This is a texture replacement. It replaces the Leather Armor Textures, all of those with untintable areas (Which would always be light-brown or gray) they are now Color #2 or Color #3.
Previously some areas could not be tinted because they had no tint-mapping on those areas.
A prime example is the "Hair of Ilmater Armor".
Also, in the case of global (default) items' untintable areas, those areas will now be whichever color was not adjacent to the untitnable section of that item.
This will automaticially work in the Official Campaign, any user created modules and online.
No support for Half-Orcs or Dwarves, in most cases.
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3. Version History
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1.1 - Updated to make the pre-colored items like the Rogue's Armor, greyscale when untinted.
1.0 - Initial Release
0.0 - Ancient History
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4. Contact Info
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Questions/Comments and fellow modders welcome to contact me at
ByblosHex At Gmail.com
Posted by Lanessar at 2007-02-13 05:30:57 Voted 9.00 on 02/13/07
Excellent, and should have been included with the original files of NWN2. _________________________ Lan's Placeable Groups v1.5
Posted by Zonzai at 2007-02-03 00:18:09 Voted 9.75 on 02/03/07
Excellent. _________________________ NWN2 Voting Standards - Tattoo it on your forehead.
10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone
Posted by theobeau at 2007-01-19 14:59:32 Voted 9.25 on 01/19/07
This (and the other tint-clothing packs) add a subtle but effective change to the look of the game.
Keep up the good work!
Posted by Excellentium at 2007-01-18 14:38:06 Voted 9.00 on 01/18/07
Thank you very much for this contribution! _________________________ "That is not dead which can eternal lie and with strange aeons even death may die".
- Necronomicon by Abdul Alhazrad
Posted by Cleitanious at 2007-01-14 01:54:33 Voted 10.00 on 01/12/07
About the belts, you only get 2 colors max for an object, so some things just had to stay - im open to suggestions though.
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Apologies, either I misunderstood you or I was not clear enough in what I was trying to say and you misunderstood me.
Lets use the hair shirt of Illmater as an example.
Which one of the options apply to your mod.
The shirt is obtained with its original color then a new color choice is made available somehow.
;;Objects are still colored with the same colors as by default, for instance as you can see in the screenshot the "Hair Shirt of Illmater" is colored like this "Red,Red" and now since more areas of the textures are tintable, more of the texture will use those chosen colors and be red.
The shirt has a new color made by you
;;Ummm no - The textures themselves have been changed, no items or their tints specificially - but changing the texture used by these items causes them to all be affected. The shirt when tinted 'white,white' will now be grey, when before the same items tinted 'white,white' would be brown and could never be grey.
The shirt can be opened in the toolset then recolored by the user as any color they want to use then imported into the game
;;This is how it was normally, but the difference is that now these clothing/armors can be tinted in more areas then before and tinted much better then before.
Thanks for your time in clarifying this, I hate a lot of the colors used in the game and this series of mods could be the very thing I am looking for I hope you understand my need to be sure before using these. _________________________ I believe in science and that science can explain everything,
Because God has made it all work in such a beautiful way.
Posted by Skitzo at 2007-01-14 00:58:35 Voted 10.00 on 01/13/07
It appears that Leather chest piece variant the belts can't be tinted. Are you able to fix this? _________________________ NWN2 voicesets for NWN1
Apologies, either I misunderstood you or I was not clear enough in what I was trying to say and you misunderstood me.
Lets use the hair shirt of Illmater as an example.
Which one of the options apply to your mod.
The shirt is obtained with its original color then a new color choice is made available somehow.
The shirt has a new color made by you
The shirt can be opened in the toolset then recolored by the user as any color they want to use then imported into the game
Thanks for your time in clarifying this, I hate a lot of the colors used in the game and this series of mods could be the very thing I am looking for I hope you understand my need to be sure before using these.
Posted by djoker35 at 2007-01-13 19:38:13 Voted 10.00 on 01/13/07
These look great on my fighter/rogue...fantastic job. Thanks!
Posted by Skitzo at 2007-01-13 14:34:35 Voted 10.00 on 01/13/07
Brilliant work and invalueable to my project. Thanks. _________________________ NWN2 voicesets for NWN1
Posted by Cleitanious at 2007-01-13 14:25:53 Voted 10.00 on 01/12/07
In fact the screenshots show two items you find in the Official Campaign. _________________________ I believe in science and that science can explain everything,
Because God has made it all work in such a beautiful way.
Posted by Cleitanious at 2007-01-13 14:25:18 Voted 10.00 on 01/12/07
They are usable in game.... thats the whole point of this! They are applied to every single item in the game. _________________________ I believe in science and that science can explain everything,
Because God has made it all work in such a beautiful way.
Myself and many others do not want to or do not know how to use the toolset. Is there any way for you to make your retextures/colors usable in game, a menu option or a item that will color our stuff to what ever we want? If you do this then your textures will be used by a lot more people.
Posted by Cleitanious at 2007-01-12 03:16:30 Voted 10.00 on 01/12/07
Anybody can wear any item >_>
They just use normal unmodified textures for it... its meant for multiplayer, by the way and thats how I use it. _________________________ I believe in science and that science can explain everything,
Because God has made it all work in such a beautiful way.
Posted by Parat at 2007-01-12 02:48:20 Voted 9.00 on 01/11/07
Yep, I mean races.
The main problem is ... this is net for singeplaying as a human, no doubt about that. But, for multiplayer, whenever an armor like this, is sold, it makes sense to have them wearable by whoever bought them.
Posted by Cleitanious at 2007-01-12 02:14:21 Voted 10.00 on 01/12/07
Updated and new screesnhots added showing off the newest version!!! _________________________ I believe in science and that science can explain everything,
Because God has made it all work in such a beautiful way.
Posted by Cleitanious at 2007-01-11 16:38:24 Voted 10.00 on 01/12/07
Subraces? Subrace doesnt matter....
Its the Dwarf and Half-Orc Races, not any specific subraces - All of the human, Gnome, Halfling and subraces work fine. _________________________ I believe in science and that science can explain everything,
Because God has made it all work in such a beautiful way.
Posted by Parat at 2007-01-11 16:32:36 Voted 9.00 on 01/11/07
*just votes, but surely hopes for someone adding other subraces as well*
Posted by Cleitanious at 2007-01-11 12:26:02 Voted 10.00 on 01/12/07
I will eventually, after im done everything else.
Dwarves and Half Orcs, Male and Female all have their own textures, the rest of the races all share the human's textures, so they are all extra work. I only play humans myself, so they get highest priority.
But eventually i'll go over those fat guys, judging from their textures I would say Obisidan felt the same way I do about them, lol. _________________________ I believe in science and that science can explain everything,
Because God has made it all work in such a beautiful way.
Posted by Huehand at 2007-01-11 12:22:59 Voted 8.00 on 01/11/07
Great work, looking forward to seeing a tintable clothing compilation .hak
One question, will you eventually support Dvarves and Half-orcs?
H
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone