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NWN2 ORIGINAL HAKPAKS

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Name  Tome of Battle: The Book of the Nine Swords
Author  Drammel
Submitted / Updated  11-03-2009 / 06-13-2010
Category  Base Class
Forum Thread  Link
Patch  1.23
NWN2Game  NWN2:SoZ
Description
What started out as a "two months tops" project quickly became my obsession for 11 months. This is my translation of the Tome of Battle: The Book of the Nine Swords into Neverwinter Nights 2.

This class pack introduces the core Martial Adept classes, the Crusader, Swordsage and Warblade, along with the 208 maneuvers and stances of the Nine Disciplines that comprise the Sublime Way. Also included are 24 new feats, which allow any class to dabble in martial adept abilities.

My special thanks go out to my family and friends who've had to put up with me going on about "Iron Heart Surge" this, or "Ruby Nightmare Blade" that. Your love and patience is really what kept me at this.

Installation:

1. Unzip the Tome of Battle folder into your override folder. You can find this inside MyDocuments\Neverwinter Nights 2. Currently, this class pack will conflict with others (hopefully not for too much longer) so be advised that using the Tome of Battle with other class packs could cause issues.
2. Unzip dialog.tlk and place it in My Documents\Neverwinter Nights 2. This doesn�t go into override or any of the other folders. All you need to do is place it inside the Neverwinter Nights 2 folder in MyDocuments.

Version 1.142

-Improvements to scaling of most range checks.
-Corrected a bad 2da entry with the compatibility files for Kaedrin�s PrC pack which caused important background information not to function.

Version 1.141

-Bug fix to Wolverine Stance to prevent shields and other non-weapons in the offhand slot from adding to the regeneration bonus.
-Fixed Death Mark so that range and DC values are calculated correctly.
-Corrected an issue with Shadow Blade that caused its bonus to sometimes be omitted when the player had a piercing weapon equipped.
-Implemented a series of checks to ensure that the Tome of Battle and maneuver objects are flagged as cursed, since without this flag all kind of bugs can crop up.

Version 1.14

-The Swordsage�s AC bonus is now applied as a permanent effect which is only updated when a condition that influences this bonus changes. This should eliminate the infamous repeating �You have a bonus that does not stack� message.
- Warblade maneuver recovery has been adjusted so that maneuvers are recovered at the end of the swift action�s round rather than at the beginning.
- Overhaul of the leveling and feat retraining systems. The new systems should be much less prone to errors.
-Maneuvers.2da has been expanded to allow customization of the current maneuvers and to allow anyone to add entirely new maneuvers (because we all love custom content). See maneuvers.txt in the 2da file for information.
-To showcase the new ability to add maneuvers, I added a new first level White Raven Boost called Encouragement.
- Overhaul of the 2da indexing system. The new system has been designed for efficiency and to allow Persistent World scripters to hook their own lookup systems directly into the Tome of Battle (check the library file, bot9s_inc_2da for this).
-Small bugfix for White Raven Tactics, Fan the Flames, and Distracting Ember. The range detection check was too short because it did not take into account the target�s size.
-The first time the player levels their maneuvers a starting weapon is also created.
-Fixed an issue that was causing the Swordsage�s 12th level Insightful Strike to be ignored.
-Initiating more than one strike from outside of melee range will no longer enqueue many separate move actions. Each strike that was called from out of range will enqueue properly, once the player is within range of their target.
-Corrected a few bad tags for the Tome of Battle object that were missed in 1.13.

Version 1.13

- Implemented safeguards against the loss of 2da and tlk data.
- Removed the BAB requirement on Stone Power. How it got there in the first place, I�ll never know�
- Adjusted the Swordsage�s AC bonus so that it will not be applied to the player while they are already under a shield AC bonus effect (such as Mage Armor).
- Optimized how the Tome of Battle object is identified in NWScript.
- Several small code optimizations throughout. Nothing that should be noticeable, but it should make things run a little more smoothly.
- Took another shot at maneuvers hanging on larger creatures. It should (cross your fingers) be fixed now.
- Added a check on an opponent�s health that prevents a maneuver from expending if the opponent is already at less than one hit point.

Version 1.12

- The Tome of Battle is now compatible with Mysteries of Westgate.
- Fixed an issue which caused a maneuver to be unable to be used if the player interrupted it while moving. In relation to this bug (to be on the safe side) I�ve made it so that clicking on the swift action box will clear out the action queue and how maneuvers are recorded on it. It functions like a panic button.
- Expanded the dialog.tlk and cleaned up a few typos.
- Resolved the issue that would freeze the maneuver selection screen. My special thanks to BrainMeyer for pointing out the cause of this bug.
- Greatly improved how feats with recursive loops are handled. This was to prevent an issue where module transition would shut down the loops and prevent them from running again.
- Added a new icon to the Maneuvers Known menu. When pressed, it opens a menu where the player can preview all maneuver and stance descriptions by level and discipline.

Version 1.11

- Files for compatibility with Kaedrin�s PrC Pack 1.40 are now available.
- Fixed an issue with Aura of Perfect Order which caused will saves to be calculated incorrectly.
- Crusaders now have access to tower shields automatically, as per the class description. Oops...
- Battle Skill has been adjusted. The penalties to an opponent's knockdown and disarm attempts have been removed. Instead the Warblade gains immunity to knockdown starting in the first round of combat for a duration in rounds equal to his intelligence modifier (if any).

Version 1.102

- Corrected an issue where the movement part of a maneuver�s execution would hang a strike with larger creatures.

Version 1.101
-Hotfix to correct an issue where Storm of Zehir�s OnAquire script destroys all of a companion�s maneuver items.

Version 1.1

- Warblade maneuver progression has been corrected.
- Burning Brand and Dancing Blade Form have both been rescripted to prevent a rare bug from occurring. Item swapping has been removed from both scripts and overall their functionality is much smoother than the previous versions.
- The base items for the Tome of Battle and the maneuvers have been altered to correct compatibility issues for players without Mask of the Betrayer or Storm of Zehir.
- Multiple issues preventing companions from using maneuvers have been resolved.
- The Maneuvers Known screen will no longer automatically open on the player�s Stance listing. This is due to an overall improvement in how xml data is now handled.
- Switched from the system of linked effects to one of totaled structs, which are then used to calculate damage in a single linked effect with each damage type. While it won't entirely eliminate the issue of Damage Reduction being applied to each source of damage, it does eliminate a large amount of damage lost that was reduced.

Version 1.01

- Swordsages now correctly have medium BAB progression.
- Crusader alignment restriction has been corrected and the descriptive text made a little clearer regarding alignment.
- The combat override state now correctly includes routing for Circle Kick and Flurry of Blows.

Files

NameTypeSizeDownloads
Tome_of_Battle_v1.142.7zTome_of_Battle_v1.142.7z
Submitted: 11-03-2009 / Last Updated: 06-13-2010
7z17.5Mb5654
Tome_of_Battle_v1.142.7z

Tome of Battle: The Book of the Nine Swords v1.142
Merged_Files_v1.12.7zMerged_Files_v1.12.7z
Submitted: 11-03-2009 / Last Updated: 06-13-2010
7z317.21Kb2313
Merged_Files_v1.12.7z

Files for compatibility with Kaedrin's PrC Pack v1.40.3, last updated 6/13/2010 (This does not make Kaedrin's PrC pack also compatible with Mysteries of Wesgate).
SCORE OUT OF 10
9.97
46 votes
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SCREENS

Ruby Nightmare Blade


Maneuver Selection


Burning Brand and Holocaust Cloak


Firesnake


Shadow Blade Technique


The Crusader's Maneuver Menus





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Comments (30):

1 2 3

Posted by Raygereio at 2011-07-1702:31:17    
@Akirosette: Given that the author seems to be gone, I'll see if I can help you. First of all, there is a read me to help you with the basics called primer. Also, what do you mean with manouvers not sticking? Not being there in your readied manouver list? If that's the case then that list is reset everytime you level up. Just set it again.

Posted by Genocide at 08:13:03    Voted9.75
I was making a Warblade multiclassed into swordsage and crusader, it was going to look like this: Swordsage1/Crusader1/Warblade20/(SS/Crusader alternating)8 Except for some reason it will not give me the proper initiator level. When I'm choosing maneuvers with 20 warblade levels and 1 crusader level already taken for an IL of 11 1/2, I'm only getting to choose 1st level maneuvers. Is there some way to fix this, I was trying to get almost all 9th level maneuvers and had it worked out to do so and this is really a buzzkill. There's no point to multiclassing if I'm not getting anything out of it. Also, What is the Epic Warblade progression looking like, bonus feats every other level?

Posted by Akirosette at 2011-07-1316:07:14    
Wont rate it just yet, giving the author some time to respond, the problem I'm experiancing is that the manuvers I learn as a sword sage don't stick. at level 2 all the maneuvers I've learned are right back where they started. giving me nothing to use. I've tried tinkering with the user interface, but nothings solving, this whole thing doesn't come with a readme, and there's no word on known issues as far as i know.

Posted by Raygereio at 2011-02-1315:42:48    
@kluang: Somewhat. It will work just fine, nothing will crash, etc. You will however end up with slightly outdated .2da entries and some scripts unless you feel like doing some heavy duty copy-pasting and update the merged files yourself.

Posted by kluang at on02/12/11
Just asking. I have kaedrin 1.41. Is this still compitable?

Posted by Raygereio at 2011-02-0807:41:12    
@Bocotainin The ToB should work in pretty much all modules. @dsmiles: The merged pack workes just fine (it hasn't been updated for Kaedrin's latest version, but besides that). Go over the read me again. If things are still messed up after your second attempt, post are more detailed error report and maybe I can figure out what's wrong.

Posted by dsmiles at on02/02/11
I'm sorry I can't give this a 10. It's awesome, it really is. But I just installed it and the merged files, exactly as the readme's said, and when I went to create a new character, all the classes and PrCs from Kaedrin's PRC had disappeared. Do you already have a fix for this? Thanks.

Posted by Bocotainin at 2011-01-1604:18:47    
Silly question. Any way to make a character work in a modual instead of just the oc's?

Posted by arveg2 at 2010-11-2401:39:53    
ehmm..is there anyway i could "reassign" the stances and meneuvers for my swordsage? its only now i realized that i wasted picking up lots useless maneuvers..just a new nwn2 player here..:)

Posted by MasterChanger at 15:49:11    Voted10.00
Using this in a playthrough of MotB, I ran into a strange issue. For a while everything was fine using the GUI, but suddenly after one of the transitions the Sword GUI (with all the maneuver menus/icons) is not displaying when I control my main character. Nothing I can do makes it display. If I go back to earlier saves or start a new campaign, it shows once again. I can still use my SwordSage training feat to learn new maneuvers (though I seem to be able to do this an infinite number of times to gain new maneuvers) but I can't use them without the Martial Adept GUI. Any ideas?

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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