This is the Chalkdust Race Pack. I've added several races that I want to play, incorporating some custom pseudo-dynamic model tweaking for the gith and the Lizardfolk models from Avlis2. I'm aware that some of these races are included in other race packs, but this is the selection that I want added to my own games. I don't use any other mods, but I've made an effort to make this compatible with existing mods by using my own reserved 2DA ranges and limiting changes outside of these ranges. However, I did make some adjustments to some existing lines of the 2DA files so I can't promise that everything will work properly if combined with other mods. I'm completely new to modding, so bear with me. I'm working on figuring out how to ensure full compatibility in a future release.
My criteria for inclusion in this collection:
o The race is a useful addition to the game (I would not add a subrace that is functionally identical to another subrace)
o The race can use existing dynamic (or pseudo-dynamic) character models
o Does not require advanced scripting beyond my current abilities
o Small and medium races only, consistent with what exists in-game.
o Nothing radically imbalanced (with the exception for half-celestial since it was already in the code and half-fiend for symmetry)
CONTENTS:
1. Ghostwise Halfling
+2 Dex -2 Str
Favored Class: Barbarian
This was an easy practice race for me when I was figuring out what to do.
2. Tallfellow Halfling
+2 Dex -2 Str
Keen Senses
Favored Class: Rogue
One reason I started modding, this race can make an EXCELLENT SoZ leader, with a Rogue/Ranger/Swashbuckler build.
3. Jungle Dwarf
+2 Con -2 Cha
Favored Class: Ranger
Another easy race, alternate option for SoZ leader.
4. Deep Imaskari
+2 Int -2 Dex
Spell clutch (su) (Bonus level 1 spell slot)
Favored Class: Wizard
I wanted to do a human subrace and this was the most attractive option in the lore.
5. Githyanki
Custom pseudo-dynamic character models
+2 Dex +2 Con -2 Wis
Favored Class: Fighter
LA: +2
The other reason I started modding: I was dissappointed by the static models in other race packs.
6. Githzerai
Custom pseudo-dynamic character models
+6 Dex +2 Wis -2 Int
Favored Class: Monk
LA: +2
My original intent was to have different heads to differentiate the gith races, but there were only two gith heads that fit all body models.
7. Half-Celestial
+4 Str +4 Con +4 Wis +4 Cha +2 Dex +2 Int
Favored Class: Any
LA: +4
I've read that it's impossible to add wings at character creation. I'm currently researching whether it's possible to add wings through a custom script attached to the "Wings" feat. More to follow.
8. Half-Fiend
+4 Str +4 Dex +4 Int +2 Con +2 Cha
Magic Unarmed Attack
Custom Racial Spells
Favored Class: Any
LA: +4
Half-drow heads give a nice sinister appearance. I figured out how to create custom racial feats that launch the spells, but I'm not sure if caster level is being calculated correctly based on character level. More to follow.
9. Lizardfolk
+2 Str +2 Con -2 Int
Favored Class: Druid
The Avlis2 dynamic models are brilliant and I wanted to play this race, but the version they released wasn't properly set up. I've fixed the 2DA info and assigned the svirf dodge bonus +4 and racial natural armor feat +1 as a replacement for the PnP natural armor bonus +5.
10. Painted Elf
+2 Dex, -2 Int
Favored Class: Druid
I needed an easy one after working with custom models, creating feats, and importing other work. This was an easy one.
11. Grey Elf
+2 Dex +2 Int -2 Str -2 Con
Favored Class: Wizard
The only other elf that I liked. The two ability score boosts offer a better option for elf wizards.
12. Celadrin
+2 Dex +2 Cha -2 Con
Elf feats
Bonuses to perform and diplomacy
Favored Class: Bard
LA: +1
A planetouched elf race, very solid choice for a bard or sorcerer build.
13. Deathtouched
+4 Cha +2 Wis -2 Con
Favored Class: Sorceror
LA: +1
Makes a good choice for Multiple Attribute Dependent spellcasters, if you can deal with the level adjustment. Ironically, he's quite good at turning undead and would make a very conflicted, self-loathing Doomguide. Implemented as a human subrace.
14. Mountain Orc
+4 Str -2 Int -2 Wis -2 Cha
Favored Class: Barbarian
Solid choice for a pure tank. Don't waste your time trying to teach him magic.
15. Hagspawn
+2 Str +2 Con -2 Cha
Spell resistance 11+level, and natural AC bonus +2
Favored Class: Barbarian
LA: +2
Not as pretty as Gann, but it offers spell resistance for melee character builds. Minor alignment/clipping issues with some helms.
16. Star Elf
+2 Cha -2 Con
Favored Class: Bard
An extradimesional elf race, added for the LA-free Charisma bonus. I used a special effect to add a permanent nimbus similar to the illustrations in Unapproachable East. If you want to remove this effect, it's the last column of the racialsubtypes 2DA.
17. Spellscale
+2 Cha -2 Con
Favored Class: Sorceror
Another LA-free Charisma race.
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For anyone who wants to modify, reuse, repurpose, or otherwise tinker with this mod: go ahead. Most of the real work was done by others. I just tinkered. Most of my changes are limited to the following ranges:
If you just want the gith models to make your own gith characters more dynamic, simply download the "CD_gith" folder and set your gith body and head models to "P_GY?" in the appearance 2DA. Known limitations: the models won't show helmets, gloves, or boots, and there is currently no robed male or armored female. I'll add them if I can find satisfactory models.
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Credits:
Monster Manual 3.5
Unapproachable East
Races of the Dragon
dandwiki
Crystal Keep 3.5 Race Index
Avlis2 Lizardfolk models
If you just want the gith models, download this. This is already included in the race pack so you do not need this if you're using the race pack. This is for modders who want to make the gith in their own race packs a little more dynamic.
It requires MOTB and SOZ. And there will probably be compatibility issues if you have any other overrides that modify the same 2DA files.
Everything should be dropped into the override folder except the TLK file, which goes in the main folder. It sounds like you did this correctly but may not have the required add-ons.
How does one properly install this? I tried dropping it in my /override directory and the .tlk in that directory but there were several missing models and missing texts. Is there required installs?
FYI, I have an update to upload, but I'm having some login problems and haven't received any response from the admins. If I can't get it sorted out within a few days I'll just upload using this new account.
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone