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NWN2 IDEAS

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Name  A TES style freeform mod.... in Faerun.
Author  Joseph Hines
Submitted / Updated  07-06-2007 / 07-15-2007
Category  Module
Short Description  Freeform Faerun!
Type  Complete Adventures
Description
Here's my idea. a certain portion of faerun playable that plays like an Elder Scrolls title that uses DnD as the backbone.

I have two basic ideas on this concept-

1: one Outside area, large/massive, per area (sword coast is perferred, of course) on the map. Major cities are on seperate worldspace, and smaller ones are randomly generated via script (or just made by many people doing this one project).

2: Randomly generated home interiours (just two to three box shapes on one massive interiour area for a town, including a non-random stairway with a nonrandom door.

3: Randomly Generated Minor dungeons, that generate once, then about six in-game weeks later.... your character forgets and the place is regenerated. (note that these will also be premade areas without placables, but a script to spawn them)

4: Permadeath W/ Option to save and go from save.

5: Randomly Generated quests in taverns.

6: Randomly Generated raids on various major areas and the surrounding countryside.

7: Fast travel as a script that brings up the world map (major cities and dungeons only)

8: Possible life as a commoner, or a militia member.

9: people recognize your race and act upon this. this is with the exeption of nonstandard races.

10: People are actually afraid of warlocks

11: A worship system that gains bonuses to various skills and saves depending on what god you worship

12: A random enemy spawning system that fires when somebody walks into the trigger. various versions of this for various areas, sending out leveled varients of every creature (though wildlife isn't leveled, and beasts from the underdark tend to be anywhere from 0-3 levels above you. power wise) from that area.

13: parts of the underdark under the local area (accessable by cave-dungeon)

14: Shadow plane of the area, a plane of mirrors linked to a mages guild (With murderous doubles of PC's!), and other goodies.

15: The ability to be linked to other such area projects Via a campaign folder. all portions of faerun completed are sent to a single compiler, who turns them all into a single campaign that's really a freeform world

16: Randomly generated walkpaths for NPC's, a crime and punishment system (with ability to resist arrest) and a feature that allows you to choose your home city or nation in the area (with bonuses like a more lax legal system, better opportunities for work, and a bonus to your characters saves (and skills pertaining to that area) that goes away when you leave the area, and when you enter again, comes back. this will also affect which nations accept you, which ones kill you on sight, and which ones give you bonuses. (IE, Thayvians and those who grow up there tend to be shunned by other nations, possibly even killed on sight if that information gets out).

17: Drow MUST start out at one of the underdark cities. most other races are not welcome there, and might be captured and sold (same effect as dying). The exeptions to this are mainly tieflings, who have anywhere from a 25-75% chance of being accepted... for business purposes.

18: The setting is about average in terms of magic. anything better than+5 to one character stat has a 75% chance of being destroyed... meaning that if you want artifacts, you have to get them from the game itself, or be lucky, and save your game to keep them.

19: Some places might have portals to a part of one of the layers of the nine hells. Generally, Asimar are killed on sight, tieflings are automatically accepted, and other races have a 5% chance per day spent there to be attacked on sight after speaking to one of the devils, in which case they must get out and wait a month to go back and be "Welcome".

20: A system to rest, and one to wait. resting outside of town has a 1-30% chance of a creature spawning and interrupting your rest. far away from town, this increases to 50-75%. Waiting has the same effects, but you can do this longer, and unlike resting, doing this in town and not inside an inn (or inside one when you snuck into a room) has a 20-75% chance of you being charged with loitering or squatting.... which is worth a jail sentance or a fine (the fine is always going to be a little more than the cost of staying at any of the inns in the game, plus or minus half of the base fine, which is the price of the inns normal rooms +10 gold pieces)

21: Towns will have NPC's randomly generated (for minor ones), and have randomly chosen dialogue. Major ones will have dialogue prechosen in addition to random selectable pieces of dialogue, then be spawned in the home area given (which is NOT randomly generated, and is one massive area for important buildings in important cities) via an encounter/spawn point system.

22: (last, I swear). there are options (via an item that triggers only for DM's) to make any building a player-ownable building, which stays uninhabited until a player gets there, and a key is produced that can be bought from a local property store. One of these will appear without a DM's help per district per city. All other homes in the area (which appear at random too) have a randomly generated NPC. O course, all things can be possessed here.


And this massive idea is meant to create a single (or multi, if you want to host, find a host, or find a server doing this) player roleplaying enviroment. There should be two ways to start the game- Server will depend on persistancy files (IE like the ones used to preserve your location on certain NWN1 PW's, but these will store town layouts, placed items in homes, and the items that each character has, in addition to other goodies I might have forgotten)

Or you can choose start one in normal mode, which relies on savegames.

It's an amazing Idea, but to get this to work would require a MASSIVE team, and ton of scripting. For an idea of a primitive version of this (VERY primitive) go to the Bethsoft website and download their freeware copy of TES:ARENA . if/when this idea is made as a mod, I would like to encourage that this be servervault when it inevitably (if done by a team of modders or even a single modder over much time) is loaded onto a server. However, the minimum level should be at least five... another encouraged thing.

I would perfer that most of the guidelines here for creation apply when the modder makes this (I'd love it if all did!) but even if just half are followed, or comprimizes are reached in some areas, I'll still enjoy the mod a lot! (then again, I'd also perfer it if only hall-of-famers for NWN2 touched this idea, and bugtested it for months before releasing it, but there are some things that you just can't expect from this world).


All I require if you use this idea is that you submit it as "(teamname/modder), Idea by Joseph Hines"

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Comments (2):

Posted by axussriddare at 2008-01-04 10:06:01    Voted 10.00 on 01/04/08
This is a great idea! I play TES IV: Oblivion and TES III: Morrowind (Mostly Oblivion) and I have always missed the freedom of those games in NWN (Both 1 and 2). If someone made this I'd download it as soon as I found out. Hope someone notices this and decides to make it!

Posted by Link6746 at 2007-07-16 15:35:46    
Ah, if only, if only. it'd keep me busy when the frontier crashes.
_________________________
__________________________________________________
Megadeth has a very intelligent way of talking about governments and religions: Either they bullshit you or try to kill you for not being one of them. I wholeheartedly agree.
(Note: Just because Mustaine is christian doesn't mean he believes EVERYTHING the bible tells him.)
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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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