From what I hear, scripting commands are all the same, with a few exeptions regarding switching around command names and new commands.
my idea regarding that is:
(note: if lilacsoul is reading this, I would perfer that s/he do this, rather than someone else with her permission)
First:
modify Lilacsoul's script generator to use the new and changed commands, and drop cutscene camera related ones. this will allow scripting novices like myself to do some great work in NWN2
Second:
Bug test, release, and regularly patch it until there are very few errors.
I would be interested to see what Lilac Soul could come up with for NWN2. I know the scripts are in the C programming language like NWN, but it is still difficult for me to see what I can and cannot do. The possibilities are vast. Lilacsoul's script generator really puts alot in perspective and I imagine there is a lot more knowledge I could glean from LilacSoul. I new virtually nothing until I found her script generators and also the Lexicon. The Lexicon expands on a lot but lilacsoul puts all that knowledge into clearer perspective. That's only my opinion.
thanks for answering my question heh i was wondering if lilacs would work.Im not a novice scripter but the generator sure helps with the million little mundane scripts you always have to wright.
Posted by Fusil at 2006-11-14 13:08:34 Voted 8.50 on 11/14/06
Well... For now a generator with the commands that won't work disabled would suffice... of course a new one would be great but that is a lot to ask.
I'll start using the old generator and see if it kills off my module :D
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