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NWN2 ORIGINAL HAKPAKS

- Jump to comments -
Name  Barons Adobe Pack
Author  Baron - RWS
Submitted / Updated  04-16-2010 / 04-06-2012
Category  Placeables
Forum Thread  Link
Patch  1.23
NWN2Game  All
Description
Barons Adobe Pack
by Robinson Workshop

Baron's Adobe pack is a small pack of placeables for desert settings, drawing influence from Morroccan architecture it includes 10 or so buildings and another 10 or so wall placeables for desert villages. Its at present a smallish pack that I am likely to expand in future but I see no reason not to release it now.




Contents:

The RAR files should contain the following files:

rws_adobe.hak:

place this file in your "C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak" folder it contains all the textures and models required for the set.

rws_adobe_2da.hak:

place this file in your "C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak" folder it contains all the 2da files used by the tileset

Placeables.2da

An override of the OEI placeables.2da file. Note: You should not need this file in your override to build with this set. The toolset now recognises this file from within the hak. The file is provided loose for the convenience of those who need to edit their 2da files.

adobe.erf

This is an importable file that has already got the placeables in blueprints for your use.

Adobe.mod:

This is a small walk through module showcasing the features of the Barons Adobe set. It contains no encounters. I suggest you open it up in your toolset and take a look.


Installation instructions:

Note to builders:

The 2da files listed separately above should NO LONGER required to be in your override directory if you plan to build with this tileset...it is not necessary to have them in your override to play or build any mod that uses this tileset provided the player has the 2 hak files located properly.

Dont forget to associate the hak with any modules you may be building by: (excerpted from Heeds Article at Link )

"Opening your mod in the toolset and go to View --> Module Properties. In the properties tab you will see a listing for hakpaks. Click on it. A new window will open. Click the Add button and a new entry will appear on the top right. Click where it says FileName, navigate to your C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak folder and choose your hakpak. Press

OK, save your module and you're done."

CREDITS:

Geometry & Textures: Eric (Baron) Rosendahl

Sources for some textures modified for use in this set:
Link


Permitted use:
This product is free for non-commercial usage in neverwinternights 2 only. original content remains the property of Robinson Workshop. Original textures from credited sources (even if modified for use in this set) remain the property of those sources.

Files

NameTypeSizeDownloads
rws_adobe.hak.lzmarws_adobe.hak.lzma
Submitted: 04-16-2010 / Last Updated: 04-16-2010
lzma10.5Mb327
The file for the autodownloader
adobe.raradobe.rar
Submitted: 04-16-2010 / Last Updated: 04-16-2010
rar21.7Mb772
Everything you should need - the haks, the erf and even the test mod for your perusal.
SCORE OUT OF 10
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SCREENS



Some of the larger cluster buildings have walkable roof areas











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Comments (30):

1 2 3

Posted by NKT88 at on06/18/10
I'm waiting for special made interior for this

Posted by Elrawkum at on05/19/10
Gorgeous.

Posted by Qrizz at on05/10/10
Excellent ! _________________________ Qrizz Middle Earth Arnor PW Link

Posted by Clyordes at on05/06/10
Aw, fantastic - there's a chance I may have a crack at reproducing Oasis of the White Palm yet! That's just as soon as I get my current project finished, like! _________________________ "Cor- a Beholder, Just think of the XP!"; Dave the Barbarian in the Demonweb pits, long ago. 'Search for the Temple of the Golden Spire' - An ADD scenario for beginning characters converted to NWN2, here: Link 'Against the Cult of the Reptile God' - A classic ADD adventure converted to NWN2: Link The Lichway - An evening's dungeon delve from White Dwarf: Link

Posted by Valmont at on05/03/10
Sick as all hell

Posted by Friar at 2010-04-2818:23:02    
Thanks man! Yes those pictures help a lot, very considerate of you! thanks

Posted by The at on04/27/10
Friar, you need to add the 2da lines from this Adobe pack to the Mezzo placeables 2da, or vice versa. A module can't have 2x placeables 2da's... it will use the placeables 2da from the hak that is at the top of the hak stack. That placeables 2da will need to have both the mezzo/adobe placeables.

Posted by The at on04/27/10
Nwn2 definitely needs more CC buildings. It's also great you added walkable roofs.

Posted by Friar at 2010-04-2506:17:42    
I seem to be having a problem using this with the RWS Mezzo and Egyptian hak. Someone else suggested it might be a 2DA conflict. Basically, when I install the hak to a file already using the mezzo hak then the adobe placeables will not appear. Then when I install the mezzo hak to a module using the adobe hak then it turns out that the mezzo/egyptian placeables do not appear. Any suggestions?

Posted by ArtemisJ at on04/22/10
You have done a very good thing here for the entire community. Words can not express how excited I am about this stuff. _________________________ For Your Area Creation Needs: Fairy Jar Toril Globe Extensive Placeble List

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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