A lot of the cooler optional material in 3.5 was focused on "The Far Realm". While it would be impossible to properly create far realm areas or tools to do so, I have a couple ideas that may bring some of the insanity-causing fun to NWN2.
-Psudonatural stuff
A visual effect that allows superficial (texture level) changes to creatures (allowing for, for instance, a naked, hairless creature with eyes in odd places), custom wings, and custom tails come together to allow for the creation of psudonatural creatures. common tails/wings are groupings of tentacles in normal state or odd shapes composed of tenticles (say wings of worm-looking tenticles). Furthermore, a real template for it (using abilities present in NWN2), and a model which mirrors the image of a psudonatural form present on page 47 of "Tome and Blood".
-Kaorti models and scripts
Basically, models, scripts, and toolset creatures (with description) that form Kaorti (armored and unarmored) that look like the pictures in the Kaorti entry of "Fiend Folio". That act (game mechanics and abilities wise) similarly to Kaorti in PnP. And that have an ACTUAL DESCRIPTION that matches the fiend folio entry's.
-Kaorti experiments
Models, scripts, and creatures for both examples of Kaorti experiments using non-humanoid subjects. One of these is called a skybleeder. the other looks like a corrupted scorpion. Both are also in fiend folio. similar abilities and mechanics to their entries, similar descriptions.
-Ribbon daggers, Resin, and Kaorti Resin armor.
Models, textures, and (in the dagger's case) animations of the above. ribbon daggers grant the disarm feat.
-Kaorti Cyst tileset and placables
A tileset of a Kaorti cyst, and placables (chairs, resin blockages, resin-crusted doors, etc.) to go within. This, when combined with the above things, allows quests such as following strange creatures back to their lair, then entering and finding a book that drives the character mad if he fails a will save (as information visually forces itself into the mind after he accidentally reads a passage aloud.)
So far, so good. but there are other assorted odds and ends that may be nice.
-book: Unsettling thoughts.
This is a book written from the perspective (and, in the modules it is contained in, considered to be written by) a person who unwittingly enters the far realm. at the end of the book, it becomes almost unreadable. The book cannot be dropped (the character is sort of under a compulsion to keep it)
and resting cannot happen when you possess it (memorable and unsettling, though that last part may not be possible without the script being used for a global module "onrest" script. Ie, check for that item tag and interrupt resting when it is detected, on rest).
-Painting placables
Paintings of parts of the far realm, painted by an artist unlucky enough to go there. Good subject matter includes the fleas coming from barriers, the denizens, or memorable areas, such as the settlement lashed securely on a rock from a failed colonization attempt into the far realm. Memorable folk within, such as the elf with spiders for brains, are also good.
-Gauntlet hands (cursed)
gauntlets that are identical to the "naked" hand image, save that they have an animated eye on the palm. this eye moves and blinks. (not sure if this one is possible). These are cursed for two reasons: The eye would be irritated by putting on gloves or gauntlets, and you can't remove an eye from somewhere without leaving a socket and causing pain.
These three add the ability to do "mildly altered" humanoids, paintings for alienist gatherings, and make your character unable to rest or drop the book that caused it.
Okay. bone dry. I take it nobody listens to ideas. _________________________ __________________________________________________
Megadeth has a very intelligent way of talking about governments and religions: Either they bullshit you or try to kill you for not being one of them. I wholeheartedly agree.
(Note: Just because Mustaine is christian doesn't mean he believes EVERYTHING the bible tells him.)
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