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NWN2 ORIGINAL HAKPAKS

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Name  Male Kilt/Skirt
Author  Tolaron
Submitted / Updated  01-07-2007 / 01-07-2007
Category  Armor
Patch  1.03
Description
First outfit in a series by Team Advent over at Acheron's Spawn 2 Roleplaying Server :)

The outfits for the males were a bit lacking in the barbarian/shirtless department so I started working on this. It's a modification of one of the barbarian models in the game data with some retexturing and additions to the mesh.

Known Issues : Some light stretching around the arms and very mild clipping here and there. Anyone's free to modify and improve it. Not every animation tested yet. 1/8/07 - Updated an issue with the textures

Files

NameTypeSizeDownloads
Tolaron_TeamAdvent_001.hakTolaron_TeamAdvent_001.hak
Submitted: 01-07-2007 / Last Updated: 01-07-2007
hak1.2Mb483
Male kilt/skirt. Fixed bad textures 1/8/07
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Comments (8):

Posted by Excellentium at 2007-01-18 14:10:27    Voted 5.75 on 01/18/07
Thank you very much for this contribution!
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Posted by Tolaron at 2007-01-08 21:47:00    
Will do and thanks for the suggestion for skin tone, I've been tweaking that but couldn't find a tone I was comfortable with :) Actually my main concern, if anyone out there would like to provide some assistance, is with the normal mapping..I'm currently using a plugin to create normal maps from greyscale bump maps but they come out too either too blurry or too jagged. I'm wondering what other artists' techniques might be, or is the only way for a sure fire high quality normal map being to render it out from a high poly mesh?

Posted by Barrel of Monkeys at 2007-01-08 14:18:02    Voted 4.00 on 01/07/07
Ran the model through it's paces in a test mod.
1. There's some clipping issues with the front and the back of the kilt when the character walks or runs.

2. The base skin tone is coming out too dark compared to the PC head colors. Might want to base the middle flesh tone around RGB(247,212,190).

Anyhow, hope you keep improving this model. We really need more armor artists producing gear for the men in the game :)

Posted by Tolaron at 2007-01-07 23:37:02    
Yeah I noticed that a few hours ago, that I got them mixed up. I actually just got finished uploading a fix to that.

Posted by Barrel of Monkeys at 2007-01-07 23:12:22    Voted 4.00 on 01/07/07
The tint texture is messed up. The red channel should be used for skin tone. Right now it's being used on the kilt.

Posted by Tolaron at 2007-01-07 22:00:41    
Yeah, actually, this is in preperation as well for a module Team Advent is working on set partially in the Forgotten Realms regions of Unther and Mulhorand, so egyptian/babylonian was a big part of the feeling I was going for when not being used for a barbarian look.

Posted by SorceressAshura at 2007-01-07 17:15:34    Voted 9.50 on 01/07/07
Mm Sexy. lol Kind of looks egyptian to me. Very cool.
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Posted by Balchus at 2007-01-07 15:32:02    
Finally! Some clothing men! This is great for barbarians, and also earlier settings. Babylonians, Egyptians, etc... a quick reskin of it would make tintable tartan kilt.

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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