I recently decided to play a high dex fighter/rogue for a certain module and wanted to specialize in rapier as her main weapon. I quickly realized that there is a dearth of decent looking rapiers. The stock game ones are pretty silly and there are very few custom ones in the vault. In fact, I only found the one in the ACME Full Metal Weapons pack (very nice) and the, somewhat eccentric, two from Lineage Arms and Armor. So I decided to make my own. This is the result, my first ever attempt at custom content. I hope you enjoy.
Included are two rapiers -- for each a template (UTI), 3 model parts and textures (in TGA format). Rapier01 is loosely, and somewhat fancifully, based a number of 16th Century rapiers and later sabers and small swords on display at the military museum where I live. Rapier02 is modeled closely on a real English rapier I found for sale on an antique sword dealer�s website. His posted pictures formed the basis for (i.e. were copied into) the hilt and guard textures. Both rapiers have pretty high poly counts, 1100 and 700 polys respectively. They work fine on my machine though. The jewel in the hilt of Rapier01 is tintable (currently it�s an emerald).
To get these into the game, add the files to your mydocuments/nwn2/override folder, and then from within the game, open the console, type "debugmode 1", then "giveitem cpr_rapier0X", then "debugmode 0" and close the console.
I did these on a Mac, and since there is no Mac version of the toolset, I have no idea how well these work in it, if at all. I have used model numbers 220 and 221, which I don�t believe conflict with anything. If anyone wants to update a 2da for these or create an ERF please do so and I will include them in an update. Also, I have not yet found software for Mac that will successfully save image files into DDS with Alpha channel, thus the TGA. Again, if someone wants to convert the textures to DDS, I will add them.
I did the models in Cheetah3D, which I would recommend to Mac modders looking for a reasonably priced piece of modeling software � more or less easy to learn with an excellent forum help. When I get some time, I will put together a short tutorial on my workflow for custom content on a Mac (which wasn�t so easy to figure out).
I must thank Barrel of Monkeys for his tutorials and Adinos and RunnerDuck for their indispensable mdb2obj and mdbcloner tools as well as to Roboius for his modified GFF Editor.
Feel free to use and modify, but please give credit. Also lease let me know what you think and give me feedback.
V1.1 - Per TikiHat's suggestion, added an alternative texture with a golden hilt for Rapier02. Simply replace the corresponding .tga from the original package with this one.
Hi im new to the extra content and i cant find where i copy paste the files and how, from the console, i will give this to my toon. Thanks im looking forword to see the rapiers in play!
Posted by TikiHat at 2011-06-21 16:57:07 Voted 10.00 on 05/27/11
When the camera is zoomed out, the heavy does look pretty darned good. The earlier Italian Rapiers did have blades with much more heft than we normally associate with rapiers, due to endless variations on the Three Musketeers and the Count of Monte Cristo.
I never noticed the daggerford getting lost until recently running through Misery Stone. The lighting in that module is so greyed out to set the mood that I accidentally unequipped myself in mid-melee once because I didn't see the sword in my character's hand!
Lastly, thank you for the gold hilt. I will use it with my next character.
Hi and thanks everyone for the votes. I'm very glad these swords seem to have met a need.
@TikiHat: I completely agree. The Heavy rapier is too large. In fact, I had already scaled it down 5% from my first prototype before I added it to the vault, but it was not enough. When I get a chance I will do what you suggest and reload it. That said, I must say, when the camera is zoomed out, I really like its overall heft and balance. In contrast, zoomed in the daggerford is great but gets a little lost when the camera is zoomed out.
Posted by TikiHat at 2011-06-13 17:44:19 Voted 10.00 on 05/27/11
After having played with both, I can say the following. The Fine Daggerford Rapier is perfect. No improvements are needed. The only possible area that could be looked at would to be offering it with different colored guards, say gold and silver. The model, however, is spectacular.
The Heavy Rapier is equally well designed, a thing of beauty. It does need one adjustment, in my humble opinion. In game, in the character's hand, it looks too large by maybe 10-15%. There seems to be enough handle for a two-handed grip, almost like a hand and a half sword. The blade is perfectly proportioned to this handle. Again, the model itself is perfect. It just needs scaling down in overal size a bit.
Posted by TikiHat at 2011-05-27 16:54:53 Voted 10.00 on 05/27/11
Oops, forgot to vote!
Posted by TikiHat at 2011-05-27 16:54:13 Voted 10.00 on 05/27/11
Thank You for the very fine blades! I frequently play Bards, and these two fine small swords are infinitely better than the Obsidian originals. They have the look of true prized heirlooms instead of something cobbled together out of a parts bin. I forsee them being "must-have" items I load up at character creation.
Posted by Morbidgorilla at 2011-05-27 06:41:14 Voted 9.50 on 05/27/11
those are some fine looking blades!
any chance of making a replaceable version?
Posted by kankosthegreat at 2011-05-25 11:44:59 Voted 10.00 on 05/25/11
Forgot to vote. :)
Posted by kankosthegreat at 2011-05-25 11:44:40 Voted 10.00 on 05/25/11
This is lovely work. I've always longed for having more proper rapier models that didn't look overly crappy or ridiculously exaggerated, and this is exactly what I was looking. Very fine work!
Posted by nicethugbert at 2011-05-25 05:26:08 Voted 10.00 on 05/25/11
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone