Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN2 ORIGINAL HAKPAKS

- Jump to comments -
Name  Big Tower
Author  Botumys
Submitted / Updated  01-12-2007 / 01-12-2007
Category  Placeables
Patch  1.00
Description
Big Tower v01
-------------

A tower very hudge in fact: 50 meters high, 20 meters width. In the futur, I will add a portail and other stuffs.

Only one file to put in the override dir. I use textures from the game.

Add a line in placeables.2da and copy paste settings of a building. Change the name of the objet and remove doors settings if exist. Duplicate a blueprint building and chose the last objet in the obj definition list. A movie to see the tower in my world: http://users.skynet.be/fa085808/hys/BigTower.wmv

Files

NameTypeSizeDownloads
PLC_BC_BIGTOWER01.mdbPLC_BC_BIGTOWER01.mdb
Submitted: 01-12-2007 / Last Updated: 01-12-2007
mdb646.74Kb729
--
SCORE OUT OF 10
9.25
7 votes
View Stats
Cast Your Vote!
Voting FAQ

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS






You Must Be Logged In to Participate.
Comments (17):

Posted by DragonShadow1987 at 2007-08-16 00:33:48    
So, if you can help me, i'll vote ;)...anyway, I followed your directions to the letter to add the tower to the placeables 2DA and such, but it never shows up (then again i may be mistaken about the last step as it is not very clear what we are to do). This model looks really great and i'd love to use it, if i could get it in...

Posted by chaos_theocrat at 2007-08-08 14:33:24    Voted 10.00 on 08/08/07
Now, for those with polygon issues, I have some useful advice. Firstly since the model is one that can be walked through, even with static checked, as opposed to a "solid" model, it should be therefore converted straight away to an environment placeable. This will make the poly count no longer matter. To give the tower the impression of being "solid" draw a walkmesh around it that cannot be walked on, and if you want a door, place it beyond the unwalkable walkmesh and put an arch behind it or around it to merge it's structure with the tower's. That will give you the perfect solution to the issue of this being a high poly model.

Posted by chaos_theocrat at 2007-08-08 14:23:06    Voted 10.00 on 08/08/07
Awesome tower! It does indeed remind one of Stonegate from Ultima 9, which gets it a 10.00 in my humble opinion.

Posted by Attentus at 2007-05-27 01:53:12    
I have been trying to use this model in my module, but failed.

Can someone post steps required to create hak and placeable?

Posted by lordofmidgard at 2007-05-09 07:30:52    
Another great work..
_________________________

> Reinos de Vargold (Link)
(Módulo argentino de NwN2!)

Posted by Andarian at 2007-03-18 16:00:49    
This looks interesting -- but it's a model, not a hakpak. You should wrap it in a .hak file (along with the modified .2da) if you want to post it under haks.
_________________________
Sanctum of the Archmage Writing Projects Website and Blog
Academy for Modding Excellence

Posted by gREIK at 2007-02-07 05:25:07    Voted 9.50 on 02/07/07
Great work!! Good place to take a party!

Posted by Excellentium at 2007-01-18 14:20:16    Voted 8.00 on 01/18/07
Thank you very much for this contribution!
_________________________
"That is not dead which can eternal lie and with strange aeons even death may die".

- Necronomicon by Abdul Alhazrad

Posted by SlayerUnas at 2007-01-17 15:43:09    
very well done, kinda stole an idea i had there, haha. looks like great work! keep it up!

Posted by Adoniram at 2007-01-14 10:27:39    
Very imposing!
Any chance you can make the top platform walkable? I actually planned to use a tower just like this in my module.

Posted by MokahTGS at 2007-01-14 05:23:49    Voted 9.00 on 01/14/07
Looks like Stonegate from Ultima 9. Nifty. Great job, keep up the good work.
_________________________
Mokah - The Grumpy Strumpet
|| Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||

Posted by Iliphar at 2007-01-14 04:44:38    Voted 10.00 on 01/14/07
yea! good job! i teke it for my module.

Posted by paladin3333 at 2007-01-13 05:50:45    
jolie tour ;)

Posted by botumys at 2007-01-13 03:59:35    
Just to say, like my Hobbit house (in blueprint section), I try always to reach a minimum of polys, because I made maps and models for many games, I know limitations of game modeling. I delete non-visible polys, I use texture to simulate geometries...

Posted by botumys at 2007-01-13 03:55:40    
yes the model is a bit heavy, but I think it is a good idea to place this tower in a zone dedicated only for the tower.
Next week, I will share a tower to construct by assembling diferents modules (bottom, center parts, top, elements to place on center parts...)

Posted by Anda at 2007-01-13 00:16:33    Voted 7.00 on 01/13/07
Good example of a new building type.

The only thing there should be in the model form is a category entry to should how many poly's these are.

Well looking at it via Packfile Explorer these come to;

Info For Model 'PLC_BC_BIGTOWER01'

Vertex Count 10397
Render Groups 2
Textures 0


Group 1 Name 'PLC_BC_BIGTOWER01'
Texture 'NullTexture'
Triangles 5750

Group 2 Name 'PLC_BC_BIGTOWER01b'
Texture 'NullTexture'
Triangles 80
_________________________
I see repented people

Posted by Brutalicus at 2007-01-12 14:42:16    Voted 9.75 on 01/12/07
Well done! this is the kind of thing the game needs, I can picture the adventurers trying to figure out how to even enter the tower, then the real adventure begins. I'll definately try it out. =)
_________________________


You must be Logged In to post comments in this section.

10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Prefab Blueprints


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters