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NWN2 ORIGINAL HAKPAKS

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Name  RDS - Flying Book
Author  Rogue Dao Studios
Submitted / Updated  10-28-2009 / 10-31-2009
Category  Creatures
Forum Thread  Link
Patch  1.00
NWN2Game  All
Description
This is a flying book creature created for Purgatorio by Bill "Horred" Harper.

Files

NameTypeSizeDownloads
RDS_FlyingBook_OVRv002.7zRDS_FlyingBook_OVRv002.7z
Submitted: 10-28-2009 / Last Updated: 10-31-2009
7z3.4Mb167
Flying Book Override (for builders)
RDS_FlyingBook_HAKv002.7zRDS_FlyingBook_HAKv002.7z
Submitted: 10-28-2009 / Last Updated: 10-31-2009
7z3.3Mb146
Flying Book Hak Pak
SCORE OUT OF 10
9.17
3 votes
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Flying Book





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Comments (5):

Posted by issacjr at 2009-11-04 13:54:26    Voted 10.00 on 11/04/09
Great Stuff!

Posted by Loki_999 at 2009-11-01 23:43:24    Voted 7.50 on 11/01/09
Most excellent.... now anyone wanting to create the library from the diskworld's unseen university can do so.

Posted by HorredthePlague at 2009-10-31 07:48:17    
*addendum to last post* Make a copy of una_walk, rename it as una_run, and replace the current una_run. The file c_flyingbook_run.gr2 can be deleted. I'll get to work on a package that does this for you, I'll rename the current runs into a custom *walkhigh, so it's still available for cutscene usage. DISCLAIMER: Be warned that the engine reverts to idle in between frames, so your book will bob up and down in between frames if you're "flying high". My recommendation is to use a short FadeToBlack() to hide this flaw. ;) Any other recommendations, post them here or in our forums. Thanks! --Horred
_________________________
Rogue Dao Studios: Lead Designer, Lead Artist, Lead Scriptor

Posted by HorredthePlague at 2009-10-31 07:41:48    
(*raises hand* Can I vote too? :D) Seriously, there's a whole slieu of custom "stunt shots" that are included in this package. You probably won't find much use for them outside of a cutscene (which is what they were created for), but they are there for the using. Here is their names: (c_flyingbook_* +) : barrelleft, barrelright, close, closed, flydive, flyrise, highdive, highleft, highloop, highright, highrise, hiloleft, hiloright, idlehigh, looptoloop, open, opened, spiraldown, spiralup, turnl, turnr. I should probably upload a package with a different *run and *una_run sequence, as in the cutscene I was using walk as low aerial movement, run as high aerial movement. For now, you can rename *una_walk as *una_run and delete *run and everything should be dandy. This book has the full round of combat animations for normal creature use, as well. And just in time for Halloween! :)
_________________________
Rogue Dao Studios: Lead Designer, Lead Artist, Lead Scriptor

Posted by nicethugbert at 2009-10-30 14:32:18    Voted 10.00 on 10/30/09
NEAT!
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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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