The animations in this pack do not overwrite existing animations and are achieved using new appearances for all playable races.
basic movement only
Walk (Slow forward swim)
Run (Breast Stroke)
Walk back (back Stroke)
Walk Left (Side Stroke)
Walk Right (Side Stroke)
Idle (Tread Water)
Future updates will include
Attack01 (Simple 1 handed strike)
damage01 (Quick Pull underwater)
Dodge01 (Quick backward splash)
Prone (Dead mans float)
To use these new animations
1. create a water area and set the walk mesh to be human waist deep (all animations are based on this height)
2. Create a trigger so than when a player enters it changes the appearance to the equal swimming line ie. elf_swim or Gnome_swim lines
3. change the players appearance back after he leaves the water.
This is just the beta and does not support capes, wings or tails.
Be sure to script the removal of these items when switching appearances.
Posted by bealzebub at 2012-09-04 21:01:16 Voted 10.00 on 09/04/12
This is going into A4- In the Dungeons of the Slave Lords.
A Masterpiece, Genuinely Groundbreaking!
Posted by 1Ombra1 at 2011-11-08 04:37:10 Voted 10.00 on 11/08/11
How can I remove tails and wings by scripts?
In NWN1 there were the functions SetTail/SetWings, but in NWN2 they are missing.
Posted by Developer Silver at 2011-07-04 07:44:10 Voted 10.00 on 07/04/11
Just added to our Persistent World (in a massive insertion of RWS works): groundbreaking! _________________________ Developer Silver Faerûn Nights Admin
Posted by Amphibious Bagel at 2010-12-12 17:52:16 Voted 9.50 on 12/12/10
Another amazing addition! Only rated 9.5 because it didn't support cloaks or tails, but this is dang good.
Watching your flying test video, instead of having a trigger, could I make a custom feat or object, and when activated, it would change the PC's appearance and make him fly? or does the flying system work differently than the swimming one? _________________________ Reino de Aldor
Posted by The_Puppeteer at 2010-08-07 15:26:28 Voted 10.00 on 08/07/10
This has now been implemented on Sea of Dragons.
Thanks to the RWS team for another great submission. _________________________ Co-founder of the PW (open beta) Sea of Dragons. It is a quest-heavy (yet has sandbox elements) role-play server geared towards party adventures for mid level characters.
Posted by Thelasia at 2010-08-04 01:01:57 Voted 9.75 on 08/04/10
We were waiting for this for a long time. Thelasia will use that script ! Thanks.
Ps : I'll change to 10 when you aren't still in beta. _________________________ Thelasia, a PW in French.
Posted by bsb5652 at 2010-07-18 08:31:12 Voted 10.00 on 07/18/10
Awesome work! _________________________ Brian S. Bloom
Realms of Trinity for NWN2 PW Creator Link
Neverwinter Nights Podcast Executive Producer Link
Posted by kamal at 2010-06-26 05:39:40 Voted 10.00 on 06/26/10
Groundbreaking. _________________________ Shadow Thief: Crimmor and Path of Evil blog Link
Hellfire, that is amazing. Is there any word on the release of the full version? I'll wait till it is released to add it to Europa II. This is really going to add a dimension to the Turkish and Greek isles areas.
I was also thinking of a workaround to having the sea-bottom at only waist deep. Do you think this might work? Use a walkmesh helper and set the altitude to waist deep below the water surface? The actual landscape could be a deep water floor, but the walkmesh would remain at the proper altitude.
Help me!, how it satrt in my module?, to what folder need unzip this HAK?, to hak folder?, after what need do? i was create water in my module and my character totally deep in this water but not swim!, what need create a type trigger? what tags for him? help plas in full instruction _________________________ My name is Igor, i from Russian Federation, my favorite games: "NWN", and: "NWN2"... .
Posted by Rasael at 2010-05-30 08:45:40 Voted 10.00 on 05/30/10
Amazing work! This would be a boon to NWN2!
Posted by War-Thief at 2010-05-28 13:09:27 Voted 10.00 on 05/28/10
10! ,,,
Posted by War-Thief at 2010-05-28 13:08:38 Voted 10.00 on 05/28/10
Wouh.. That's awesome !!!!
Posted by casadechrisso at 2010-05-26 03:34:48 Voted 10.00 on 05/26/10
Great stuff, I'm so going to use this! Now I can't wait to see more - couldn't care less for flying, but commando crawling (as alternate stealth animation?) or stuff like that... *drools*
Actually, hey, if you got nothing better to do, why not redo the bad original walking/running animations too? Well, just kidding... or not? :D _________________________ Middleforest - An upcoming NWN2 PW Skins for all races
Posted by navyosteopath at 2010-05-11 17:29:07 Voted 10.00 on 05/11/10
Truly deserving of a '10'. I can't imagine the work that went into this. Next stop horses. and flying. and flying horses! _________________________ My Sworn Word, My Own Sword.
Posted by Qrizz at 2010-05-10 23:47:04 Voted 10.00 on 05/10/10
Wohaa... Great work ! _________________________ Qrizz
Middle Earth Arnor PW Link
Posted by EvilShade at 2010-05-08 08:44:12 Voted 10.00 on 05/08/10
Posted by Clyordes at 2010-05-06 09:02:24 Voted 10.00 on 05/06/10
Oh, that's just awesome, and just what I need for my Naga caves.
Many, many, many thanks for your fantastic work! _________________________ "Cor- a Beholder, Just think of the XP!"; Dave the Barbarian in the Demonweb pits, long ago.
'Search for the Temple of the Golden Spire' - An AD&D scenario for beginning characters converted to NWN2, here: Link
'Against the Cult of the Reptile God' - A classic AD&D adventure converted to NWN2: Link
The Lichway - An evening's dungeon delve from White Dwarf: Link
Posted by thete at 2010-05-06 03:08:29 Voted 10.00 on 05/06/10
HF scores a 10/10 perfect dive :)
Posted by shadowfiend at 2010-05-05 23:56:07 Voted 10.00 on 05/05/10
Awesome!!
Posted by Zedicius at 2010-05-05 22:22:25 Voted 10.00 on 05/05/10
Very nice indeed.
Posted by DM Nessuno at 2010-05-05 02:01:22 Voted 10.00 on 05/05/10
A-a-awesome! *_*
Posted by Natala at 2010-05-04 15:36:45 Voted 10.00 on 05/04/10
Excellent work hun, it is stuff like this that really breath life in to NWN2 and the community! :) _________________________ Tales of Nelanther PW Link
Hardcore roleplay with moderate combat, Intimate Player Community with high-DM Interaction, 4th Edition Forgotten Realms setting - NWN2 3.5 ruleset.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone