Id really like to see the inventory system added to NWN2, with the weapon hardpoints. Its remarkably unrealistic to be marching out of the hills with 3 or 4 greatswords, a tower shield or 2, a crossbow, longbow and an extra suit of armour, as loot.
the everfire forge sword pack 1 has the geralt's swords _________________________ The Ancient NWN Spanish Community Link
Academy for Modding Excellence Link
The Everfire Forge, a weapon for your hero Link
I managed to download a HakPak that contains multiple items that were converted from other games. Among these items are models for Geralt's Greatsword and Silver Sword, however, due to legal issues the HakPak was removed and I myself am unable to post it. It's a shame because there was a wristblade in there as well that would've done very nicely for my mod. I feel your pain. =]
Note to Sunwatcher: the "Oblivion" models are all converted from the Oblivion custom community's stuff (and changed a bit to fit in with the NWN2 models). None of them are Bethesda stock models from Oblivion (I should imagine that would create legal issues).
I think that you could use just about any model of any game in NWN2. You just gotta know how to convert and extract it from the game's archives.
The content from Oblivion offered in this board has been converted to the NWN2 format... If I am correct. My point is that Oblivion was made by Bethesda Softworks and their stuff seems to work with NWN2 perfectly.
Thanks for the comments, folks ;) _________________________ Trust is for the foolish... And the dead.
Moreover I'd really love to know why do contents from NwN are good to be taken/imported to NwN2 and viceversa while no content can be taken from other games (even Atari's publishing ones).
Do anyone recall that NwN1 and NwN2 are not made by the same software house? Where's the consistency in this way of thinking?
Well... it doesn't have to be stuff sraight from the game. But we could use the models available as an... uh... inspiration? _________________________ Trust is for the foolish... And the dead.
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