Basically the standard sleight of hand skill is a little nonsense to me.
You can steal whatever you want getting very little chance to fail even with huge items (think of a full plate armor) or being discovered (again, how hard to be discovered if I'm stealing a Great Axe? ).
Since NwN I've done an alternative Pickpocket (now SoH) system that replaces the original one (I've managed to totally disable the standard skill).
These system allows to:
- choose the item to steal
- put an item inside the victim's inventory
- set up the DC of stealing/insertion based upon weight and dimension of the item
- increase the DC to be discovered for repeated SoH's attempts on the same victim
- set up a standard behaviour for the thief when discovered (i.e. knockdown him giving the victim a little time to react and punish the thief)
- set up a standard behaviour for the victim when discoveres a SoH attempt (i.e. attack, escape or whatever)
So far I've done most of the job providing the full script system, 2 custom UI (standalone and DMFI player UI integrated) and 1 modded context UI. The standard SoH has been disabled via UI so ther aren't any more silly script to put into the "onAcquire" an "onUnacquire" module events.
What I miss is just a little code optimization and some documentation that wil be very usefull in order to make your own customization to the system.
I'm only waiting for your suggestions and/or requests.
every item has a pickpocketable option, standard to yes.
just switch the values of the items that ship with the game on them towards realistic pickpocketing, save all the UTI files to a folder, zip it up, and distribute it as an override.
TADA!!! Realistic pickpocketing. _________________________ __________________________________________________
Megadeth has a very intelligent way of talking about governments and religions: Either they bullshit you or try to kill you for not being one of them. I wholeheartedly agree.
(Note: Just because Mustaine is christian doesn't mean he believes EVERYTHING the bible tells him.)
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