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NWN2 ORIGINAL HAKPAKS

- Jump to comments -
Name  Rideable Mounts
Author  seraphimsage
Submitted / Updated  10-20-2010 / 10-20-2010
Category  Other
Patch  1.23
NWN2Game  NWN2:MotB
Description
////////////////////////////////////////
Rideable Mounts
////////////////////////////////////////
----------------------------------------
Summary:

I've had a technique to solve the mount issue for awhile, but as it wasn't a perfect solution, I put it on the sidelines. Finding that there are few to no alternatives, I will let you try my solution and see what you make of it.

///////////////////////////////////////
Installation:

There are three downloads:
---------------------------------------
Demo_Ridable_Mounts.rar

One is the demo mod which includes everything(.mod and .hak). Extract it and open up the folder. To install this you simply put the .mod file into your Neverwinter Nights/modules folder, and the .hak file into your Neverwinter Nights/hak folder. Then start up the game and test it for yourselves.

---------------------------------------
mountedplayers.hak

The next one is the required hak file(make sure to include it in your mods haks in the module property menu; if done separately).

---------------------------------------
Import_Mounts.erf

The third is the erf file(includes all the items/scripts/creatures necessary, that can be import into your own mods.

///////////////////////////////////////
How to make your own models:

The models can be made in the visual effects editor.

1.)You start by making a model of a man or women(taking careful note to get the right skeleton, and attach these models to the ITEM_HOOK_4 as the first attachment, set them all to the sit_idle animation on a loop, and then carefully set their placement by dozens of iterations(don't rely on toolset test them out in-game), or if you want a simpler solution open the .sef files by extracting them from the hak file and edit them from there. Just note that they will appear 'upside-down' in the toolset, but when you play, they will right themselves; a NWN2 glitch I suspect.

2.)Attach the visual effects on a horse model.

3.)Edit the polymorph.2da by copying and pasting the last line and changing the appearance to the tag you gave the the horse.

4.)Finally use a script on a item or person, test it with a script to polymorph you using the id number on the polymorph.2da.

(This tutorial is probably going to be revised many times, so if you have any problems tell me right away and I'll try to make it clearer)

Goodluck!!!

Files

NameTypeSizeDownloads
Demo_Ridable_Mounts.rarDemo_Ridable_Mounts.rar
Submitted: 10-20-2010 / Last Updated: 10-20-2010
rar1.3Mb298
--
mountedplayers.hakmountedplayers.hak
Submitted: 10-20-2010 / Last Updated: 10-20-2010
hak93.3Kb251
--
Import_Mounts.erfImport_Mounts.erf
Submitted: 10-20-2010 / Last Updated: 10-20-2010
erf127.13Kb240
--
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Comments (15):

Posted by seraphimsage1 at 2011-03-08 15:49:24    
Sorry, I don't check this site as often as I used to.

I'm glad to hear that your group made their own variation from this technique/idea la_crampe. I'm very much interested in seeing what your group has done.

You can send it to my Gmail account at:
[email protected]
_________________________
My Website:
Link

Upcoming Submissions:
Module: Nihil Trilogy

Past Submissions:
Module: Ravenloft Revelations
Area Prefab: Arcane Fellowship Tower
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Area Prefab: Elven Courtyard

Posted by la_crampe at 2011-02-27 16:12:16    Voted 9.00 on 02/27/11
Thank you for this package.
We use it on TRS ( Link )

To the Author - I can send you the SEF model we did if you are interested.

Posted by Xardas100 at 2011-02-21 19:08:48    Voted 9.50 on 02/21/11
Yes, exaclty (not complete exactly) what i was searching for...

Posted by bsb5652 at 2011-01-15 07:08:30    Voted 10.00 on 01/15/11
Absolutely phenomenal! Great work!
_________________________
Brian S. Bloom
Realms of Trinity for NWN2 PW Creator
Link

Neverwinter Nights Podcast Executive Producer
Link

Posted by Troy47 at 2011-01-04 10:44:22    
Has anyone taken the next step for PW's of trying to implement this so all human sized pc's can use the horses by default? The notes indicate that custom model/attaching is required. We have a staffer very familiar with custom animations, I'd like to get take this work and get it into a workable form that all pw's could drag and drop into their pw by simply adding the necessary haks/blueprints/items.

THanks
_________________________
Admin, Legacy: Dark Age of Britain. Link

Posted by Micha_LNH_HSV at 2010-12-09 04:51:01    Voted 10.00 on 12/09/10
Continue!
_________________________

Amdir
| Die Drachen von Samaris | SC Deutsch Patch | Chatgui Patch

Posted by Ilya_Rysenkov at 2010-11-27 03:40:55    Voted 10.00 on 11/27/10
Finally! It's a new reason to play NWN2 and modules! Continue!
_________________________
Илья Рысенков

Posted by DM_Bucephalus at 2010-10-31 17:12:34    
Honestly I appluad you I cried when nwn2 came out and there was no rumored mounts, if this gets there with bridles/saddles and little cutting in I would be glad to use it in my pw

Posted by seraphimsage1 at 2010-10-31 14:54:25    
Every project begins with a single step, and this one is one that NWN2 needs desperately; and unfortunately has yet to obtain in it's 3+ year lifespan, to make to reach it's full potential. As previously mentioned, if you and others have any suggestions on how to bring this closer to the ideal I will see what I can do. :)
_________________________
My Website:
Link

Upcoming Submissions:
Module: Nihil Trilogy

Past Submissions:
Module: Ravenloft Revelations
Area Prefab: Arcane Fellowship Tower
Area Prefab: Feathered Serpent Beach
Area Prefab: Elven Courtyard

Posted by DM_Elorbe2 at 2010-10-30 04:07:28    Voted 9.00 on 10/30/10
Great! This is the first step to have rideable horses in nwn2. You did it man, congratulations!

Posted by seraphimsage1 at 2010-10-25 15:34:15    
Nice to hear everyones' enthusiasm. As for realism that would be in the eye of a beholder would it not? So do tell; and I welcome others to do so as well, on additions to this project to allow it the realistic within the constraints this solution allows, and I'll see what I can do, and I encourage others to find their own solutions as well. ;)
_________________________
My Website:
Link

Upcoming Submissions:
Module: Nihil Trilogy

Past Submissions:
Module: Ravenloft Revelations
Area Prefab: Arcane Fellowship Tower
Area Prefab: Feathered Serpent Beach
Area Prefab: Elven Courtyard

Posted by DM Nessuno at 2010-10-23 19:23:06    Voted 8.00 on 10/23/10
Good, but now I expect improvement of the system to make the rider more real :)

Posted by Ellychid at 2010-10-22 23:34:20    
OMGCWFT. Trying it out now, looks good!

Posted by Banshe at 2010-10-21 01:10:25    
Cool!

Posted by nicethugbert at 2010-10-20 20:39:06    Voted 10.00 on 10/20/10
NEAT!
_________________________
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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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