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NWN2 IDEAS

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Name  Companion system for PW builders
Author  Shockwolf
Submitted / Updated  04-30-2008 / 05-09-2008
Category  Script
Short Description  Companion system for PW builders
Type  Request to be created
NWN2Game  All
Description
Who would like to see more persistent worlds with hireable AI/Companions?

As far as I know in NWN2, not many persistent worlds have companions available to take along in a party in the same way as you do in the Original Campaign.

Personally I think it would be a useful thing to have. If you are stuck for other players to party up with or just need to pad out the missing numbers of a party then Companions would come in very handy.

I myself am building a PW and would very much like to include the option to hire companions, however I have come to realise, that as it stands at the moment it is too tricky and impractical.

At the moment, as far as I am aware, the party roster system was not designed with PW�s in mind. I don�t think it can be configured to limit the amount of Companions a party or player can have. As a builder it would be ideal to have some sort of power over this. Otherwise you could end up with fewer players hording all of the Companions and leaving people in need without. Also parties could end up far too large and cluttered, if a party of several PC players each hired several other Companions! The exploits could be horrendous.

Another handy thing would be good maintenance/clean up scripts for when players die, crash or log out of a server. Ideally the Companion will need to be teleported back to where it came from so that other players can recruit them if the other player does not return for them. Otherwise companions could be left abandoned and standing around in random places where needy players will not be able to find them.

So that said I�d like to see someone create a script/mod/ui system for making Companions more practical in Persistent Worlds. It is something I would really like to use and I�m sure other people would too.

Anyone please feel free to help evolve this idea and add it below.

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Comments (1):

Posted by ladydesire at 2008-05-09 15:09:26    
There is currently a beta version of a persistent companion system that might be usable for this.

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