Grand Citadel is an outgrowth of the Pocket Citadel tileset. Which is to say it was inspired by Pocket Citadel, shares its look and feel to a certain degree, but it is actually a new set. Some geometry carries over but for the most part it is all new. New textures, new geometry and new tiles. Grand Citadel is not designed to work with Pocket Citadel and it does not replace the Pocket Citadel in the toolset.
So whats the same?
This set is built around the same column geometry that Pocket Citadel, this geometry was inspired by the untextured sketchup model of Colonel Mcoy - See his google warehouse entry below
Grand Citadel remains a split level tileset with upper and lower floor levels. Thus the same issues regarding doors holds. Because of this split level design, almost all the doors in this set are transition doors, i.e. doors that the player will transition to another area through, and not simple passage doors. However unlike Pocket Citadel, the lower level doors located against an outer wall are passage doors. Also there is a stairwal with a midlevel landing, that door too is a passage door. I have provided a mid level room to match it.
The spiral stairs from Pocket Citadel remain as well. Please note the walkmesh only goes so far up the spiral, it will be required that the builder place a transition somewhere alonlg the walkable portion of the spiral for it to connect with anything.
So Whats new?
A good deal more flexibility, Pocket Citadel contained about 34 tiles, Grand Citadel more than doubles that count to about 80, Grand Citadel also comes with a number of placeable models such as walls and wall fragments to help build the set, more about that later and a metatile or two.
Grand Citadel has much different geometry apart from those parts that carry over and I've found that some of the walls, specifically the the lower battered walls (angled) can leave gaps when they abut to vertical walls. This can be avoided by the builder, there are ample tiles to permit it, but for ultimate flexibility I also have created a number of wall parts that match the texture of the set than can be used to fill such gaps.
Sconces and Chandeliers are also available as placeables.
tips:
1.The big entry tile uses a double door, since there is no real standard double door size in the game I had to pick one that fits the opening. The door is question can be found under the doors section 03-WALLS,MISC I'm sorry thats the only door thats gonna fit the opening.
2. there is a stair with a mid landing - this stair also has a doorway and I added a single room that will meet with this doorway - this room is not at the upper or lower floor elevation but is rather at a mid landing between them. This one room tile is the only tile that will mate with this door.
Contents:
The RAR files should contain the following files:
rws_Grand_Citadel.hak:
place this file in your "C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak" folder it contains all the textures and models required for the set.
rws_Grand_Citadel_2da.hak:
place this file in your "C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak" folder it contains all the 2da files used by the tileset
Tiles.2da:
An override of the OEI tiles.2da file. Note: As of the most recent patch you no longer need this file in your override to build with this set. The toolset now recognises this file from within the hak. The file is provided loose for the convenience of those who need to edit their 2da files.
Tilesets.2da
An Override of the OEI tilesets.2da file. Note: As of the most recent patch you no longer need this file in your override to build with this set. The toolset now recognises this file from within the hak. The file is provided loose for the convenience of those who need to edit their 2da files.
Metatiles.2da
An override of the OEI metatiles.2da file. Note: As of the most recent patch you no longer need this file in your override to build with this set. The toolset now recognises this file from within the hak. The file is provided loose for the convenience of those who need to edit their 2da files.
Placeables.2da
An override of the OEI placeables.2da file. I include this file loose for those that must combine 2da files, it is not needed in the override to build or play with this content as the 2da in the hak file does that.
Citadel.erf
This is an importable file that has already got the placeables for this tileset put in blueprints for your use.
Citadel.mod:
This is a small walk through module showcasing most of the features of the GRand Citadel tileset. It contains no encounters or transitions at all. I suggest you open it up in your toolset and take a look.
and a series of bmp files that are the tile indicaters for the toolset - these are installed in the install directory ....\Atari\Neverwinter Nights 2\NWN2Toolset\Tiles
Installation instructions:
Note to builders:
The 2da files listed separately above are NO LONGER required to be in your override directory if you plan to build with this tileset...it is not necessary to have them in your override to play or build any mod that uses this tileset provided the player has the 2 hak files located properly.
Dont forget to associate the hak with any modules you may be building by: (excerpted from Heeds Article at Link )
"Opening your mod in the toolset and go to View --> Module Properties. In the properties tab you will see a listing for hakpaks. Click on it. A new window will open. Click the Add button and a new entry will appear on the top right. Click where it says FileName, navigate to your C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak folder and choose your hakpak. Press
OK, save your module and you're done."
Permitted use:
This product is free for non-commercial usage in neverwinternights 2 only. original content remains the property of Robinson Workshop
Posted by Developer Silver at 2011-07-04 07:48:52 Voted 10.00 on 07/04/11
Just added to our Persistent World (in a massive insertion of RWS works): groundbreaking! _________________________ Developer Silver Faerûn Nights Admin
Posted by M. Rieder at 2011-01-06 14:43:06 Voted 10.00 on 01/06/11
Thanks for an excellent tileset. I love the extra dimension that the height differential gives. _________________________ The Wizard's Apprentice - A single player adventure for spellcasters guaranteed to rumple your robes and warp your wand!
Posted by Falvin at 2010-10-29 15:58:13 Voted 10.00 on 10/29/10
Masterpiece!
Posted by Qrizz at 2010-05-12 02:47:56 Voted 10.00 on 05/12/10
Nice one ! _________________________ Qrizz
Middle Earth Arnor PW Link
Posted by nicethugbert at 2009-11-23 07:58:34 Voted 10.00 on 11/23/09
Posted by Cyphre at 2009-11-16 10:01:51 Voted 10.00 on 11/16/09
Simply wonderful (like all RWS contributions) .. now we just need much more adventures, that use all that great stuff!!! _________________________ Cyphre's Animal Companion Pack
Posted by Derek_H at 2009-09-21 14:16:28 Voted 10.00 on 09/21/09
Beautiful and, more importantly, not a single problem while I played around with it. Truly, this is all I ever asked for in a tileset. Well done, good sirs--well done.
-Chaos Wielder
Posted by Spajk at 2009-09-16 06:48:10 Voted 10.00 on 09/16/09
Aww man, you guys are so awesome! Great work!
Posted by Saphhira at 2009-09-05 01:53:23 Voted 10.00 on 09/05/09
A Masterpiece. I really love this!
Posted by Falvin at 2009-08-31 12:36:23 Voted 10.00 on 10/29/10
! C:\Users\Chris\Downloads\rws_grand_citadel.rar: Unexpected end of archive
! C:\Users\Chris\Downloads\rws_grand_citadel.rar: CRC failed in rws_grand_citadel.hak. The file is corrupt
! C:\Users\Chris\Downloads\rws_grand_citadel.rar: Unexpected end of archive
That's what I get after 2 attempts to download/unrar the file.
:(
Posted by Yaddaman at 2009-08-30 14:51:51 Voted 10.00 on 08/30/09
WOOOHAAAH! Extremely atmospheric! You truly get the feeling of being in an ancient underground city and not just a few rooms and small caves. A must-have if you want to build that forgotten dwarven city. Very well done.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone