I have been trying to play around with TlkEdit and the Race Editor, trying to make Mindflayers playable, but I have been unable to get it working right for some unknown reason.
Now I know manyhave said they are too powerful but, there are Daeijne Illithids in 3.5e, that only have ECL +2.
That doesn't seem to big if you ask me.
They would be something like this:
Daeijine Illithids
Personality
Illithids are an arrogant and cruel underground race. They believe other races to be beneath them, at best slaves and food, and at worse doormats. The Daeijine Illithids are a bit more subdued in their arrogance, not being the dominate race of the land (much to their chagrin) but use what leeway they do have to maximum effect.
The Daeijine Illithids are highly individual to all save their Elder Brain. Loyality to an Elder Brain is paramount and sometimes groups of illithids will fight each other if their rival Elder Brains decree it.
Some illithids are wanderers and are not connected to any Elder Brain, be it via exile, or some other mishap. These illithids are treated with suspicion by others as their minds cannot be seen as clearly as other illithids within their collective.
Physical Description
The illithid is a grotesque being, humanoid in form though thin and gaunt, with purple slimey skin and a squid for a head, equiped with four tendrils. Their mouths come either in lamprey or beak form, and their eyes are white and without pupils. They are hermaphrodites, their only gender being by sheer personality.
Young illithids start as tadpoles with squid heads and grow inside briny vats until puberty at age 9-11, where they grow the rest of their human body and limbs, and can walk outside freely. The spawn must be cared for, lest they mutate into one of the several aberrant paths of life for an illithid.
Relations
If allowed, illithids do not get along with others, they dominate others. Daeijine illithids are in a position of great control by the other races, and thus they, being pragmatical, choose to work with others. If this control were ever upset they would be glad to retake their positions as 'the superior race'.
Alignment
Lawful Evil is the most common, and other alignments become less common from there. A chaotic good illithid is almost unheard of. This alignment is re-enforced if it lives with an Elder Brain, for it is wise that their alignment matches that of the Elder Brain.
Lands
Illithids shun light and enjoy damp areas. They live underground in human caves and by underground water reserves. If ever seen on the surface they wear robes to shield themselves from the sun and avoid drying out.
Religion
Illithids do not have a religion and the generic ilithid is an atheist, dedicated to the Elder Brain alone. The Elder Brain is thus their god as it is the key to their immortality.
Language
Illithids are telepathic and do not speak, their actual voice consisting of disturbing gurgles, rumbles, and hisses. It is a special form of telepathy in that it does not automatically grant ability to understand and communicate with others, and it has a range much like vocal speech... its only difference being that the 'sound' is not sonic based but mental equivalents. An illithid knowns Common and Undercommon and may know a host of other languages, especially if they have eaten many brains.
Names
Illithids have a true name, which is unspeakable and more of a mental signature, and a name which is used for communication. That name varies greatly.
Racial Traits
* -2 Strength, -2 Constitution, +2 Intelligence, +2 Charisma
* Medium: As Medium creatures, illithids have no special bonuses or penalties due to their size.
* Illithid base land speed is 30
* Darkvision (Ex): Illithids can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and illithids can function just fine with no light at all.
* +2 racial resistance against mind effecting and charm.
* Imunity to sleep.
* Keen sense: Able to use full search even when only doing passive search.
* Spell resistance equal to 11+ character level.
* Skill affinity: +2 Search, Listen & Spot.
* Light Blindness: You are not used to the strong light in broad daylight, and without daylight adaption you will suffer penalities to rolls.
* Racial Spells: Darkness, Light, See Invisibility.
* Favored Class: Wizard.
* Level Adjustment: +2
It shouldn't be any problem to make it real, I just haven't found what the problem is that causes my Mindflayer not to have ECL+2 and look like a Dryad.
There are some moves in SoZ that the mindflayers use exclusively, such as Mind Blast and Extract Brain, but from what I can tell you need to make a aberration class for it to work, and I have no idea how to do that =[
How would one properly roleplay a character with such an alien psyche and/or mental structure?
I think a better idea is the creation of a psionics pack for servers and the flayerspawn psychic PrC (though I imagine with the setappearence command and a creature skin the DM could grant your wish without messy racial modifications that every player has access to) _________________________ __________________________________________________
Megadeth has a very intelligent way of talking about governments and religions: Either they bullshit you or try to kill you for not being one of them. I wholeheartedly agree.
(Note: Just because Mustaine is christian doesn't mean he believes EVERYTHING the bible tells him.)
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