I had a lot of fun with these two prestige classes.
I hope you too.
Installation:
1) Place everything in the overide folder, in your "My Documents/Neverwinter Nights 2/Override" folder.
2) Place the dialog.tlk file in your "My Documents/Neverwinter Nights 2" folder.
3) Enjoy.
** Dark Ninja **
When a Dark Ninja accepts an assignment, he's bound to it and he won't fail.
To bad they only exists in bed time stories...
But every story...
The Dark Ninja favoured weapons are his fists and his katana (not dual wielding). When he's fighting with these he can uses his training to make a Plan of Attack. For this technique he needs his concentration skill. If he fights with another weapon (except shurikans) or wears heavier armor then light armor, he recieves a penalty on his attack bonus of 5.
Keen skills
(Dark ninja level 1)
The following skills recieve a bonus equal to the Dark Ninja level:
Concentration, Hide, MoveSilently & Tumble.
Plan of Attack
(Dark ninja level 1)
A Dark Ninja tries to forsee his opponents moves. Based on this he makes a Plan of Attack. With it he knows where each inch of each opponent will be. Because of this the Dark Ninja can only plan ahead for a few seconds, this duration is based at: Dark Ninja level + (Concentration Skill / 5) seconds.
Each hit gives 1 Plan of Attack point that will last for the duration.
Each hit by an opponent will substract 2 Plan of Attack points.
With 5 or more active Plan of Attack points, you will be hasted.
When fighting with fists:
Every 2 Plan of Attack points gives 1 point bonus to AC, Attack bonus & Damage for the duration. These bonusses stacks.
There is also a chance that you Knock Down your opponent.
This is how this percentage is calculated:
Concentration skill + Spot skill + (how many times did you hit this opponent * 2) + (how many times did you already knocked this opponent down * 5) - level opponent - AC opponent. Half of the outcome will be granted and from the other half a random number will be chosen. If the total is less then 1, then the total will be resetted a 1 percent. Add to this total your Dark Ninja level and youve got your percentage to succeed.
When fighting with 1 katana (not dual wielding):
Every 3 Plan of Attack points gives 1 point bonus to AC, Attack bonus & Damage for the duration. These bonusses stacks.
There is also a chance that you imobilizes your opponent a bit.
This is how this percentage is calculated:
Concentration skill + Spot skill + (how many times did you hit this opponent * 2) + (how many times did you already imobilized this opponent * 5) - level opponent - AC opponent. Half of the outcome will be granted and from the other half a random number will be chosen. If the total is less then 1, then the total will be resetted a 1 percent. Add to this total your Dark Ninja level and youve got your percentage to succeed.
Fist Power
(Dark ninja level 1)
The fist of a Dark Ninja does increased damage:
- 1d6 at levels 1 & 2
- 1d8 at levels 3, 4 & 5
- 1d10 at levels 6, 7 & 8
- 3d4 at levels 9 & 10
Increased movement
(Dark ninja level 1)
The Dark Ninja moves faster when wearing nothing heavier then light armor.
When stealthed the Dark Ninja recieves a movement bonus.
These bonusses increases with the Dark Ninja level.
Weapon Profiency Exotic
(Dark ninja level 1)
Weapon Profiency Martial
(Dark ninja level 1)
Improved Unarmed Strike
(Dark ninja level 1)
Smoke
(Dark ninja level 2)
A dark ninja can throw a smoke pearl to block the sights of his enemies, it�s if they had to fight in total darkness. These smoke pearls are greatly feared by the dark ninja�s enemies because when you�re in the smoke, there will be a dark ninja coming for you�
This ability increases with your Dark Ninja level.
Blind fight
(Dark ninja level 2)
A dark ninja has really great senses, so being blinded�
Cleave
(Dark ninja level 2)
This ability will improve at levels 5 & 8.
Death attack
(Dark ninja level 2)
A dark ninja can paralyze his opponents when he sneaks up to them.
This ability will improve every even Dark Ninja level.
Defensive awareness
(Dark ninja level 2)
A dark ninja is really aware!
This ability will improve at levels 6 & 10.
Circle Kick
(Dark ninja level 3)
Deflect Arrows
(Dark ninja level 3)
Keen Defence
(Dark ninja level 4)
The Dark Ninja's AC increases when wearing nothing heavier then light armor.
This active AC increase is (Concentration + Spot) / 15. This including the (temporary) skill bonusses!
Evasion
(Dark ninja level 4)
This ability will improve at level 8
Use Poisson
(Dark ninja level 4)
Hide in plain sight
(Dark ninja level 5)
Escape
(Dark ninja level 5)
A dark ninja can escape his enemies by becoming invisible.
This ability will improve at level 10.
Keen sense
(Dark ninja level 7)
Slippery Mind
(Dark ninja level 9)
Defensive roll
(Dark ninja level 10)
** Elven Ranger **
An Elven Ranger is trained in the way of the druid, but his hart seeks another path. For ages the druids would call the Elven Rangers for help if there was something out of there reach, but today... how many are there left to answer that call?
The Elven Ranger has had a rare training in the traditional elven weapons. But because of this training, his ability to fight with any other weapon (besides the long sword and long bow) has extremely decreased. This resolves in a penalty to attack equal the Elven Rangers level! If the Elven Ranger is fighting unarmed, this penalty is halved.
Swift Mark
(Elven Ranger level 1)
If the Elven Ranger isn't hit by any weapon, he tries to mark a target besides his primary target. This comes at the cost of some AC just before the marking because he needs his concentration. If he succeeds in marking this target he gets a free shot at this target with his long bow.
Every hit after the third hit an Elven Ranger gets a chance to mark a secondary target,
but every hit after the seventh hit an Elven Ranger gets also a chance to mark a third target,
and every sixtienth hit an Elven Ranger gets a chance to mark a fourth target.
At level 1:
The hit count will be reset from 4 to 0 after the Elven Ranger attempt to mark a secondary target.
At level 3:
The hit count will be reset from 4 to 2 after the Elven Ranger attempt to mark a secondary target.
At level 5:
The hit count will be reset from 8 to 4 after the Elven Ranger attempt to mark a third target.
At level 7:
The hit count will be reset from 8 to 6 after the Elven Ranger attempt to mark a third target.
At level 9:
The hit count will be reset from 16 to 8 after the Elven Ranger attempt to mark a fourth target.
At level 10:
The hit count will be reset from 16 to 12 after the Elven Ranger attempt to mark a fourth target.
If the hit count is greater then 2 the Elven Ranger gets a penalty total of 2 on his AC.
If the hit count is greater then 6 the Elven Ranger gets a penalty total of 5 on his AC.
If the hit count is greater then 14 the Elven Ranger gets a penalty total of 9 on his AC.
If the Elven Ranger gets hitted (melee or ranged), his concentration is disturbed. This results in a penalty of 5 on the Elven Rangers hit count.
The Elven Rangers hit count will never drop below zero or get higher then sixtien
If the last hit was (3 * ((Elven Ranger level / 2) + 2)) seconds ago, the Elven Rangers hit count will decreases by 1. This will happen every 3 seconds there after until the Elven Ranger hits a target or the hit count is zero.
Sneak/Death attack
(Elven Ranger level 1)
At level 1 the Elven Ranger recieves a sneak attack.
At levels 4, 7 & 10 the Elven Ranger recieves a death attack.
Enchant arrow
(Elven Ranger level 1)
The Elven Ranger can enchant his arrows with +1.
This ability increases at every odd level.
Cleave
(Elven Ranger level 1)
This ability will improve at levels 5 & 10.
Track
(Elven Ranger level 1)
Swift Feet
(Elven Ranger level 1)
The Elven Ranger moves at an increased speed.
This ability will improve every level.
Bladed defence
(Elven Ranger level 2)
The Elven Ranger recieves a bonus of +1 to his AC when fighting with a long sword onehanded.
This ability will improve at levels 5 & 8.
Poison arrow
(Elven Ranger level 2)
Every two minutes the Elven Ranger can poison his arrows.
If the target fails his save against poison and is not imune, he's poisoned.
On level 2 he has only 1 poisoned arrow but every level there after he gains another poisoned arrow.
Only on a hit the poison will be delivered and the poisoned arrow is used, as long the Elven Ranger misses (or not using his bow), he will not lose a poisoned arrow.
Hide in plain sight (outdoors)
(Elven Ranger level 3)
Hail of arrows
(Elven Ranger level 3)
The Elven Ranger shoots one arrow on every enemy in sight & in range.
The number of enemies shotted at is equel the Elven Rangers level.
This ability has 1 uses per day, but this will increase at levels 7 & 10.
Evasion
(Elven Ranger level 4)
This ability will improve at level 8.
Swift Tracker
(Elven Ranger level 5)
Uncanny Dodge
(Elven Ranger level 6)
Weapon specialisation Long Sword & Long Bow
(Elven Ranger level 6)
This ability will improve at level 10.
Burning arrow
(Elven Ranger level 7)
Every two minutes the Elven Ranger can enlight his arrows with fire.
The fire damage is two times the Elven Ranger level, but a opponent can lower the fire damage with his saves and evasion feats.
On level 7 he has only 1 Burning arrow but every level there after he gains another Burning arrow.
Only on a hit the Burning arrow is used, as long the Elven Ranger misses (or not using his bow), he will not lose a Burning arrow.
err... sorry but could the problem with the texts in MtoB be solved because if someone wants to use his old character in Mtob version will be in real trouble.
i like the idiea of the elven ranger but when i put this pack in the override file i can no longer select myu feats when creating or leveling an existing character, plzz help
(Commenting on the skill) From an RP point of view I don't see how a ninja would need diplomatic skills. I guess some of his missions would involve talking to people. I don't seen a ninja negotiating with people and hiding at the same time. :P
I'm going for the Arcane trickster, IMHO the trickster isn't that much special.
There are only 2 thing, can somebody explain these to me?
1. Arcane fist (lvl 3):
Beginning 3rd level, an enlightened fist may use a stunning attempt to cast and deliver a touch spell as part of a full round attack action, which may be delivered by any of the unarmed attacks during that action.
Which touch spells and when?
Is this a one round casting/preparation and after that one round duration for a chance to deliver with a unarmed attack?
2. Hold ray (lvl 7):
An enlightened fist may change a ray effect spell to a touch effect spell, which may be held until delivered via melee touch or regular attack. This may be combined with arcane fist in order to cast and deliver a ray effect spell as a touch attack as part of a full attack action.
What is a ray spell, which ray spells and when?
And again, is this a one round casting/preparation and after that one round duration for a chance to deliver with a unarmed attack?
thanx
Posted by greencherry at 2007-02-20 18:27:50 Voted 7.75 on 02/08/07
I think you might be able to do it with the eldrich knight the easiest. Kinda like that one though.How many people use the pale master?I think the knight would be easier to change though.Just have to change a couple things ,like the fist damage, and the speed.
Maybe in time the PRC will come with a nice installer.
I can understand that their priorities are for now at making things work.
Rome wasn�t build in 1 day,
but on the other hand, maybe the enlightened fist is. :)
I will look in to it, but it comes at the cost of one existing arcane casting prestige class. I haven�t found a workaround for this.
If you have any comments or advice, let me know!
Posted by greencherry at 2007-02-19 08:02:25 Voted 7.75 on 02/08/07
I liked what you did with those classes.I especially liked the ease in installation. The 2da did cause some problems with other add-ons I had installed, but all that means is I just have to have a bunch of copies of the override, which works well.I wish the prc could figure out how to do their stuff without all the extra hassles. I was wondering , could you do the same thing you did here with the enlightened fist?
First of all, these are very creative. The ninja is basically a rogue with benefits. That's why I thought it would be overpowered. I'll give it a try though. Just to see. _________________________ NWN2 Voting Standards - Tattoo it on your forehead.
10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone
Posted by SurroundedByDunes at 2007-02-09 06:22:20 Voted 9.50 on 02/09/07
i'm with greencherry,
the dark ninja is not even close to overpowered.
When i counted the feats, i thought overpowered.
When i started to play, not even by a long shot!
The dark ninja is a very good tactical class.
i haven't tried the ranger yet.
To bussy with the ninja!
Posted by greencherry at 2007-02-08 15:19:29 Voted 7.75 on 02/08/07
well..at least you do not need to tinker with the toolset to use these. Thats a plus right there.I am trying the ninja right now. I notice it takes several levels to even get the class, and is limited by needing atleat one level of rogue.that should make the requiirements high enough, since concentrate is a cross skill for rogue.I will need to play the game with it first to get a full feel but so far..I like it. Does not seem overpowered at all .Since most seem to think it is too powerful..I will go as high as i think i can on the vote.
Posted by Product of void at 2007-02-08 12:07:20 Voted 7.00 on 02/08/07
nice work but WAY overpowered.
I like the scripting work and plan to tinker with it. Rogue attack/saves. and these for bonuses.
Increased movement
(Dark ninja level 1)
Smoke
(Dark ninja level 2)
Blind fight
(Dark ninja level 2)
Escape
(Dark ninja level 5)
Deflect Arrows
(Dark ninja level 7)
Defensive roll
(Dark ninja level 10)
Hide in plain sight
(Dark ninja level 10)
And keep plan of attack but temper it down.
just my view. _________________________ I blame god for everything right in my life. -ME.
I didn't had the feeling that the Dark Ninja is overpowered,
had a hard time to keep him alive. But i'm no experienced player.
The Elven Ranger was more powerful IMHO.
I've created these classes just to live out my fantasies and have a lot of fun. But i've been playing only the single player OC.
If there are people who really like a more balanced version for multiplayer, let me know and let me know how. But do so only after you give these classes a try and play them in different situations so you know how it feels to be one of them.
The sheer amount of work it takes to fully script brand new classes makes me want to give this a 10, but because these classes are so wickedly overpowered I cannot do that, so I'll just not vote yet. However, I love the fact that you've done completely customized classes, and I'd love to see more balanced versions of these in the future, as well as other classes.
Posted by conan 2005 at 2007-02-07 15:26:28 Voted 4.75 on 02/07/07
Both are quite overpowered, like everyone said. Good ideas though. Not sure if the .tlk was loading correctly because none of the names or descriptions were showing up. As of right now, without some balancing, I can not recommend this, but it does have some merit and I like what you're doing. Keep working on 'em!
Posted by Drake Draconias at 2007-02-07 13:39:51 Voted 6.25 on 02/07/07
Nice. I will not be using these my self, but the idea seems good if a bit overbalanced. _________________________ Cody Barnhill
Posted by blue_sphere at 2007-02-07 09:17:04 Voted 7.50 on 02/07/07
Very Powerful. Needs some more balancing. I really like where you are going with this! _________________________ NWN2 Voting Standards - Tattoo it on your forehead.
10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone
Posted by endriago at 2007-02-07 05:24:29 Voted 7.50 on 02/07/07
forgot to vote....
@mordaedil....i guess its a matter of personal prefernce...a few of my friends dont like my samurai class because its balanceed and not uber as they would like it...
Posted by endriago at 2007-02-07 05:21:27 Voted 7.50 on 02/07/07
definitely needs more balancing...maybe you can reduce some of the benefits or you can make it harder to get the class by increasing the class requirements....keep up the good job....this would be the first PrC that i know to be released....
Posted by Mordaedil at 2007-02-07 05:06:27 Voted 1.50 on 02/07/07
These classes are broken and useless. Base your classes on more research.
Posted by Myxale at 2007-02-07 00:00:31 Voted 7.50 on 02/07/07
Not bad, but need more balance! It's overpowered in hands of exp. players! _________________________ Body to Ash, Mind to Dust, Soul to Salt.
Make your mark in the soup-fields of the Cathatomy.
All this dreaming... It's making me tired.
These seem pretty powerful. Perhaps too much so. _________________________ NWN2 Voting Standards - Tattoo it on your forehead.
10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone
You must be Logged In to post comments in this section.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone