Hi, I'm posting the sewer tileset. It's fully tested and should cause no problems at all (that's just a theory).
Water: - for the narrow tiles set water height to 1.7 - for the wide tiles set water height to -0.2 - for the water tiles set water height to -1.6 - the toolset changes this to some another value, keep it for the best results, especially in the narrow parts
- for the greenish water use the water uploaded for you, also placeables like waterfalls and VFX's were created for this color of water. They are quiet yellow -ish, but there is no chance to make the texture more "dirty" like water (it's limited by the engine - or I did not find the way).
Placeables: - for most placeables, mainly doorways, set the height to "0" (ZERO).
- I'll add more later.
Tile icons for toolset: - copy them to ".... Neverwinter Nights directory\NWN2Toolset\Tiles" something like "c:\- Neverwinter Nights 2\NWN2Toolset\Tiles\" - they are all unique, do not worry, you won't overwrite the original ones, or another ones from different tilesets (it would be great coincidence :).
Tileset: - it uses unique name, should not be overwriting another tilests, again it would be very unfortunate coincidence.
Update 09.02.2011 - changed 2DA's (I forgot to add a line, I won't change the structure of 2DA's in the future, just add new rows)
- added Icons,
- added some tileset variables,
- repaired some placeables.
Update 10.02.2011 - added tiles for greater variability, some details repaired.
Update 17.02.2011 - added tiles for greater variability, some minor repairs,
- added placeables (walls, 2 cracked pipes - take a look at the pictures).
Update 06.03.2011 - added tiles, repairs (I strongly reccomend to overwrite the old fils with the new ones, because of the repairs),
- added 2 bridges (catwalks) and one missing waterfall.
Update 11.03.2011 - sorry for not remembering your nick "e-mail guy", there's your "broken bar",
- added ladder placeable.
Update 11.04.2011 - 2 Placeables added - I Doorway, 1 Propeller (Specific placeable for new tiles),
- 4 tiles added (new variations).
File added 13.04.2011 - just added packed hak file (hak_sewer.hak) for Henry.
- no changes from previous version posted on 11.04.2011.
Update 23.04.2011 - new icons for new tiles,
- new placeables (area transition arrows, ladder, vents),
- new tiles (area UP/DOWN transitions).
Update 16.05.2011 - two new tiles,
- new placeable + door, I'll add more later.
Update 22.05.2011 - the Sewer-Cave Transition is now full walkable (the old one remained under 02 variation) - take a look at the pictures,
- missing Icon added.
Update 23.05.2011 - added Sewer-Cave tiles with the 4 different textures for the caves (so you don't have to use the mud one only) and a floor patch placeable for the cave with texture pack 5 (the stone one with odd white floor).
Update 24.05.2011 - walkmesh repairs,
- added some tiles to improve variability,
- added icons.
Posted by PGB01 at 2012-04-17 06:09:17 Voted 10.00 on 04/17/12
Another excellent tileset. The only thing I don't like is the static door in the 'stairs down' tile and I would have liked the walkmesh to go a bit further in the 'stairs up' tiles.
The pipes are wonderful and merging 2da's has now become a matter of course.
Posted by Barry_The_Hatchet at 2012-01-01 02:06:42 Voted 9.50 on 01/01/12
Hi, I won't change the 2DA lines for personal reasons, but like you said, it's not a problem to change the 2DA lines in a second. If you want to use the blueprints, I have deliberately named all my models like "resrefs" or "tag". So if there's blueprint with resref like "plc_sew_door_03" just find in the "APPEARANCE" bookmark the model name called "plc_sew_door_03" (it doesn't use names like "Nice doors - Pink" on purpose).
Posted by MokahTGS at 2011-02-10 12:46:32 Voted 9.75 on 02/09/11
After looking through the tiles some more I have a few more suggestions. If you continue with this, it might be nice to have some version of the pipes that were broken, giving builders some quest hooks. Maybe a couple pipes, that are broken completely, and a couple that are cracked, and maybe even one that looks as if it has been patched somehow. I'd also like to suggest more trash type placeables. I love the current grey trash placeable, as it will serve well as mold too...toxic mold is pretty dangerous in tight quarters...muhahah.
Thanks, in the "Test Module" I use the original NWN2 effects which add the rust under the iron bars or the black dirt ones. I'm going to make similar VFX's in the same style to be able simulate the dirt on the floor properly (large ones with different shapes).
Posted by MokahTGS at 2011-02-09 09:58:15 Voted 9.75 on 02/09/11
I like the tiles that you've added to this! Well done! I do have one suggestion: The floor textures seem too clean to me. Perhaps in an update you could add a different texture to swap out that is grungier and has more slime/moss.
Posted by Alaster Wolf at 2011-02-09 01:47:52 Voted 9.00 on 02/09/11
This looks perfect! I have tried some other sewers tilesets, but I wasn't too happy with them. This is just what I was looking for! Thanks! Please, keep adding the tiles and features to this set if you find the time.
Glad to see another quality release from you Tupoun! Looks great. I love those narrow corridors. _________________________ E.C.Patterson Gaming Parents Studios
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone