A way for characters to be more merchant-like, if they have the right stats.
Type
Suggestions
Description
I'd like to see this available as both a script for modules and an override.
The idea is basically that if a person has skill enough to appraise at a store and they have a decent amount of Lore, they could use these stats to 'determine worth'. Now this could either be a selectable feat or something that a character with high enough appraisal and lore stats would do automatically.
For example, it would factor in Lore as if the character were identifying the item. If they can identify the item then it moves onto the next check, if not then it stops there. The next check is against their appraisal skill, which will work similarly to the Lore check. If the character passes both checks then the assumed price the item will sell for will show in the tooltip.
If the person who deems this worthy enough to create (if there is anyone who would) wishes to be ambitious then they could have a little fun with the character's ability to appraise, the strength of the lore/appraisal checks could alter the price of the item slightly, with it varyingly random towards the character thinking it has more worth than it does or less.
This would be handy for long dungeon runs where a lot of items are acquired, the character would then be able to identify these items (using standard lore) and further, if they find the item to be no use to their party, they can decide which items are the most likely to drop to collect later (if possible), thus lightening their load as nessescary.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone