What about using the NWN2 creatures (may also be useful in NWN1) as placeables?
Ever want a placeble to be more life like or look like a working object? What about making it a creature that has the animation sequences (granny update would be needed) you are looking for. So if you want a crane to turn left or right, you could use a couple triggers to access the needed animation sequences to turn the oject and lower the crane to pick up ore or crates. Same thing with a mine cart. You could have the "creature" placeable follow way points with wheels turning and even create animations for the cart dumping and other things.
You could even use the the existing placeable models to base your animations.
What a fantastic idea - I wonder if it would work. That would really open the door to a whole range of new possibilities! I know we have a boat placeable in the toolset but more mechanical objects would be ideal. _________________________
Gaming Parents Studios - Currently working on A Time to Die Act I and Into the Forgotten Realms
Vault Submissions: Movie Trailer of A Time to Die | Unicorn Run Prefab **NEW**
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