This is the updated XML file for Heed's PC Tools to make it compatible with patch 1.23.
If you are starting clean, just import this into the Heed's PC Tools hak, overwriting yours (backup if you wish).
If you have modified yours, it's not difficult to fix.
-Extract the hss_pc_tools.xml file
-Scroll to the dice rolls section of the file
-Wherever you see a line like: UIObject_Misc_ExecuteServerScript("gui_hss_pc_tool","'12'","104","3.0")
note the single quotes around the 12. Remove those single quotes around the number for all lines like this. (They should all be in the dice rolling part of the file)
If you have implemented the "fixes" from the comments section of the PC Tools listing, just remove those lines from your script. That workaround was trying to remove these single quotes. Unfortunately, not every animation parameter had the extraneous quotes, so it would also remove the first character from those other strings, breaking other parts of the PC Tools.
Posted by GeneralBouLi at 2011-07-05 07:25:47 Voted 10.00 on 07/05/11
Juste une petite précision, avant de faire cette manipulation j'ai procédé à ce petit changement avant décrit plus haut :
If you have modified yours, it's not difficult to fix.
-Extract the hss_pc_tools.xml file
-Scroll to the dice rolls section of the file
-Wherever you see a line like: UIObject_Misc_ExecuteServerScript("gui_hss_pc_tool","'12'","104","3.0")
note the single quotes around the 12. Remove those single quotes around the number for all lines like this. (They should all be in the dice rolling part of the file)
Posted by GeneralBouLi at 2011-07-05 07:14:43 Voted 10.00 on 07/05/11
J'ai trouvé la solution pour que les jets de dés fonctionnent ainsi que les emotes. Je vous donne la solution si quelqu'un est en galère comme moi je l'ai été.
1 - Dans l'éditeur ouvrez le script gui_hss_pc_tool
2 - Rechercher la ligne :
void main(string sParamString1, int nParamInt, float fParamFloat, string sParamString2, string sParamString3, int nParamInt2, float fParamFloat2, float fParamFloat3, float fParamFloat4)
Il n'y en a qu'une.
3- Copiez/collez ceci a la place de cette ligne et des lignes en dessous :
void main(string sParamString1, int nParamInt, float fParamFloat, string sParamString2, string sParamString3, int nParamInt2, float fParamFloat2, float fParamFloat3, float fParamFloat4)
{
object oPC = OBJECT_SELF;
string sPCID = GetPCPlayerName(oPC) + "_" + GetName(oPC);
int nEventType = FloatToInt(fParamFloat);
int nEventSub = nParamInt;
int iNumber = StringToInt (GetSubString (sParamString1, 1, GetStringLength (sParamString1) - 1));
if (iNumber != 0) sParamString1 = IntToString (iNumber);
int nString1 = StringToInt(sParamString1);
string sString;
4 - Compilez le script, sauvegardez et le tour et joué. Bon jeu à tous.
PS : Si quelqu'un veut traduire (car mon anglais n'est pas si bon ^^), je le remercie d'avance.
Posted by GeneralBouLi at 2011-07-03 12:12:28 Voted 10.00 on 07/05/11
"Sélectionnez un type de jet de dés avant de lancer"
Posted by GeneralBouLi at 2011-07-03 12:11:20 Voted 10.00 on 07/05/11
En appliquant la modification sur le fichier hss_pc_tools.xml moi même, j'ai toujours un problème lorsque je lance les dés. J'ai toujours le même message : Sélectionnez un type de dés avant de lancer . Quelqu'un aurait une autre solution ou cela viens d'un mauvaise manip de ma part.
Posted by GeneralBouLi at 2011-07-03 11:20:16 Voted 10.00 on 07/05/11
Quelqu'un pourrait il remettre un lien valide pour que nous puissions télécharger à nouveau le correctif.
Merci d'avance.
Posted by Ephralia Blessed at 2011-01-14 13:25:13 Voted 9.75 on 01/14/11
Bless you!!!!
*snuggles*
Eph
Posted by Qrizz at 2010-05-10 23:52:46 Voted 8.75 on 05/10/10
Excellent, thanks ! _________________________ Qrizz
Middle Earth Arnor PW Link
Posted by nicethugbert at 2010-04-17 09:49:02 Voted 10.00 on 04/17/10
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