I especially love the beautiful rugs.
_________________________
Shadow Thief: Crimmor and Path of Evil blog Link

You must be Logged In to post comments in this section.

10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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