This update adds 2 new heads and modify slightly head 23
It includes
Head20 : Meshes is created from Daz 3D model Veronica.
Head23 : Meshes is created from a sims head, and texture is made from a picture of top model Adrianna Karembeu. In this update I reduced her chin and modified a bit the shape of her mouth.
Head25 : Same mesh than Head 20, with a different texture.
These heads have the same size than NWN 2 original heads, so there should be no problem with existing hairs and clothes. Anyway, if you find some problem, please let me know.
Ah, I spent lots of hours creating these heads, if you use them, an encouragement would be appreciated ;)
Cette mise à jour ajoute 2 nouvelles têtes et corrige légèrement la tête 23
Elle comprend
Head20 : Le maillage est créé à partir de celui de Veronica de Daz 3D.
Head23 : Le maillage est créé à partir d'une tête SIMS, la texture est créé à partir d'une photo du top model Adrianna Karembeu. Dans cette mise à jour j'ai raccourci son menton et modifié un peu sa bouche.
Head25 : Même maillage que la tête 20, avec une texture différente.
Ces têtes ont la même taille que les têtes originales de NWN 2, ainsi il ne devrait pas y avoir de problèmes avec les coupes de cheveu et habits existants. Si vous rencontrez un problèmes, n'hésitez pas à m'en informer.
Ah, j'ai passé pas mal d'heures à créer ces têtes, si vous les utilisez, un petit encouragement serait apprécié ;)
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Minor update 9/04/11
A minor correction to hair 21 mesh. The shin had two poly not colinear which could show a strange shade under some angle (see image for the location of the problem).
Just replace P_HHF_Head21.mdb with the new one.
Mise à jour mineure 9/04/11
Une correction mineur du maillage de la tête 21. 2 facettes n'étaient pas connectées au niveau du menton ce qui pouvait engendrer un léger ombrage sous certains angles de vue (voir sur l'image ou se situait le problème).
Il suffit de remplacer P_HHF_Head21.mdb par le nouveau modèle.
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3 female heads
These heads are numbered 21, 22 and 23.
Heads 21 and 22 are based on OC heads 01 and 02 (pictures to the right give an idea of the differences). I never liked the large nose of the human female OC, so I corrected the meshes and while working at it I also made the jaws a bit less large. No change in textures, the mdb use the original ones.
Head 23 is an entirely new mesh and texture. I Started from a Sims 3 head, worked on the mesh to made it fit NWN 2, made an UV map and skinned it. Then I Made the texture from a pic of top model Adrianna Karembeu. There should be no problem with existing hairs and body : the neck part of the mesh is the same that head01, and I tried to give the same shape and proportions to the skull.
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Ces têtes sont numérotées 21, 22 et 23.
Les têtes 21 et 22 sont basées sur les têtes originales de Bioware 01 et 02 (les images à droite montrent les différences). Je n'ai jamais aimé les nez larges du jeu de base, alors j'ai corrigé le maillage pour affiner le nez, et pendant que j'y étais j'ai également affiné la machoire. Aucun changement dans les textures, le mdb utilise les textures originales.
La tête 23 est entièrement nouvelle que ce soit le maillage ou la texture.Je suis parti d'un maillage de tête des Sims 3, que j'ai modifié pour qu'il fonctionne dans NWN 2 (mise à l'échelle, groupage, ajout du cou, etc ...)puis j'ai créé l'UV map et skinné le tout. La texture est basée sur une photo du top modèle Adrianna Karembeu. Il ne devrait pas y avoir de problèmes avec les cheveux et corps existant: la partie cou du maillage est celle de la tête 01, et j'ai essayé de donné au crâne les mêmes proportions et la même forme que celles de cette tête 01.
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14/03/2011 made head 23 a bit less large (seen from front). It should now work with OC very short hairs.
I have corrected head 23 meshes. I know head's 23 ears are a bit simple, it was one of my first head and I have improved my skill now. I will correct it when I will have finished the other projects I am working on.
Posted by PGB01 at 2012-01-29 04:21:29 Voted 9.00 on 01/29/12
Another useful contribution, especially as there is so little variety in female heads (not to mention the bodies.) If I was going to be critical I would say that the mesh in 23 has a few gaps in the ear/neck area, and there is no detail particularly in the ears. The normal map is practically non-existent.
Posted by Developer Silver at 2011-09-13 16:08:45 Voted 7.50 on 09/13/11
Just added to our Persistent World: very good! _________________________ Developer Silver Faerûn Nights Admin
Posted by Kanbyen at 2011-08-21 15:39:49 Voted 10.00 on 08/21/11
Very Nice, thanks for Sharing! Care to take a swing at the air Genasi? Male heads could use some touchups for sure. _________________________ Eye of the World PW
I tested head 23 with all human OC hairs and found no problems. I didn't test it with devil horns it is a human head. I can make it a bit smaller, but actually I don't see where it must be smaller. Please explain.
Posted by Lunamaria at 2011-03-14 11:08:18 Voted 9.50 on 03/15/11
Krighaur, head 23 has some issue's with the normal OC hair.
I don't know how to explain this exactly, but a lot of times you get a bald spot where two devil horns would be on a head (near the front).
Surely you must see this.
Can this be fixed?
I want to add your head to the PW I'm at, but don't want to add it in this state.
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