Posted by SentientGames at 2007-09-12 12:46:45 Voted 10.00 on 09/12/07
I was wondering if there was any way to accomplish this myself. I've always been a big lover of coop games and this is exactly what NWN2 needs. No idea how to accomplish it though :( _________________________ Living - Breathing - Thinking - Games
Posted by hahntsak at 2007-08-27 07:32:06 Voted 10.00 on 08/27/07
perhaps a conversion program or tutorial so some single player modules could be a 1-4 MP modules. not all single player modules could work but most could even if they were still based on player one is the most important [like baldur's gate was] and had most plot items attached to that player. they could call such a MP game 'mp 1-4 w/1 leader' perhaps? [nwn2 base OC would be a great test case for such a conversion]
I can use universal companions in it but playing mp 1-4 would be better. Cutscenes with conversations could be reduced to mere conversations with either player one, first player to make contact, or a random selection of players in party.
Some dialog might need to be modified as to plurals vs singular but that would take that much more work. cutscenes with dialog seem to be the biggest barrier to playing many of these modules as MP.
The cutscenes without player participation could just play to all players so they see what's happening in the story.
I love the cutscenes in many modules and it's great but can hinder MP play if MP isn't taken into account.
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