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NWN2 ORIGINAL HAKPAKS

- Jump to comments -
Name  Another new tileset
Author  restless
Submitted / Updated  01-29-2007 / 01-29-2007
Category  Tilesets
Forum Thread  Original Hakpaks
Patch  1.03
Description
Simple a new tileset for description read the "How to insert.txt"

Files

NameTypeSizeDownloads
ICF.rarICF.rar
Submitted: 01-29-2007 / Last Updated: 01-29-2007
rar5.8Mb448
This is a new set of tiles that are inserted in "Standard Castle" Tileset, not override this, but add a new one pieces for every tiles, but the stairs.

The procedure of installation:

1 - The .mod file are to be insert in
/Documents&Settings/.../Nevewinternights2/modules/

2- The .hak file are to be insert in both
/Documents&Settings/.../Neverwinternights2/hak/
/Atari/Neverwinternights2/hak/

3 - The .2da file are to be insert in
/Documents&Settings/.../Neverwinternights2/Override/

If you have download the other hak file (THF.hak) and you want to enable both tileset you have to edit
the tiles.2da (from the THF.hak) with notepad or other editor and select the row with "SI" copying
it and edit the tiles.2da (of ICF.hak) <>. Save the work
as tiles.2da in another temporary directory.



This example is the THF.hak tiles.2da

2DA V2.0

LABEL STRING_REF TILESET TILE_TYPE VARIATIONS
0 Floor_4_Corners 111908 SI CCCC 2 <--- select from this
1 Floor_3_Corners 111909 SI CCCX 2
2 Floor_2_Corners 111910 SI CCXX 2
3 Floor_1_Corner 111911 SI CRNR 2
4 Floor_2_Corners 111912 SI CXXC 2
5 Floor_1_Corner 111913 SI CXXX 2
6 1_Wall_(1_door)_2_Corners 111914 SI DDCC 2
7 2_Walls_(1door)_1_Corner 111915 SI DDCW 2
8 Doorway_Corner 111916 SI DDCX 2
9 Doorway_2_Corner 111917 SI DDDC 2
10 Hallway_(2_door) 111918 SI DDDD 3
11 2_Walls_(2_door) 111919 SI DDDX 4
12 2_Walls_(1_door)_1_Corner 111920 SI DDWC 2
13 Hallway_(1_door) 111921 SI DDWW 3
14 2_Walls_(1_door) 111922 SI DDWX 3
15 1_Wall_(1_door) 111923 SI DDXC 2
16 2_Walls_(1_door) 111924 SI DDXW 3
17 1_Wall_(1_door) 111925 SI DDXX 3
18 Hallway 111926 SI HHHH 5
19 1_Door_Room 111927 SI SPR1 3
20 2_Door_Room_Variant 111928 SI SPR2 2
21 3_Door_Room 111929 SI SPR3 2
22 4_Door_Room 111930 SI SPR4 2
23 2_Door_Room_Variant 111931 SI SPR5 3
24 Hall_End_1_Door_Variant 111932 SI SPU1 3
25 Hall_End_2_Door_Variant 111933 SI SPU2 3
26 Hall_End_3_Door 111934 SI SPU3 3
27 Hall_End_2_Door_Variant 111935 SI SPU4 3
28 Hall_End_2_Door_Variant 111936 SI SPU5 3
29 Hall_End_No_Doors 111937 SI SPU6 3
30 Hall_End_1_Door_Variant 111938 SI SPU7 3
31 Hall_End_1_Door_Variant 111939 SI SPU8 3
32 1_Wall_2_Corners 111940 SI WWCC 2
33 1_Wall_1_Corner_Variant 111941 SI WWCX 3
34 2_Walls_1_Corner 111942 SI WWWC 2
35 2_Walls 111943 SI WWWX 6
36 1_Wall_1_Corner_Variant 111944 SI WWXC 3
37 1_Wall 111945 SI WWXX 9
38 Open_Floor 111946 SI XXXX 6
39 Roof 111947 SI RRRR 1
40 Stair_Up_Room 113607 SI STU1 1
41 Stair_Up_Hall_End 113608 SI STU2 1
42 Stair_Up_Wall 113609 SI STU3 1
43 Stair_Down_Room 113604 SI STD1 1
44 Stair_Down_Hall_End 113605 SI STD2 1
45 Stair_Down_Wall 113606 SI STD3 1 <--- to this row
46 **** **** **** **** ****
47 **** **** **** **** ****
48 **** **** **** **** ****
....continue

When you've done this, open one of the .hak files (with ERFinder - optimal programm!! Or other if you haven't: ex. nwhack, TlkEdit, etc.) then insert the content of the other .hak, remove the .2da files and insert the new one, save and you have an ~104MB file (the extention must be .hak).

One time finished this operations repeat the first three lines.


Thanks for use it...


P.S.:

The stairs for THF and ICF coming soon when i've the right knowledge how it's work.
(Appear a cube with "?" on every faces and i don't have idea of what is this. If anyone know this, please help me on correct this error).

I've idea to insert this new tiles for the stairs:

1 - ┌─── 2 - ───┐ 3 - ┌─── 4 - ───┐
| ▲ ▲ | | | | |
| | | | | ▼ ▼ |

(corner up and down stairs for insert not in center of a room)

Infact this don't exist in the original game.
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Comments (4):

Posted by Deadeye_Daxx at 2009-02-04 10:43:14    Voted 10.00 on 02/04/09
Excellent work, I picked it up in the Skullhak because Im not too skilled at 2da consolidation, but wanted to come to the source to give thanks.

DD

Posted by BenWH at 2008-03-14 08:22:09    Voted 7.00 on 03/14/08
Good stuff
_________________________
Works of B G P Hughes: Link

AME Chairman

Posted by MikeLM9215 at 2008-01-08 07:43:41    Voted 7.50 on 01/08/08
A little shiny without lighting. And somewhat sparse. Has three different portraits on the walls. Might be good for a good temple, paladin keep or something. Any chance you could combine them into their own tileset? I saw someone else use your tiles with their own tileset category (IceMagic Fortress).
_________________________
The road to Ravenloft is paved with good intentions.

Posted by Anda at 2007-01-30 08:42:34    Voted 10.00 on 01/30/07
This is a must get TileSet, I really love this one.

The included MOD also gives you a great feeling of what is possible and btw, try not to get lost ;)
_________________________
I see repented people

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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