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NWN2 IDEAS

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Name  Remakes in DnD history
Author  Joseph Hines
Submitted / Updated  09-13-2007 / 09-16-2007
Category  Module
Short Description  Two classes of modules, one is freeform between quests
Type  Complete Adventures
Description
I think there is plenty of material that needs to be updated to 3.5 with the NWN2 features in it. My idea is this- As soon as one of you talented builders has MoTB, make modules including the proper content that are remakes of the following:

{Class I}

Baulder's gate I & II (Merged with all content from any expansions too, with people that tell you where'd be best for your amount of power)

Planescape:Torment

Various other earlier version DnD CRPG's

{Class II}

Any PnP modules you really enjoyed,
all forgotten realms material with freeform content added, allowing you to have an elder scrolls style DnD experience (or just freeform like PnP), or take the odd job and get it done! full multiplayer support required, in addition to a companion share system where you can come onto there with characters, add them to a database after setting personality types, combat styles, and interests, and play a classic party.... AND can recruit any NPC that has combat experience under thier belts, from the generic feeling soldiers to special characters like commanders, thieves, assassins, and monster races living amongst humaniods (Return of Deekin, anybody? with options to kill him? to recruit him?).

The goal of Class II mods (which SHOULD ideally be just one large mod of PW-style areas and freeform content with quests) is to give the player a freeform experience where, like PnP, they can do anything they want within rules boundries! perhaps even marrage, prostitution, slavery, and climbing up the class ladder in thay (not from slave, of course). Every place will be detailed enough that it seems like a real place with magic. and since the new content from MOTB will be there to be used, this should provide very unique places to visit. possibly even the ethreal, shadow, and astral planes in a limited radius around easily communicable areas! (imagine waterdeep for a native. wraiths and shadows with familair shopkeeper's faces on them. the city in ruins. dark beasts all over the place, some not even from the multiverse they are in!)

And with body targeting, lycanthropy, and vampirism (with quest lines for each) the game will get VERY interesting. Standalone adventures will be sent to the compiler, who puts them in the single module piece, along with improvements and new options. everything could be saved in DB files, allowing for newer versions to start off where you left off in the old ones.


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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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