With the release of "Mask of the Betrayer" my old numbering system for the hairstyles was in conflict with the new expansion resources, so I had to change them. This means that any old characters will now have a different hairstyle than what you are used to. Grab the GFF Editor (or a similar app) and have a blast figuring out which style is which. Zod knows I can't remember. There is an app on the Vault called the Pack File Explorer that can display MDB objects, which helps immensely in finding what you want. Of course, you can always re-roll the character with the in-game character generator and choose the hairstyle normally.
I can tell you that all of my hairstyles begin with '50'.
2) Altered hair textures.
Basically, the textures are the same, but I did make some changes to the tinting and specularity. Still not sure if I'm completely happy with it (will I ever?).
3) Re-worked hairstyles.
The very first hairstyles that I did for both genders were starting to show their age (and my inexperience) so I recreated them.
4) Existing hairstyles for other races.
I copied the hairstyles for the new female elven sub-race(s?) and tieflings. The tieflings have horned versions.
5) New female heads.
Ok, I wasn't going to do this, but I had some extra 3D doodles just sitting on my machine so I made them useable. Blame them for this update taking so long. Races that use them are: Elves (all sub-races...yes, even the MotB sub-races), half-elves, half-drow, humans, aasimars, and tieflings. I'll get to the genasi at a later date.
6) Deleted the male head.
Hated it. Deleted it.
7) Deleted a female head.
I wasn't really crazy about the one I deleted. I was about to axe the other one, but kept it since I didn't have anything that looked similar enough to replace it with.
8) Deleted some old resources.
The demilich skull is gone. MotB added its own so mine was no longer needed.
The fixes are also gone. While those errors still exist, it is not my job to fix them. I will not be tracking down Obsidian's errors to correct them anymore. If you find any, please notify them.
9) Added NPC hairstyles for human females.
I did this for those that want to give Safiya some hair. For this reason, I also added a UTC file for her that already has hair added. It's in the 'Safiya-hair' folder and if it's in the Override directory, then Safiya will have some hair when you start a new game. If you want to alter an existing save-game to give Safiya a rug, then use the GFF Editor to open up the 'ROS-Safiya.ros' file and change the Appearance_Hair attribute. For example, if you want her to use the N_HHF_Hair56 object (which is what I gave her in the UTC file) then look for the Appearance_Hair attribute and chage its value from the default (which is 0 I believe) to '56'. Next time you load that save-game, she will have the style you picked.
Some of the elven sub-races have a wierd eye-blink animation. Sometimes the eyes will not close fully, and sometimes the eyes will bug out a little.
I have no idea why, other than the animations are different for those sub-races. Fixing those errors will require altering the heads a great deal, which I may or may not do. Just be aware that these errors exist.
Sub-races effected by this are the Sun Elves, Wood-elves, wild-elves (I think) and Half-Drow.
As usual, the Override files go in the Override directory. The files have their own folder structure for easier file-management. The hak files are associated to each module through the toolset.
As far as I know, this MotB update should also work for those who do not have the expansion. The content for the new races will not be available in-game, of course, but everything else should work fine. I say should because I do not have a fresh install without the expansion for testing purposes.
I will not be supporting the older collection anymore. My suggestion ould be to delete it all and use this update. Delete the appearance.2da file with extreme prejudice, as it is no longer needed and causes problems that shouldn't have been there in the first place. Thank you, Obsidian, for creating a pain in my posterior.
The "I want to really screw with your stuff...can I?" section:
Use any of the models and/or textures in any way you see fit. So long as proper credit is given to me for the original work, then I won't make a fuss. Use a good dose of common sense and common courtesy...with just a dash of brown-nosing.
If only it were that easy. I'm actually gonna spend some time tracking down other errors and fixing them, but I'm gonna take my sweet time with it. Full-time jobs are not agreeable with happy-fun-time model making.
*** OUTDATED *** - This is a fixed appearance.2da file that should solve a problem occurring in the Original Campaign. See the description for more details.
*** OUTDATED *** - The v1.3c hak file. It contains the GR2 files for the heads that should render the appearance.2da file unnecessary. Remove the wb-2da.hak reference from your module, then add the wb-gr2.hak reference.
Excellent! Finally some hairdos worth mentioning! _________________________ If you notice this notice, you'll notice this notice was not worth noticing.
Posted by Balgin at 2009-04-2318:55:48
Kunikos: yes, yes it does. There's no SOZ clashes that I'm aware of. SOZ actualy has no new head or hair models for player characters since the Yuanti use human models (with snaky scale textures) and the grey orcs just use half orc models. There are plenty of new npc models but they don't clash.
Posted by Kunikos at 2009-03-1614:27:57
Does it work with SoZ?
Posted by Keyna at on01/09/09
I just looked at the hairstyles (not interested in anything else at the moment, really). Definately recommended. :)
Posted by ~Xaltar~ at on01/06/09
Wow, I can't believe I never voted on this, heres my vote after all this time :) _________________________ NWN1 Head and body pack NWN2 Head pack
Posted by Zhenya at on01/06/09
Beautiful hair :)
Posted by Elmorwen at on12/05/08
I love love love this pack. I can't wait until you do the genasi!
Posted by Shaktii at 2008-12-0310:06:21
do the files go in the override folder in my documents or the one in the actual directory?
Posted by Shaktii at 2008-12-0211:21:03
will this work with the 1.16 patch?
Posted by ShunWolfkin at on09/23/08
I quite enjoy this one(among others)! There really were too few choices in the base game. However, I must admit that for it falls a bit short since I love to play Halflings. And they are the ones I always feel shorted on when it came to choices to begin with! Still very good work, but I do hope we can get some halfling diversity here :D. Once again thanks for the pack!
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone