New spells and feats, plus an SR fix for warlocks. Also includes a sneak attack code for eldritch blast shapes and essences.
--Classes--
Celestial Spirit: A good aligned warlock that holds power over destroying demons and undead.
Hellfire Warlock: A warlock that uses the destructive power of Hellfire. This is a separate class than the OEI Hellfire Warlock.
Dark Emissary: A warlock that harnesses power through the Darkness invocation.
Eldritch Sculptor: The Archmage of the Eldritch World.
Feats
Ability Focus: Eldritch Blast: Eldritch blast shapes and essences gain +2DC checks.
Required: Warlock
Ability Focus: Invocations: Invocations gain +2DC checks.
Required: Warlock
Dark Changeling: The warlock retains her spell casting ability while polymorphed.
Required: Warlock, concentration 12, spellcraft 10
Eldritch Fury: The warlock adds their charisma modifier to all damage rolls for eldritch blasts.
Required: Warlock 3, Spellcraft 6, Charisma 14+
Eldritch Volley: Yhe caster is able to make as many attacks with eldritch blast as he is with a weapon.
Required: BAB 6, Charisma 17+, Weapon Focus: Ranged Touch Attack, Ability Focus: Eldritch Blast
Hellfire Mastery: The warlock no longer takes constitution damage when using hellfire blast or hellfire shield.
Required: Hellfire Warlock 3, Constitution 14+
Hellfire Power: The warlock only suffers half con damage from hellfire abilities. If immune to ability damage, the caster takes half of normal damage for failing save to harness the power without harm.
Required: Hellfire Warlock (new class) 5, Constitution 14+
Practiced Invoker: When multiclassing, the warlock gains up to 4 levels of caster levels, if there are more than four levels of another class, you still gain 4.
Required: Warlock, spellcraft 4
Epic Feats
Master of the Elements: The caster summons a random elder elemental for 24 hours. This ability has a one minute cooldown perion.
Required: Eldritch Blast 8d6, INT 14, Spellcraft 24, Lore 16
Morpheme Savant: The caster can use power word blind, power word kill, or power word stun. Activating this ability requires a standard action. This ability has a one minute cooldown period.
Required: Eldritch Blast 8d6, CHA 18, Spellcraft 24, Bluff 12
Paragon Visionary: The caster gains true seeing, 20% concealment, and a bonus to spot and listen checks equal to double their wisdom modifier or +6, whichever is higher. This ability lasts 24 hours.
Required: Eldritch Blast 8d6, INT 14, Spellcraft 24, Craft Alchemy 12
Shadow Master: The warlock gains 50% concealment for one minute. Upon activating this ability, the caster is completely healed and all non-supernatural ill effects are removed. This ability has a two minute cooldown period.
Verminlord: The caster can summon ten swarms of centipedes. They adds their Charisma modifier to the poison save DC of the swarm. The attacks of any centipede swarms summoned are so empowererd by the caster they bypass all forms of damage reduction. Activating this ability requires a standard action and has a cooldown period of one minute.
Required: Eldritch Blast 8d6, CON 14, Spellcraft 24
Spells
Least Invocations
Baleful Utterance: The caster speaks a word in dark speech, dealing 1d4 sonic damage per caster level (max 10)
Beguiling Influence: The warlock gains bonuses to diplomacy, intimidate, and bluff checks equal to their charisma modifier for 24 hours.
Call of the Beast: The caster summons an animal for one turn per caster level. The type improves as they progress in power.
Chaos Bolt: The warlock fires a bolt of energy at a target, dealing 1d4 damage per caster level (max 10) of damage. Damage is randomly fire, cold, electrical, sonic, acid, or magical.
Dark Arcana: The warlock gains bonuses to concentration, lore, spellcraft, and use magic device checks equal to their charisma modifier for 24hours.
Dark One's Own Luck: The warlock gains bonuses to all saving throws equal to their charisma modifier for 24 hours.
Eldritch Glaive: Use Eldritch Blast as a melee reach weapon.
Eldritch Shield: The caster gains a shield bonus to their armor class equal to their charisma modifer for 24 hours.
Eldritch Spear: The eldritch blast's range extends out to 250'.
Entropic Warding: The warlock gains 20% miss chance vs ranged weapons for 24 hours.
Darkness: The warlock blankets an area in magical darkness for 1 minute.
Flaming Burst: The warlock hurls a bolt of flame at a small group, dealing 1d6 per two caster levels (max 10) fire damage. Reflex for half.
Frightful Blast: Any who fail a will save are left shaken for 1 minute.
Harmonic Blast: Deals sonic damage. Those that fail a fortitude save are deafened for 1 round.
Hideous Blow: The warlock infuses their eldritch blast into a weapon for a single strike. Dissipates after one hit.
Leaps and Bounds: The warlock gains +4 dexterity and +1 dodge for 24hours.
Prying Eyes: Gain a bonus to spot, listen, and search checks for 24 hours.
See the Unseen: The warlock gains see invisibility for 24 hours.
Sickening Blast: Any who fail a fortitude save are left sickened for 1 minute.
Vile Toughness: The caster gains temporary hit points equal to his caster level for 24 hours.
Lesser Invocations
Acrid Web: Deals 3d6 + Charisma modifier acid damage in a cone attack. On a failed reflex save, enemies are entangled for 1 round and dealt 1d4 + Charisma modifier the following round.
Brimstone Blast: Deals fire damage, any who fail a reflex save catch fire.
Charm: The creature regards the caster as friendly and will do nothing for or against them. This effect lasts 1 round per caster level.
Curse of Despair: The warlock bestows a curse on his victim who suffers -1 to attack rolls and -2 to all attributes.
Dread Seizure: The victim is wracked with pain, causing them to move slowly and attack clumsily for 1 minute. Fortitude save negates..
Eldritch Chain: The caster creates a chain attack, dealing full eldritch blast damage to the first creature and half of their eldritch blast damage to subsequent targets.
Fleet of Foot: The warlock and surrounding party members become hasted, gaining +1 to attack rolls and +1 to AC for 1 round per caster level.
Hellrime Blast: Deals cold damage, target suffers -4 dex for 1 minute failing a fortitude save.
Horrid Dreams: The caster puts creatures to sleep. Upon awakening, they are dealt 1d4 per point in the caster's charisma modifier.
Ignore the Pyre: The warlock gains resistance to a single element equal to her caster level for 24 hours. If another element is cast, it replaces the first.
Ravenous Maw: Upon a ranged touch attack, the warlock deals 4d6 + their charisma modifier to a target and heals half the damage dealt. The target may make a fortitude save to rip the creature off, not healing the caster.
Scorching Storm: Waves of fire and lightening burst from the caster's hands, dealing 1d6 fire and 1d6 electrical damage per 3 caster levels (max 6d6 each) to any caught in the blast. Reflex for half.
Tempest Blast: Deals electrical damage. Any who fail a reflex save are dazed for 1 round.
(note: this replaces Hindering Blast)
The Dead Walk: The warlock summons an undead creature, its power determined by its level.
Voracious Dispelling: The warlock attempts to dispel magical effects, damaging the creator of them.
Walk Unseen: The warlock gains invisibility for 24 hours or until they make a hostile action.
Witchwood Step: The caster gains freedom of movement for 24hrs.
Greater Invocations
Aura of Flame: The warlock erects a shield of fire, damaging any who strike her in melee, The damage shield does 1 fire damage per caster level. (max 20)
Body Augmentation: The warlock gains +6 to Dexterity, Strength, and Constitution for 24 hours.
Bolster the Mind: The warlock gains +6 to Intelligence, Wisdom, and Charisma for 24 hours.
Eldritch Cone: The eldritch blasts becomes a cone, damaging foes within the blast.
Entropic Blast: Upon a failed will save, the target is randomly dazed, stunned, confused, or blinded for 1 round in addition to normal eldritch blast damage.
Fiendish Consort: The caster summons a fiend to his side for one round per caster level. The type of fiend summoned can improve with caster level. Rarely, a powerful creature comes to his aid.
Chaos Storm: The warlock sends chaos bolts at several targets dealing 1d4 per caster level (max 10)
Chilling Tentacles: Tentacles grab and crush anything in reach, dealing 1d4 bludgeoning damage as a +3 weapon. Also deals 2d6 cold damage passing through the blast.
Devour Magic: The warlock attempts to dispel magical effects, gaining temporary hit points.
Fell Command: The warlock dominates a creature for 10 rounds upon a failed will save. This can backfire, driving the target insane.
Great Arc: The caster hurls a bolt of lightening at a target, sending shock waves to subsequent foes. Deals 1d4 electrical damage per caster level to the initial target and half damage to any others caught in the blast.
Leeching Wave: The caster emits a cone of energy, suckling the life force of those caught in the blast. It deals a number of d6 damage equal to your charisma modifier and heals the caster.
Hellspawned Grace: The caster takes on the form of a hellcat for 1 round per caster level.
Noxious Blast: on a failed fortitude save, target is nauseated for 10 rounds.
Tenacious Plague: Infernal insects bite at the victim, dealing 2d6 magical damage for 1 round per 2 caster levels. The swarms do not stack. If another is summoned, it replaces the first.
Vitriolic Blast: deals acid damage, on a failed reflex save the target continues to take damage.
Wall of Perilous Flame: The warlock creates a wall of supernatural fire, dealing 2d6+ the warlock's caster level. Half this damage is fire, the other half is supernatural. Lasts 1 round per caster level.
Dark Invocations
Caster's Lament: The warlock attempts to break the enchantments of a target, stripping all protections.
Dark Foresight: The warlock catches a glimpse of the future, gaining +2 to AC and reflex saves and immunity to sneak attacks for 1 turn per caster level.
Eldritch Doom: Waves of eldritch energy lash around the caster, harming only foes caught in the blast. Reflex save for half.
Eldritch Mantle: The caster erects a magic barrier, absorbing all but the strongest of spells for 1 turn per caster level. You may absorb 1d8+8 spells, up to a spell level of 7.
Embrace the Pain: The caster's skin hardens like rock, granting 30/adamantine and 10/silver for one minute per caster level or until the cap has been met.
Elemental Immunity: The caster gains 100% damage immunity from the chosen damage type for 24 hours. This spell does not stack. If another is cast, it replaces the first.
Form of the Fiend: The warlock polymorphs into a horned devil for 1 round per caster level.
Instill Vulnerability: The warlock attempts a ranged touch attack on a target. If successful, the victim suffers 50% damage vulnerability against the chosen type.
Mindwrack Blast: The target makes three will saves. If it fails one, it is shaken for one minute. If it fails two, it is also dazed. If it fails all three, it suffers 1d4 wisdom damage in addition to normal eldritch blast damage.
Path of Shadow: The caster and surrounding allies become ethereal until a hostile action is taken. While under this effect, they gain fast healing and movement speed increase.
Retributive Invisibility: The warlock gains improved invisibility for 1 round per caster level. If dispelled, a shock wave bursts from the caster dealing 4d6 damage to anything nearby.
Thirsting Tendrils: The roots below burst up, grappling a single target. If grappled, deals 4d6 magical damage and heals the caster for the same amount. The target may attempt to break free each round, this invocation lasts 5 rounds.
Utterdark Blast: Deals negative levels, heals undead. Upon a failed fortitude save, the target takes a stacking -2 level drain.
Word of Changing: The warlock polymorphs a living target into a 1 HD creature for 1 turn per caster level. Fortitude negates.
--Warlock Buddy--
Includes toggles for 24hr buffs and several other spells, including some of mine. All of my changes are added to this version of the warlock buddy.
You need to download the SWB_UI file as well to see the new options.
--NOTES--
SR: You'll notice double feedback in the log. If the roll shows you beat it but failed, you rolled a 1.
Eldritch Glaive: To use essences with this spell, click on the essences in the quick cast menu. If you have weapon finesse, the touch attack changes from melee to ranged to give dexterity bonus. You can cleave with the glaive and perform attacks of opportunity during the round it is cast.
Extra Invocation: Keep in mind that, unlike the spell versions, you can't swap these out. So take something you can use for the rest of the game.
OEI Hellfire Warlock: This has been changed to always deal 1 con damage regardless of blast shape.
--CREDITS--
Icons: some are from older games. Baldur's Gate and Icewind Dale mainly. (and thanks to NTB for sending them over). Some are from the vault in various older packs. Dubby has made several.
Balance/Testing: GLWizard, the self proclaimed rules lawyer. ;)
Eldritch Glaive: The animation was done by Raygereio.
Hellfire Warlock: This is a reworking of Dubby's original HfW. Original concept and icons are theirs with a little personal flair added in. Now includes two ways to make Hellfire work. You can either have your Con drained or take damage. If damage, you take 1 divine damage per HfW level for each con damage you would have taken.
Warlock Buddy: Originally created by Draco Rayne and remade for 1.23 by ladydesire. GLWizard added in options to recognize extra invocation feats and two of the new buttons on the warlock buddy screen and changed the lines so any warlock companion should be able to use this (requires testing).
New feats, new spells, and new classes for the warlock. Also includes a SR fix and sneak attack code. Full spell and feat list included with instructions.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone