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NWN2 IDEAS

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Name  Werewolves in a sandbox Faerun
Author  Joseph Hines
Submitted / Updated  07-19-2007 / 07-28-2007
Category  Applications
Short Description  Sandbox Werewolf Multiplayer RPG
Type  Request to be created
Description
I've already had two great module ideas... but why not mix them...With wolves....

You have been infected with Lycanthropy... hearing of a large network of werewolf-infested caverns in the area around the sword coast, you decide to check this out...

You find, to your astonishment, that there is a whole civilization of lycanthropes in this area, and they want the denizens of faerun to join them.

Your objective? infect as many villages as possible with as many cases of lycanthropy as possible. you do this first in the sword coast, although as more people make more areas and modules to include, your people may invade whole other portions of Faerun, until the ultimate goal (worldwide lycanthropy) is achieved.

The way this plays out is as follows. you live and work in various areas (a great many including towns and wilderness, even dungeons!) spread out upon the world map. Most of the living is done in the caverns that continue to extend across Faerun, though when you are not in wolf form, you are able to enjoy a great many human towns. this is all a bunch of sandbox enviroments spread out across the world map, with dynamic (oblivion-like) NPC social reactions, and the ability to speak about any subject you currently have unlocked (meaning you know about it). there is a crime and punishment system in all cities, but the one in the caverns is rather brutal. you fight other criminals, and if you win three matches, you are free to go. if not, you are revived, and drafted for the workforce and sent out to convert others with volunteers, who keep you under control whilst you change others to your species. enemies only appear in wilderness areas if they have a CR equal to your level, though when you enter caves and towns, the scaling ends. you also can, in any fight, choose a specific body part to concentrate attacks on (Via the modebar), switch form to wolf form (which always happens at night, and can't be switched back at night until dawn), infect others (Via an item that cannot be dropped, which grants a feat used for this), and when you get to level ten, have your wolf form become that of a dire wolf, increasing the gains at twice the level/power rate of regular wolf form. worship of any diety continues unless they are against werebeasts, and you can raid other less organized werecreatures. all the character classes except the paladin are permitted, and you get the ability to switch your alignment to lawful and back (for the purposes of the monk class, though this change switches back in 2.5 minutes). Spread the "disease" By using the bite feat, granted via another item.

want to involve others? the process is simple. start a game (or a server), and then your friends will be able to start as a lycanthrope or a normal(which means that they can be affected with lycanthropy, but them not having it now results in them getting a bonus item which is removed when they are infected. item depends on class). then if they chose normal, and when the lycanthropes descend upon the town that they started in (generated by randomness, alignment, race, and class), they can join you, finding that lycanthropes are not as evil as they thought! (alignment does not change, and classes and feats are not removed. they just gain a few things)

Eventually, the world ends up with 100% lycanthropes, with the exeption of about 1% that are born as normals with a resistance to conversion. (and at this point one can only choose normal 1% of the time). when this happens, it's basically a sandbox game with a multiplayer component.

Though this isn't all! a few changes are made to this game (scripts, etc... no one has to download twice, since no areas are changed. the areas must be made to be of minimal impact to a dedicated server.) to turn this into a PW module! and since the areas are not changed (look above), people with the module in their folder can play without an extra download!




*(note, I accidentally included the word "Module" somewhere that suggests this will be a campaign. this is not true. the mod has the areas taken out (nothing else, so suggest something to the guy putting it all together) and added to the game, along with the links being placed where the makers intended on one world map [which will increase in size as time goes on and people make more areas, to fit as much of Faerun as possible. one wilderness area per 2.5 miles. that is, the areas must be that size <condensed or just that size> and not collide with each other on the world map.] )

now, since this seems like it'd be hard to implement, I decided to make sure of the following:

1:if it is done, I get credit for the idea

2:For the sake of quality and your own lives, this must be done with a large (at least six members for mechanics, one per area being worked on at a time, and another six for the world map arrangement) team and a long time to program, and test, this wonderful beast. testing must be completely open to others, though changes will be introduced as time goes on and people suggest things and report things.
WHEW!

3: This must a good mod, at least an eight or above, for you to quit working on fun based improvements. that doesn't make this mandantory, of course. keep improving if you wish, but also keep stamping on those bugs!

4:when a bug is found, you must at least try to remove it, and if this bug leads to a lower score than 8.5, you MUST remove it.

5: it must be very fun to play, alone or with others.

6: when this is released, I don't want to see thousands of versions of this. make your changes easy to import, and have a guy on the team import it.

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Comments (6):

Posted by Link6746 at 2007-09-11 18:09:00    
Here's my beef with module makers- while I love the stuff they make from their own imagination, there are not enough that look at ideas once in a while, see the good ones, and make good modules from that idea- heck, my best idea yet, and no one but anthroplayer had a mind to look at them.

I've picked up a couple of anthropomorphic ideas lately. I have a localvault character that's basically a semi-benign, bloodthirsty Dire Werewolf (achieved via druid class) acting as a guard for the community he's in, not preying on it, etc, because it's the only way he is accepted. his druidism has lead to perfect control of his wolf form... but he's never in hybrid form.
_________________________
__________________________________________________
Megadeth has a very intelligent way of talking about governments and religions: Either they bullshit you or try to kill you for not being one of them. I wholeheartedly agree.
(Note: Just because Mustaine is christian doesn't mean he believes EVERYTHING the bible tells him.)
__________________________________________________

Posted by Link6746 at 2007-07-29 17:48:16    
Here's the odd thing. what I was thinking of was basically an almost-bug-free daggerfall, with the lycanthropy as a focus, and a Faerun setting. I'm going to see if the FR setting has a plane of primalness (meaning absolute nature with animals and whatnot). In addition, I'm thinking of another Faerun idea. Think Cania expanding to all the multiverse (Like the Celtic hell, a constantly expanding cold). The object? Prevention. stop the ice at it's source. or at least put it in check.

now that'd be a nice NWN2-based multiplayer campaign, wouldn't it?

And you know what'd be a nice twist? This cold was actually spreading to keep out the far realm, meaning that you then have to stop an all-out invasion of existance from a maddening source. Of course, this seems to play off the "Way to go Serge" RPG Cliche a bit. by using the temporal plane (which has started to freeze as well) to prevent the responsible artifact from freezing the multiverse, you've irrepairably damaged the walls of time. portals to an isle in the temporal plane appear everywhere, and on going in one, you discover that the gates to the Citidel of eternity are open. the far realm slowly seeps into the temporal plane and thru the portals, which appear at different points in time. not only do you have to do temporal damage control, you also have to find a way to close the gates.
_________________________
__________________________________________________
Megadeth has a very intelligent way of talking about governments and religions: Either they bullshit you or try to kill you for not being one of them. I wholeheartedly agree.
(Note: Just because Mustaine is christian doesn't mean he believes EVERYTHING the bible tells him.)
__________________________________________________

Posted by Link6746 at 2007-07-29 17:32:36    
I have to say this was genious. but I'm afraid I'm sort of busy most of the time. I got a PPC game that's basically one giant homebrew sandbox world. the gameplay is like a combination of the best parts of DnD and The Elder Scrolls. Long story short, if you have a palm or Pocket PC, don't buy "The Quest" if you have things to do... or a life, period.
_________________________
__________________________________________________
Megadeth has a very intelligent way of talking about governments and religions: Either they bullshit you or try to kill you for not being one of them. I wholeheartedly agree.
(Note: Just because Mustaine is christian doesn't mean he believes EVERYTHING the bible tells him.)
__________________________________________________

Posted by AnthroPlayer at 2007-07-29 14:38:58    
Juba is a *bleep*tard and needs to chill out.
_________________________
@===============================================@
Vinchenzo made a post here.
Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff.

This is Vinchenzo, finishing his post with the following advice:
Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh...
Don't vote for Beta things unless told they are finished, unless posted specifically by the author.
Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass.
There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol)
@===============================================@

Posted by AnthroPlayer at 2007-07-29 14:38:24    
This sounds incredibly genious and cool. If I ever see a server of this up and online I will garaunteededly join and infect the world! Yay lycanthropy!!!
_________________________
@===============================================@
Vinchenzo made a post here.
Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff.

This is Vinchenzo, finishing his post with the following advice:
Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh...
Don't vote for Beta things unless told they are finished, unless posted specifically by the author.
Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass.
There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol)
@===============================================@

Posted by Juba at 2007-07-28 23:50:31    
Did you forget to take your meds again?

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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