Hi, I just wondered if anyone ever thought of making a mod for NWN2 like Warcraft 3 "Defense of the Ancients" or more commonly known as just DoTA? Its the most unique and competitive Warcraft mod ever made, and has some of the most addictive and complex gameplay you will ever experience.
But it would bring a whole new 3D graphical splendor to that gameplay by building it in NWN2 toolset which it seems capable of supporting. Note that this is not a RTS style of gameplay, as each player only controls 1 of 90 hero choices (8 players max) and maybe any pets that Hero can summon. No building is required other than building up your character through the match and buying gear to make it more and more powerful.
Here's a basic rundown of DoTA gameplay from the DoTA wiki:
Defense of the Ancients pits two teams of players against each other: the Sentinel and the Scourge. Players on the Sentinel team are based at the southwest corner of the map, and those on the Scourge team are based at the northeast corner. Each base is defended by towers and waves of units which guard the main paths leading to their base. In the center of each base is the "Ancient", a building that must be destroyed to win the game.
Each human player controls one Hero, a powerful unit with unique abilities. In Allstars, players on each side choose one of ninety heroes, each with different abilities and tactical advantages over other heroes. The scenario is highly team-oriented; it is difficult for one player to carry the team to victory alone. Nevertheless, some heroes, given enough time, can change the outcome single-handedly, while countering the opposing team's heroes. Defense of the Ancients allows up to ten players in a five versus five format and an additional two slots for referees or observers, often with an even number of players on each side.
Because the gameplay revolves around strengthening individual heroes, it does not require one to focus on resource management and base-building, as in most traditional real-time strategy games. Killing computer-controlled units earns the player experience points; when enough experience is accumulated, the player gains a level. Leveling up improves the hero's toughness and the damage it can inflict, and allows players to upgrade their spells or skills. In addition to accumulating experience, players also manage a single resource: gold. The typical resource gathering of Warcraft III is replaced by a combat-oriented money system; in addition to a small periodic income, heroes earn gold by killing hostile units, base structures, and enemy heroes. Using gold, players buy items to strengthen their hero and gain abilities. Certain items can be combined with recipes to create more powerful items. Buying items that suit one's hero is an important tactical element of the scenario.
I would like to see some interest in this idea and maybe form a group to discuss how this can be done. Im not a mod builder, but its been a fantasy of millions to see DoTA gameplay put into a more graphically pleaseing engine than WC3. You can bet the new Starcraft engine will be used to create a DoTA style game, but a more RPG system like NWN2 will be much better for this. If that gameplay could be duplicated, then such a mod would easily become the most popular and wide spreading NWN mod ever, and possibly bring in millions of players and attention to NWN in general not that it really needs it. If there's any interest from some good mod designers to start a forum topic about this. I'd love to be apart of it. If so email me at [email protected] Or Ill look through forums here and start such a topic if theres a message board.
How is NWN2 turn based? In a multiplayer NWN game you can't PAUSE the action at all. And you wouldn't use D&D rulesets, those could be changed as Ive seen in other NWN2 mods. NWN2 is a point and click RPG like Diablo more or less. DOTA is point and click. There is no Grouping since its all played through 1 single Hero. Everything else is either AI or other players.
I don't think DotA's gameplay would translate well to NWN2. DotA requires more speed and timing than you would get from NWN2. DotA is not turn-based, whereas NWN2 is turn-based. It would just turn into a 'hero arena' module in which people would pick from pre-generated PC's rather than creating their own.
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