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NWN2 IDEAS

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Name  Rogue/Nethack Project in Neverwinter 1 or 2?
Author  PuppetHead23
Submitted / Updated  10-14-2007 / 10-15-2007
Category  Module
Short Description  A.I. Scripting
Type  Improvement
NWN2Game  All
Description
Hi I just wondered if anyone has formed, been apart of, or are planning any ideas to create a Rogue-Like (Nethack/Angband) game into Neverwinter 1 or 2? I would really like to see more efforts put into this, or an organized project as the tools for it could go so far in many ways toward making really great new concepts in NWN gameplay.
Mostly what I would love to see, and I hope you too can see the future potential, is a MOD for AI that can allow creatures/mobs to Roam through a level, looting it like players do and using its random loot against the player characters. Alow them to occasionally loot bodies, chests, even their fallen comrades, and use those items. Even if
they use them stupidly, it would add massive unpredictable depth to every encounter.
This is much more important I think than Randomly Generated rooms/dungeons which I think cause more problems and limitations than they help. This simple AI convention is what shines most in Rogue like games I think that give free reign to such unexpected situations and unexpected variables, its why there are so many forums full of stories full of wild experiences in Nethack games.

Random loot and creature spawns would be great too, but the AI is whats severely lacking at the moment from achieve this type of game.

A rogue NPC could potentially wipe out a party of higher lv players purely because of the random loot it may scour and wip out on the live players or it may blow itself up with or curse itself or buff up other creatures with items it finds. It might even help you by accident with say polymorph effect that makes you a more powerful creature randomly.

I just cant experience the kinda thrills in NWN that such a feature could bring to the game. Every time you play you could experience different situations occuring, even though the map doesnt change. The random behavior would make it always new and unexpected.

I really want this kind of script developed for many game ideas I want to experiment with, as I believe many many others would as well.

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Comments (3):

Posted by puppethead23 at 2007-10-22 10:27:57    
Eh thanks Zakushi, I'll check out endless depths then. A long time ago some game developer made a comercial version of Nethack called DungeonHack that was also pretty simplistic. They always make the lazy dungeon randomizer, but never give the creatures decent enough AI to seem to roam the dungeon themselves. I just want to see the Monsters with enough AI to act like a Rat in A maze seeking out its Cheese, with the Cheese being the player characters. And the rat can pickup things it finds along the way. Randomized Dungeons just typically limit the level design more than they help. But a random Level loader would be more interesting. At least then the levels would be well designed. Ive been on the Spellborn forums talking with some of the devs on that game about some of these elements in their dungeons as well. Thats an amazing game in the works.

Posted by zokushi at 2007-10-18 11:37:09    Voted 9.00 on 10/18/07
Endless Depths was a nwn2 Rogue-like in a bare sense. It was more simplistic than the previous poster would've liked but still hours of mindless fun. I hope someone makes a Rogue-like for the new expansion content. Level 30 hand picked party on a killing rampage through an endless dungeon? Yes please!
_________________________
"Save Early, Save Often"

Posted by Link6746 at 2007-10-15 16:45:33    
I personally think that random area generation in NWN2 would be very nice, if there were a lot of rules to it, and a good variety of differently textured versions of the walls...

with individual types of rooms that spawn individual types of enemies...

and the enemies wander and grab things the PC has not already taken...

And of course, togglable hunger and thirst, time trackers, and the ability to create dungeons meant for any level by using a great many versions of intelligent creatures. perhaps an orc barbarian (PC class) champion of gruumsh level 30-34 would make a good standalone enemy/boss if it acted according to it's extremely limited intelligence stat!


Dreams such as this are what keeps me hoping about NWN2.
_________________________
__________________________________________________
Megadeth has a very intelligent way of talking about governments and religions: Either they bullshit you or try to kill you for not being one of them. I wholeheartedly agree.
(Note: Just because Mustaine is christian doesn't mean he believes EVERYTHING the bible tells him.)
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3 - Poor Execution, Potential Unrealized
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