This project began years ago when I discovered that I enjoy modding this game as much or more than playing it. It has long been a hobby of mine, and as such it was designed to reflect and enhance my personal play style.
These mods aim to:
1. Make low-level characters more different and fun. A lot of mods take place at very low levels, where classes are poorly differentiated. In addition some classes do not gain access to what I would consider defining talents until very late in the game.
2. Make similar base classes more different from each other in design and play.
3. To make available character styles and archetypes that were previously only accessible through extensive multiclassing, at very high levels, or only to certain races.
4. To force allies to work more closely with each other rather than independently.
In addition, due to the nature of this mod, several assumptions about playstyle were necessary:
1. Players typically pick a base class and do not multiclass. Multiclassing is not actually disabled, and there are some very fun multiclass builds available, but no playtesting has been done and some changes make it more easy than ever to make vastly overpowered or underpowered builds. Prestige classes are currently usable (with the exception of the Shadow Dancer), but untouched. A prestige class version of the mod is currently in the works.
2. Players typically play teams. In general the balance changes in this mod will result in more powerful parties but less powerful individuals. Either solo adventuring or putting your party on full AI and only controlling a single character are generally poorly supported.
3. Players are not PnP purists. Although some ideas are couched from PnP RAW, extensive liberties have been taken.
If you read all of that and thought to yourself, "Why would I ever want to play like THAT?!" then you are of course still welcome to try out and comment on the mod, but keep in mind that what we find fun about the game may simply be irreconcilable.
If any of that sounds like fun to you, check it out and let me know what you think!
Since I never expected this override to be anything except a personal hobby, I have designed it to be as maximally compatible as possible. I often like to take a party through several modules and campaigns, and I did not want to run into a module that required me to rewrite files in order to bring my established party into it.
Constructive criticism is strongly appreciated, but even a note about what you did or did not like would be great.
Unzip this file to your My Documents/NWN2 folder. NOT the override folder.
This will add in-game descriptions of many of the added abilities. It is not entirely complete yet but at least spells and other selectable abilities will match their actual behavior instead of using the default game text.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone