What are �conjure sounds�?
For all of you who have the MotB expansion: You might have noticed that party members like Kaelyn the Dove, Gann, One of Many and Araman have their own VO�s when casting a spell. With that expansion, the conjure sounds have changed for all characters, as well as for the player characters. Divine spells have different sounds than arcane spells, so does a warlock also have his own set of conjure sounds. Additionally, each epic spell has a unique sound (at this point think of mass fowl: braaag bagaaahg!)
These sounds are not available during character creation. When creating a NPC in the toolset you can give him/her a so-called �ConjureSoundTag�. That is the label of the conjure sound set, for instance �dove�.
This is a complete set of 60 sounds, for arcane spells, divine spells, warlock invocations and epic spells. I have recorded all the sounds myself & edited them using Audacity (I love it!). It is my own voice.
Installation:
Put all the *.wav files in your override folder of the NWN2 directory.
For Players only:
How do I make my character chant Josh�s Conjure Sounds?
First, you need a tlk editor. I tend to use TlkEdit-R13d. Open up an exported character file in your �localvault� folder or the �player.bic� file in your �Saves� folder. (I recommend making a backup of that file before editing it!)
Find the label �ConjureSoundTag� and type the value �josh�. Save & play your spellcasting character!
For Builders only:
How do I make my NPC in my module chant Josh�s Conjure Sounds?
Open up the blueprint of your NPC. Find the label �ConjureSoundTag� and type the value �josh�. Now it should work.
Known issues:
Though I have amplified all sounds, they appear to be very quiet in-game. Also, the file size of the sounds is kinda large in my opinion. If anyone knows how to fix these issues, please tell me!
To get a good impression of the sounds, I recommend listening to them in your media player.
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