I would love to see a better override version made for NWN 2.
That gives appropriate characters/creatures the appropriate combat animation, depending on their class. Barbarians would have the heavy stance. Rogues would have the assassin stance.
Or depending on what kind of weapon you are using, sport a new combat animation for that kind of arm. Like using a rapier uses the fencing stance.
Good luck with this. I'm not going to be involved with this project though, but that doesn't mean that someone else can't take on the reins themselves. Cheers! _________________________ Lead Animator, DLA
Posted by lgjoyn at 2008-02-24 18:34:55 Voted 10.00 on 02/24/08
this would make the game interesting...
Posted by Coen at 2008-02-24 02:07:12 Voted 10.00 on 02/24/08
If voting on the idea helps... have a ten.
It's a good idea. _________________________ Coen
"I came, I saw, I conquered" Julius Ceasar
Posted by Coen at 2008-02-24 02:06:25 Voted 10.00 on 02/24/08
I agree, mind you, the animations for NWN2 are much better and varied than NWN1 (I espesially like the little flick of the blade to get the blood and guts off... that's original).
Animations that reflect that fighting styles of the class of the PC or the weapons being used is a must.
I use the Alternate Combat Animations Override in my NWN1 overrride constantly.
I'd love to see this. I haven't the faintest idea as to how to make it happen though.
Any takers? _________________________ Coen
"I came, I saw, I conquered" Julius Ceasar
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