Is it possible to create a plugin witch will use the "terran tool, no walk" to make the walkmesh?
Type
Additions
NWN2Game
All
Description
the transition crash is a big problem for PW, and i've made some tests so far.
it seems that, as you know, actives placables makes the loading time longer for the client. So if you convert your placables and use the walkmesh trigger, it reduce greatly the loading time.
But the walkmesh triggers takes time to load if they are complexes, and makes the player side game to crash too. So is it possible to create a plugin witch will use the "terran tool, no walk" to make the walkmesh? (like the treecutter plugin do with the walkmesh trigger)
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