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NWN2 IDEAS

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Name  Life in the FR
Author  Joseph Hines
Submitted / Updated  10-15-2007 / 10-16-2007
Category  Module
Type  Complete Adventures
NWN2Game  All
Description
Here's my idea- Anyone remember that old mod that ceaserbear made, which offered a home for adventuring characters? My idea is this- Expand on it.

A secluded but large town in the sword coast has become a popular town for adventurers to get homes. There is a castle, two manors, four small homes (one or two story), and two tenant buildings (ten apartments apiece within) built in this town, and an abandoned home that is not for sale and people tend to stay away from. This abandoned home, thru a secret passage in the basement, leads to an underground metropolis for evil characters, with a market (complete with slavers auctioning hapless non-adventuring residents of the town above). This place has Three evil keeps, three nasty looking manors, six small homes (one or two story) and about 12 slave huts in the market. An entrance to the sewers is near the market in the underground city, and the sewers can be accessed from the aboveground city by means of a great many sewer caps and entrances. Both have markets for the homes, items, etc. The sewers are infested with cranium rats, goblins, and the occasional lizardfolk (intelligent creatures appear in CR ranges depending on average level of people playing). Beneath a demilich's tower within the underground city, there is a massive (eight large interiour areas) dungeon similar in nature to undermountain. As you go from first to eighth level in the dungeon, Drow and Illithid pop up in increased numbers (all intelligent creatures are PC classed, scaling based on average level of players).

My basic concept here is not only to provide a good RP enviroment, but also to provide hunting grounds regardless of level, and to give the player a reason to play when his friends are busy. it is, however, supposed to be better when there are at least ten players playing on it.

All data not pertaining to area layouts and design will be saved as one of two things- Database files, and character files (bic).

Of course, to let the mod maker flex his design skills and creativity, I've made sure not to define exact layouts, all creatures, or the puzzles in the dungeons. All I require of the builder for using the idea is this-

1: Credit: I will be listed on the credits as the guy who created the origional concept, as will Ceaserbear for coming up with what I based much of the concept on.


2: If it isn't at least a seven or eight's worth of module, keep working on it until it is... perferably 'till a nine or ten.

3: Keep stamping out those bugs.

4: If you cannot make the mod any better than it is, if you don't have the time, if you just aren't interested anymore.... pass the project to someone else who will. same four rules go for them too.

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Comments (3):

Posted by Link6746 at 2007-10-17 15:29:22    
Plus, hey, not every idea can be a big hit. Trust me, it takes six ideas of mine to get one good one. most of my ideas I don't even post.
_________________________
__________________________________________________
Megadeth has a very intelligent way of talking about governments and religions: Either they bullshit you or try to kill you for not being one of them. I wholeheartedly agree.
(Note: Just because Mustaine is christian doesn't mean he believes EVERYTHING the bible tells him.)
__________________________________________________

Posted by Link6746 at 2007-10-17 15:28:28    
Actually, no. The module which first featured an idea remotely like that was from ceaserbear. it scored a ten.

Now, I guess the standards were a bit high, but the idea is that it continues to be worked on, even if it has to be passed from one person to another.


Also, the key idea can be changed to whatever the builder desires, so long as it is this-

Living spaces in two nearby communities. both must not detect alignments, but react to choices. there has to be some options for both law and good, chaos and evil, in terms of conversation. buyable houses. remember... this is meant to be played in character.

dungeons with random selection of monsters based on level.

Continued work, even if you have to pass it along to another builder.

playability.
_________________________
__________________________________________________
Megadeth has a very intelligent way of talking about governments and religions: Either they bullshit you or try to kill you for not being one of them. I wholeheartedly agree.
(Note: Just because Mustaine is christian doesn't mean he believes EVERYTHING the bible tells him.)
__________________________________________________

Posted by Kris C at 2007-10-16 07:09:46    
Judging by your criteria for this module I assume this is a joke...?


- Kris

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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