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NWN2 IDEAS

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Name  Detailed Male Body
Author  Bizarre
Submitted / Updated  09-30-2008 / 09-30-2008
Category  Other
Type  Improvement
NWN2Game  All
Description
Can someone / anyone create a detailed male body? Just look at the screenshots...

The sreenshots I have cited are just PC renders, but look at it, doesn't it look like real sculpted figurines?

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Comments (4):

Posted by BigfootNZ at 2008-10-01 16:10:08    
Komuro- your actually a little wrong on that regard to it being to poly intensive since all that detail would be incorporated into the normal map (after all that is what normals are for)of the models textures, the Clothing would use normal mapping and an alpha map to do the open torn holes. Id say you could do the entire model in around 2-3k polys and come away with it looking almost as good as the ZBrush high poly model in the screenshots, which is about the upper end norm for a models in NWN2 (from what ive seen, actually NWN2's models arent as high poly as 2k+ more like the 1.5-2k range but i personally think the engine can handle alot larger numbers (4-5k on plot singluar style npcs) than people give it credit for, especially given the advancement in GPU's over the years).

As for the body shape Loki12345, you could always make it a costume based on the armor the npc or player wears, ie they don the 'Goku robes' that uses armor appearance value whatever and shebang their body mesh becomes that, granted if they took it off theyd go back to being el normal NWN2, but you could always say its the armor that buffs them up, could even stick an OnEquip that makes them gain a little height and their body glows every time they stick that armor with that appearance on.

I must admit though the style wouldnt fit NWN2 much, but you could easily make a more realistic version with less bulge but just as much strength to it.

Posted by Mikey_205 at 2008-10-01 12:38:08    
The biggest problem with this is that NWN2 is realistic and characters that look like that are just disgusting outside of their genre (love anime). It just wouldnt fit in stylistically in NWN2 or most Western fantasy games. Besides Im sick of overblown muscle men from my WoW days (real fighters arent bulky they have more toned muscle for fast movement).

Posted by komuro at 2008-10-01 00:09:45    
Actually, the biggest problem with implementing a model like this is that it would have a ridiculously high number of polys. The model simply has too much detail and would slow the NWN2 engine down to a crawl or crash it.

Posted by loki12345 at 2008-09-30 18:48:45    
biggest problem might be that EVERY male in the game would look like this, not only your character.
I dont see any way to set different types of character models because of the missing "phenotype" option we had in nwn1.
With those phenotypes you could create different appearance of characters (like fat ones, skinny peoble or, like in the outstanding acp animations, also different types of fighting styles.
Would be great to have this option back, but i dont think it ever will be build in. Sadly.
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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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