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NWN2 IDEAS

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Name  Monster Loot script/system
Author  shadow of dreams
Submitted / Updated  03-14-2007 / 03-14-2007
Category  Script
Type  Additions
Description
I think alot of people have problems with making a good Script for the monster Loot (for ondeath script).
I'm just able to script things on basic so its not something I can make so I post this,

I think The script needs to contain 5 options,

1: Able to set a % chance to give nothing (this can be done in diferent ways at least someone told me)

2: able to make boss drops withs only can be given on first death and only once

3 and able to make quest drops (items with a very small chance to drop (1/100 or 1/1000 )will give a example,

when you kill goblins here is a very small chance that it drops a chart to a secret cave,but wih item would not be fun if it is easy to get so the chance should be small and only once.

4: option on some items that it got a MAX of beeing given to a player.

(like killing goblins you got a small chance you can get his head.
but when you get the 5 you need you cant get any more,those items are undropeble)

5 : and a option to make it drop in corpse or instand transporting to the killers bag.



If someone is able to make a script with those 5 options I think alot of map builders have it alot easyer to make a Module.

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Comments (2):

Posted by shadow of dreams at 2007-03-17 06:15:12    
Who did ask you if you like the idea or not?
Btw the duration you can play on a module depends on the loot system and on the server I normally play they use systems with this function.

But I really need a system like this to finish my PW.

I hope someone can tell me how to make one or If he can make one.

Posted by Dr_Sascha at 2007-03-15 09:19:12    
Why would someone need something like that?
Maybe in PW but I think if a PW becomes more like a MMORPG noone will really play it.

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