Version 0.75.2 Beta (2012.11.19) / Page Update: (2012.12.15)
Do you like animals & mythical/fantasy creatures?
I do.. and it's one of the reasons, why I also prefer to play characters, that have a creature companion.
Sadly, the standard creature companions in NWN2 are far from being satisfactory/close to PnP and even still contain bugs, too.
With Kaedrin's PrC Pack, things got a lot better (especially due to new feats & spells, that support creature companions),
but (most of) the companions themselves were still not powerful enough to make a character/build focused on companions
(such as the Beastmaster of Kuldahar) a viable option and originally there were not that many creatures available to choose from, too.
There already are some other mods, that add/change animal/creature companions, but most of them are out of date,
offer just a few creatures and/or don't work with Kaedrin's PrC Pack.
So here's my personal vision of how creature companions should be in NWN2..
[Q] What's CCP (Cyphre's Companions Pack)?
[A] CCP is a modification for Neverwinter Nights 2, that tries to accomplish the following goals:
+(1)Adding new Creature Companions
+(2)Enhancing already existing Animal Companions
+(3)To introduce/add an aging/growing system for Creature Companions.
+(4)Enhancing/adding some new textures/effects such as glowing eyes.
+(5)Offering stuff/resources, that also could be useful for module/pw creators.
I STRONGLY RECOMMEND TO READ THE NEW (2012/11/19) AND IMPROVED CCP-GUIDE FOR A LOT MORE INFOS ABOUT THIS MOD & INSTALLATION INSTRUCTIONS!!!
Permitted use: This product is free for non-commercial usage in Neverwinter Nights 2 only. Original content remains the property of the respective owners mentioned in the credits.
[2012/11/19]
Cyphre's Companions Pack (CCP) v0.75.2 BETA - nasty BIG pointy TEETH edition -
[Current downloads + 3170 downloads from all versions prior to v0.75.2 (counter reset)] - Please clear out any traces of my old version(s) of my stuff as this version has a minor restructure!!!
Posted by erohakase at 2012-12-27 18:25:04 Voted 9.00 on 12/27/12
Like construct said. I would love to see a fix to Improved Natural Bond, Lion of Talisid levels and such increasing the effective level of the custom companions. I believe the reason it isn't working is because the Kaedrin's PrC pack feats haven't included the custom companions from here.
Sadly, I'm completely terrible at modding in this game so I can't seem to figure out how to fix it from my end.
Hi there, the animal companion expansion is quite good, but I noticed that devoted tracker feat and lion of talisid levels are not working for determining the a.c. level. Is this supoused to be this way?
No you can't, I realy wish this would get combined into some of the great other packs out there. Cause I still can't get it to work for some odd reason even removeing every thing out of my override and hak files.
I was wondering something is it possible to have multiple TLK files? why I'm asking is because I'm using this but there are a few haks/mods that I want to use that use their own TLK files
well.. i have just installed that pack. i've tried it both with & without Kaedrin's PrC Pack. Both worked but a problem occured for me :/ while choosing an animal companion, i dont see the names of the animals on the animal companion list. Besides i dont see any kinda back ground as seen on your screen shots. The problem is not about the Kaedrin's PrC Pack.. so what it should be?? :(
Posted by Amphibious Bagel at 2011-01-01 11:02:58 Voted 10.00 on 01/01/11
Excellent work, Cyphre. Love the options, using models from various sources. =)
I'm in love with the tigers. But, this conflicts hardcore with RoF, I haven't noticed any conflicts with Kaedrin's pack myself though. Hmmm, any chance in seeing a merge of all three anytime soon?
Yeah I've also noticed a problem with 1.404 of Kaedrin's pack. For me it's missing spell descriptions as well as some feat/class descriptions in the original campaign. Haven't tried either with SOZ or MotB yet. If I use the dialog.tlk from .75.1 beta I get the above conflicts. If I use the dialog.tlk from kaedrin's 1.404 I loose the new creature companion options but get the descriptions. Renaming the dialog.tlk to dialog.bak like it says to do in kaedrin's install instructions doesn't work. Neither does renaming his to bak. :( Now I have to pick between my dino and kaedrin's great work unless someone knows a fix.
Problem... this hakpak conflicts with 1.404 of Kaedrin's pack.
When I play the SoZ campaign, there comes a trade glitch which does not allow me to trade with any town or donate tradebars at the crossroad keep.
Will there be an update coming for this pak that will be compatible with Kaedrin's latest pak?
Posted by Qrizz at 2010-05-12 02:05:18 Voted 10.00 on 05/12/10
Great stuff ! _________________________ Qrizz
Middle Earth Arnor PW Link
Posted by exodustpa at 2010-02-03 01:04:11 Voted 10.00 on 02/03/10
Great pack makes animal companion heavy builds much more viable
Posted by navyosteopath at 2009-12-31 20:47:52 Voted 8.50
Uploading Multipass 3.0 which combines Saralach's work with Tome of Battle, Kaedrin's PrC, Cyphre's Animal Companions, and Loki's Familiars. Actively seeking play testing and critique. _________________________ My Sworn Word, My Own Sword.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone