I've had a technique to solve the mount issue for awhile, but as it wasn't a perfect solution, I put it on the sidelines. Finding that there are few to no alternatives, I will let you try my solution and see what you make of it.
There are three downloads:
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Demo_Ridable_Mounts.rar
One is the demo mod which includes everything(.mod and .hak). Extract it and open up the folder. To install this you simply put the .mod file into your Neverwinter Nights/modules folder, and the .hak file into your Neverwinter Nights/hak folder. Then start up the game and test it for yourselves.
The third is the erf file(includes all the items/scripts/creatures necessary, that can be import into your own mods.
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How to make your own models:
The models can be made in the visual effects editor.
1.)You start by making a model of a man or women(taking careful note to get the right skeleton, and attach these models to the ITEM_HOOK_4 as the first attachment, set them all to the sit_idle animation on a loop, and then carefully set their placement by dozens of iterations(don't rely on toolset test them out in-game), or if you want a simpler solution open the .sef files by extracting them from the hak file and edit them from there. Just note that they will appear 'upside-down' in the toolset, but when you play, they will right themselves; a NWN2 glitch I suspect.
2.)Attach the visual effects on a horse model.
3.)Edit the polymorph.2da by copying and pasting the last line and changing the appearance to the tag you gave the the horse.
4.)Finally use a script on a item or person, test it with a script to polymorph you using the id number on the polymorph.2da.
(This tutorial is probably going to be revised many times, so if you have any problems tell me right away and I'll try to make it clearer)
Sorry, I don't check this site as often as I used to.
I'm glad to hear that your group made their own variation from this technique/idea la_crampe. I'm very much interested in seeing what your group has done.
You can send it to my Gmail account at: [email protected] _________________________ My Website: Link
Has anyone taken the next step for PW's of trying to implement this so all human sized pc's can use the horses by default? The notes indicate that custom model/attaching is required. We have a staffer very familiar with custom animations, I'd like to get take this work and get it into a workable form that all pw's could drag and drop into their pw by simply adding the necessary haks/blueprints/items.
THanks _________________________ Admin, Legacy: Dark Age of Britain. Link
Posted by Micha_LNH_HSV at 2010-12-09 04:51:01 Voted 10.00 on 12/09/10
Posted by Ilya_Rysenkov at 2010-11-27 03:40:55 Voted 10.00 on 11/27/10
Finally! It's a new reason to play NWN2 and modules! Continue! _________________________ Илья Рысенков
Honestly I appluad you I cried when nwn2 came out and there was no rumored mounts, if this gets there with bridles/saddles and little cutting in I would be glad to use it in my pw
Every project begins with a single step, and this one is one that NWN2 needs desperately; and unfortunately has yet to obtain in it's 3+ year lifespan, to make to reach it's full potential. As previously mentioned, if you and others have any suggestions on how to bring this closer to the ideal I will see what I can do. :) _________________________ My Website: Link
Nice to hear everyones' enthusiasm. As for realism that would be in the eye of a beholder would it not? So do tell; and I welcome others to do so as well, on additions to this project to allow it the realistic within the constraints this solution allows, and I'll see what I can do, and I encourage others to find their own solutions as well. ;) _________________________ My Website: Link
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone