This is in regards to polymorph effects (such as wildshape) and how the game engine seems to forcibly remove them at points.
Type
Improvement
NWN2Game
NWN2:MotB
Description
Does anyone else have an issue with their character being forced to return to their original form, and is there anything we can do about it?
It even seems inconsistent in the official modules, sometimes I'll be able to approach a cutscene, narrative, or a quickchat based dialog without deshifting and other times (seemingly quite randomly) I'll be reverted out of my form.
I tend to frequently and persistently roleplay one Druid character that I like, and he tends to spend more time wildshaped than in his borne form. He only begrudgingly ever leaves his bestial forms behind to do things that require a set of hands.
This is a hard character to play though (especially in groups) if I'm oft and unexpectedly reverting out of my wildshaped form.
I understand that there might be reasons for this, to keep the game stable and such with all the spell effects going on, and if that's the case then don't think too much about my request. But if it is possible to maintain a polymorphed form throughout these scenes, could that knowledge be shared?
I did take a look at the scripts myself in an attempt to root out what might be the cause of it, but I fear that it might be the scripts embedded in the modules themselves that're causing the problem just as much.
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