A tower very hudge in fact: 50 meters high, 20 meters width. In the futur, I will add a portail and other stuffs.
Only one file to put in the override dir. I use textures from the game.
Add a line in placeables.2da and copy paste settings of a building. Change the name of the objet and remove doors settings if exist. Duplicate a blueprint building and chose the last objet in the obj definition list.
A movie to see the tower in my world:
http://users.skynet.be/fa085808/hys/BigTower.wmv
So, if you can help me, i'll vote ;)...anyway, I followed your directions to the letter to add the tower to the placeables 2DA and such, but it never shows up (then again i may be mistaken about the last step as it is not very clear what we are to do). This model looks really great and i'd love to use it, if i could get it in...
Posted by chaos_theocrat at 2007-08-08 14:33:24 Voted 10.00 on 08/08/07
Now, for those with polygon issues, I have some useful advice. Firstly since the model is one that can be walked through, even with static checked, as opposed to a "solid" model, it should be therefore converted straight away to an environment placeable. This will make the poly count no longer matter. To give the tower the impression of being "solid" draw a walkmesh around it that cannot be walked on, and if you want a door, place it beyond the unwalkable walkmesh and put an arch behind it or around it to merge it's structure with the tower's. That will give you the perfect solution to the issue of this being a high poly model.
Posted by chaos_theocrat at 2007-08-08 14:23:06 Voted 10.00 on 08/08/07
Awesome tower! It does indeed remind one of Stonegate from Ultima 9, which gets it a 10.00 in my humble opinion.
Posted by gREIK at 2007-02-07 05:25:07 Voted 9.50 on 02/07/07
Great work!! Good place to take a party!
Posted by Excellentium at 2007-01-18 14:20:16 Voted 8.00 on 01/18/07
Thank you very much for this contribution! _________________________ "That is not dead which can eternal lie and with strange aeons even death may die".
Just to say, like my Hobbit house (in blueprint section), I try always to reach a minimum of polys, because I made maps and models for many games, I know limitations of game modeling. I delete non-visible polys, I use texture to simulate geometries...
yes the model is a bit heavy, but I think it is a good idea to place this tower in a zone dedicated only for the tower.
Next week, I will share a tower to construct by assembling diferents modules (bottom, center parts, top, elements to place on center parts...)
Posted by Anda at 2007-01-13 00:16:33 Voted 7.00 on 01/13/07
Good example of a new building type.
The only thing there should be in the model form is a category entry to should how many poly's these are.
Well looking at it via Packfile Explorer these come to;
Info For Model 'PLC_BC_BIGTOWER01'
Vertex Count 10397
Render Groups 2
Textures 0
Group 1 Name 'PLC_BC_BIGTOWER01'
Texture 'NullTexture'
Triangles 5750
Group 2 Name 'PLC_BC_BIGTOWER01b'
Texture 'NullTexture'
Triangles 80 _________________________ I see repented people
Posted by Brutalicus at 2007-01-12 14:42:16 Voted 9.75 on 01/12/07
Well done! this is the kind of thing the game needs, I can picture the adventurers trying to figure out how to even enter the tower, then the real adventure begins. I'll definately try it out. =) _________________________
You must be Logged In to post comments in this section.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone