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NWN2 IDEAS

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Name  Nindou, Your Ninja Way! *NEW + UPDATED!*
Author  FreemanS8
Submitted / Updated  12-06-2009 / 01-20-2010
Category  Module
Short Description  Idea based on an Anime.
Type  Complete Adventures
NWN2Game  All
Description
            Welcome to �Nindou, Your Ninja Way�!
                DISCLAIMER
    Due to a lot of people (read: most of you) being prejudice, I will explain the inspiration for this mod at the end this entire message. Please do not base your opinion about this mod just because you dislike the show that it is based on. I want to address again that it is based on and not exactly like the show. There will be some elements in the mod that are straight from the show but the storyline is completely different and I am not going to try to recreate that story line. This mod is called �Nindou, Your Ninja Way�, so it is the story that you create for yourself.

    The Hakpack:
      The hakpack adds several things to NWN2 regarding the character creation as well as allot of other custom content.
      The Race:
        The race is a requirement for the mod, if you enter with any other race you will not be able to graduate and your whole gaming experience on that mod would end there. So this is a requirement in order to play on the mod. The race is called �Shinobi� which is just another word for a �Ninja�.
      The Sub race:
        Once you have selected your Race you will be able to select the Sub race. The sub races in this mod are indicated by the countries of which there are 10 of in total. Each country has its own element and their names hint towards that element. They all start with �The Land of �� and then their hint. These are: Sand, Leaves, Mist, Clouds, Waterfalls, Snow, Grass, Rocks, Sounds and Rain
      The Class:
        The class is called �Ninja� and this is yet again a requirement. All the items that are within this module are restricted to the ninja class. This class has elements from several classes in it. The classes being used are the: Monk, Wizard, Sorcerer & Cleric.
        Monk:
          The monk is being used as the base class for the Ninja class. The reason for this is because the fighting style of the monk in unarmed combat (as well as some armed combat animations) look far more elegant then the clunky moves of a fighter for example.
        Wizard:
          The style that is being used from the wizard is the spell learning from scrolls. The spells in this mod are called �Jutsu�s� and these can be written on scrolls for later generations or other Shinobi of course. The ability to learn from scrolls is depending on two things however. First, you must have the level required of course, but second and most importantly, if the jutsu that you are trying to learn is an elemental or medical jutsu, you must have the required domain in order to learn the jutsu.
        Sorcerer:
          Unlike the wizard class, the sorcerer class does not use a spell book where you have to memorize the spells you want to use. The sorcerer has a certain amount of times that a spell can be cast, and the Ninja class uses that same ability. Also, the wizard uses the Intelligence attribute for its spells. The Ninja uses the Charisma attribute like the sorcerer does.
        Cleric:
          The domains that the cleric uses is the third element that the Ninja class uses, You will be able to select a total of two domains with the level capped at level 20 and you will be able to learn a third domain once the level cap is increased to level 30. The first domain will be available at level 5, the second at level 10 and the third domain will be available at level 21. The domain you select will determine which jutsu�s you can learn.
      The Deity:
        The deities is not a requirement of course but if you do not select them you will be depriving yourself from some special spells/features/skills. These skills are linked to each of the clans and every clan has a different spell or feature or skill available to them. Each country has 2 main clans.
      The Spells/Features:
        All the spells and features that are available to the Ninja are renamed and some things will be completely new. These are classified into three groups: Taijutsu, Ninjutsu and Genjutsu. For the complete lists of all the jutsu�s can be located at the �Jutsu�s� category.
        Taijutsu:
          All the features that are being used by the Ninja are renamed and classified as �Taijutsu�. Features often increase physical or mental combat prowess which is exactly what Taijutsu does as well.
        Ninjutsu:
          The offensive spells available are all slightly renamed and are classified as �Ninjutsu�.
        Genjutsu:
          Defensive spells, like the offensive spells are also slightly renamed and these are classified as �Genjutsu�.
      The Domains:
        The domains are not available at the character creation. They will only be available to the player twice, the first time is at level 5, this is where you will start with either your first element or your career as a medical ninja. At level 10 you will be able to select either a second element or get medical training. There is an option to select a third element but this is only available at level 21. The level cap is currently level 20 and might be increased at a later date.

    Character Creation:
      When you create you character you are required to select the Shinobi Race. You are free to choose from a Sub Race, these represent the countries. This is to determine where you will be (re)spawned. The class you are required to choose is the Ninja class. This is in order to give everybody the same options and to keep the gameplay of the mod in tact. The deity you select depends on the country you chose earlier, they represent the clans of the selected country and each clan comes with its own advantages. There is only one spell you can select at the character creation, this is a variant of the spell �mirror image� but rather then floating balls circling around you there will be actual copies of your character. These copies/clones are deprived from the �Flame Twin� spell� without the flames and a lot weaker. The reason for this single spell is because it is required in order to graduate from the academy.

    Attributes: (General Information)
      All of the information about the attributes is generally known by the most people. If you are familiar with the attributes you can skip this part. If not, please read on as to see what the attributes will do in the mod.
      Strength:
        (STR) Strength measures muscles and physical power. It affects melee attack & melee damage. The stronger you are, the more weight you can carry reducing encumbrance weight. Shinobi with a lot of strength usually have a harder time connecting to an opponent, but when they do connect they do significantly more damage.
      Dexterity:
        (DEX) Dexterity measures agility, reflexes and balance. It affects AC, reflex saving throws, ranged attack, and many skills. Shinobi with a lot of dexterity are usually harder to hit and they usually are able to hit an opponent much easier than a strength shinobi. But due to the lack of strength they also deal less damage with each hit.
      Constitution:
        (CON) Constitution represents health and stamina. It affects hit points, fortitude saving throws, and is used to determine endurance. Shinobi with a lot of constitution can take a whole lot more damage than low constitution shinobi. Due to their massive increase in health they are quite useful in combat. Although uncommon, high constitution shinobi who can take a whole lot of damage as well as dish out.
      Intelligence:
        (INT) Intelligence determines how well your character learns and reasons. It affects skill points (if it is a positive modifier). If your INT is too low (below 9), your character acts mentally challenged. Highly intelligent shinobi can distribute more points between their skills. This can make them more adept in more skills than shinobi that lack the intelligence to comprehend that many skills.
      Wisdom:
        (WIS) Wisdom describes a willpower, common sense, perception and intuition. It affects will saving throws. Shinobi that have a lot of wisdom can be much harder to kill if they use this along with dexterity. Due to their wisdom they have a better understanding of the human body. This results in an increased chance to dodge and evade attacks from other shinobi.
      Charisma:
        (CHA) Charisma measures force of personality, persuasiveness, ability to lead, and physical attractiveness. It affects many diplomatic skills (Persuade, etc.). This also determines how hard it is to evade your jutsu�s because the charisma attribute determines how high the DC is of your spells/jutsu�s and how often you can cast your spells/jutsu�s per day. Shinobi with high charisma are usually very reliant on their spells/jutsu�s and lack the actual Taijutsu (physical combat) skills.

    The World:
      This mod takes place in a world dominated by Shinobi (ninja�s). In this world there are allot of different factions and each faction wants to be the strongest one. Your place in this world is that of an Academy Student that is about to graduate after 8 years of training. That said, there are around 440 exterior areas that you can explore in. Each of those areas is 32x32. Of these areas the majority is a neutral area where the only real law basically is �Survival of the fittest�. There are also 10 countries in those 440 areas which count from 18 to 25 area�s per country. Then there is one area reserved for the admin, the so called �limbo�.

    The Countries:
      As said there are 10 countries, each of which being controlled by a faction and utilizes one out of five main elements.
      Land of Sand (Specials: Undead Summoners & Expert Trappers)
        The Land of Sand is located in the South Eastern part of the world. The Shinobi from this country use the Earth Style as their main element. Home to the Kohaku clan and the Watari Clan. Their capitol is located in the southern part of the country with the entrance facing to the north. They are allied with the Land of Leaves and Land of Grass, but are to the Land of Rain and Land of Waterfalls.
      Land of Rocks (Specials: Physical Size Increase & Short Sword Experts)
        The Land of Rocks is located in the North Western part of the world. The Shinobi from this country use the Earth Style as their main element. Home to the Akimichi clan and the Wagarashi clan. Their capitol is located in the northern part of the country with the entrance facing to the south. They are allied with the Land of Mist and Land of Sound, but are hostile to the Land of Clouds and Land of Snow.
      Land of Leaves (Specials: Divine Powers & Insect Users)
        The Land of Leaves is located in the North Eastern part of the world. The Shinobi from this country use the Fire Style as their main element. Home to the Aburame clan and the Sarutobi clan. Their capitol is located in the Central part of the country with the entrance facing to the south. They are allied with the Land of Sand and the Land of Rain, but are hostile to the Land of Snow and Land of Sound.
      Land of Mist (Specials: Superb Clones & Counterspelling)
        The Land of Mist is located in the South Western part of the world. The Shinobi from this country use the Fire Style as their main element. Home to the Kedoin clan and the Uchiha clan. Their capitol is located in the Central part of the country with the entrance facing to the North. They are allied with the Land of Rocks and the Land of Clouds, but are hostile to the Land of Waterfalls and Land of Grass.
      Land of Waterfalls (Specials: Moonbolt & Insect Users)
        The Land of Waterfalls is located in the North/North Western part of the world. The Shinobi from this country use the Water Style as their main element. Home to the Kamizuru clan and the Yotsuki clan. Their capitol is located in the Northern part of the country with the entrance facing to the South. They are allied with the Land of Clouds and the Land of Grass, but are hostile to the Land of Sand and Land of Mist.
      Land of Snow (Specials: Superb Healing & Katana Experts)
        The Land of Snow is located in the South/South eastern part of the world. The Shinobi from this country use the Water Style as their main element. Home to the Nara clan and the Wasabi clan. Their capitol is located in the Southern part of the country with the entrance facing to the North. They are allied with the Land of Rain and the Land of Sound, but are hostile to the Land of Rocks and Land of Leaves
      Land of Sounds (Specials: Hardened Bones & Shuriken Experts)
        The Land of Sounds is located in the Eastern part of the world. The Shinobi from this country use the Wind Style as their main element. Their capitol is located in the Eastern part of the country with the entrance facing to the West. Home to the Fuma clan and the Kaguya clan. They are allied with the Land of Snow and the Land of Rocks, but are hostile to the Land of Rain and Land of Leaves.
      Land of Grass (Specials: Magical & Animal Companions) (wolves only)
        The Land of Grass is located in the Western part of the world. The Shinobi from this country use the Wind Style as their main element. Home to the Inuzuka clan and the Senju clan. Their capitol is located in the Western part of the country with the entrance facing to the East. They are allied with the Land of Waterfalls and the Land of Sand, but are hostile to the Land of Mist and Land of Clouds.
      Land of Clouds (Specials: Superb Sight and Hearing & Genjutsu Immunity)
        The Land of Clouds is located in the South Eastern part of the world. The Shinobi from this country use the Lightning Style as their main element. Home to the Hyuga clan and the Yamanaka clan. Their capitol is located in the Central part of the country with the entrance facing to the North. They are allied with the Land of Mist and the Land of Waterfalls, but are hostile to the Land of Grass and Land of Rocks.
      Land of Rain (Specials: Long Sword Experts & Greatsword Experts)
        The Land of Rain is located in the North Western part of the world. The Shinobi from this country use the Lightning Style as their main element. Home to the Kurama clan and the Nagama clan. Their capitol is located in the Central part of the country with the entrance facing to the South. They are allied with the Land of Snow and the Land of Mist, but are hostile to the Land of Sound and Land of Sand.

    The Styles:
      There are six styles being used in this mod; Fire, Wind, Lightning, Earth, Water and Medical. Each style has its strong point, but, as with everything, it also has a weak point. Characters that select their first element receive a �damage immunity� to one element, and a �damage vulnerability� to another element. For example, a fire style user is strong against a wind style user, but weak against a water style user. This means that the fire style user gets a damage immunity +50% towards sonic damage, but a damage vulnerability +50% towards cold damage. Fighting as a fire shinobi against another fire shinobi would usually be fought in normal battles without any spells/jutsu�s. Of course it would still be possible but you would not really do much damage with it. So as a fire style user, the top 3 worst possible enemies would be 1: Water Style, 2: Fire Style, 3: Earth Style.

    The Villages:
      All the countries have their own capitol village, the name of these villages correspond with the name of the country. The Land of Grass for example has the �Hidden Grass Village�. All of the villages start with �Hidden� even though they are the capitol cities. All of the cities will have the same identical facilities but of course will have a different layout. There is not a single village the same. Each village has a headquarters, hospital, police station, jutsu shop, Armory, temple, food shop, bank, academy and of course an arena.
      Headquarters:
        At the headquarters you will find the village �elders� and the village leader, this leader is called the �Shadow�. The shadow represents the country/village and is named accordingly. The shadow for the Hidden Rock Village is called the �Rock Shadow�. This will be a NPC and will never be controlled by an admin, no matter what. The reason for this is because this is the NPC that you get your missions from.
      Hospital:
        In the event that you are beaten in combat by someone or something, you will be re-spawned (unless resurrected) at the hospital of the village that you are from. Should you be a rogue ninja you won�t be re-spawned at the hospital of your origin village but at the police station from the village the person who killed you is from. In other words, if you are a rogue cloud ninja and you get killed by a leaf ninja then you will be re-spawned at the police station of the Hidden Leaf Village even if you were in a different country. If you are hospitalized you will get a message stating that someone had found you unconscious and noticed the symbol of the village that you are from and brought you to that village. The only item you would have left on you is the standard armor/cloth and unless you have any money left at the bank you would have to earn some to get new armor/items.
      Police Station:
        If you are a criminal Shinobi and you get caught/killed you will end up at the police station of the ninja that killed you. As stated at the hospital, if you are killed by a leaf ninja as a criminal ninja you will be re-spawned at the police station of the hidden leaf village. You will be given a penalty of course for being a criminal, this penalty will be in the form of some jail time. The maximum jail time that can be received is 60 minutes, the minimum jail time is 10 minutes. Since you can only become a criminal ninja by killing one of your own village or from an allied village the severity of your jail time depends on what exactly you have done.
      Jutsu Shop:
        The Jutsu Shop is obviously the place where you can purchase your spells/jutsu�s. the available jutsu�s will depend on what the country� native element is. The countries with the fire element would be the only countries that are able to sell high level fire jutsu�s. countries with the earth element would be the only countries that are able to sell high level earth jutsu�s, and so on and so on. This does not mean that they do not have any jutsu�s of another element. Each jutsu shop has access to all the elemental jutsu�s up until level 4. If you are a water style ninja but your home village is the hidden leaf village, you would need to travel to a neutral/allied water element village in order to receive the level 5 to 9 water jutsu�s. You can select 2 elements with your character so you will have to travel to another country in order to learn the higher level jutsu�s.
      Armory:
        In the armory you will be able to sell found weapons and armor but more importantly you can also purchase new weapons and armor. All items sold in the armory will not be enchanted with super elite enchantments but will all be very basic. Fights will have to be won by skill and not by �who has the best items�. There are only a handful items that are slightly more powerful then the items sold at the armories but these are scattered throughout the world and are not being sold at armory so don�t bother to look for these items at the armory. The items that are being sold rely on the level you are, the higher the level, the better the armor. There are a total of 20 different items per item type, each one corresponding to a level.
      Temple:
        The temple is a place of peace and harmony, there are no �no pvp� area�s on the server with the exception of the academy interiors, so you can start a fight in the temple. But it is strongly advised to prevent any violence inside the temple. It will be a village regulation that the temple will remain serene, but it is not a server rule!!! So you are allowed to do so if you wanted to. The temple will be used for ceremonies, being marriage, graduation, trials or funerals. People cannot CK (character kill) each other, CK�s can only be performed if you request it for your own character!
      Food Shop:
        At the food shop you will be able to of course purchase food. There is a limit as to how much food you can take with you. You can carry a total of 5 food items and 3 drink bottles. You can also pouch for food but each item fills up a food slot, so if you have 5 food items with you already then you wont be able to carry anything else. If you use up a bottle with a drink you will receive an empty bottle that you can fill up at any water location. This would be �unpurified� water and needs to be boiled first. It does however take up one drink slot, so if you have 1 bottle of any drink, one empty bottle and one unpurified bottle of water, you still have 3 slots filled and in order to use the unpurified water, you would need to boil it first This can be achieved by using a campfire, you can also use this campfire to cook any food products that you are carrying with you as �raw� things don�t tend to be very healthy for you. You will not be able to use any food or drinks during combat.
      Bank:
        In order to use the bank you would first require a bank account. You can receive a bank account by purchasing one from the banker NPC located inside the bank. As soon as you receive a bank account you will only be able to deposit gold into that account. It is a bank account and not a safety deposit box after all. Each time you want to deposit any amount of gold you will be required to talk to the banker NPC and each time you donate money you will be required to pay 10% tax fee to the bank. The minimum amount of gold that you can deposit will be 10 gold pieces of which 1 would go to the bank. And for everybody who thinks that they have the genius idea of robbing the bank, don�t bother, the ninja world isn�t about robbing banks. If you want to rob anything, kill someone and ransack their corpses.
      Academy:
        This is the starting location for everybody that enters the mod for the first time. Upon entry you will be able to read everything you are required to know about the mod and in order to leave the academy you will have to undergo an exam. This exam exists of casting a clone jutsu �Mirror Image� and as soon as you do that you will be able to receive enough experience to leave the academy. You can only leave the academy when you are level 2 and once you left you can never get back inside as there is no need to do so. Everything that you can read in the academy is also located in your journal and can be accessed by you at any given moment in order to re-read anything you might have forgot. Note that the regulations of the server will also be written at the academy and in your journal and if you leave the academy you are assumed that you know the rules and abide by them. Any disregard for the rules will be punished harshly.
      Arena:
        If you have any dispute with someone, but you don�t want to be thrown into jail for it, you can challenge one another in the arena. If you die there you will not lose any items or gold, just your dignity. The challenge can be viewed by anyone that wants to but do be careful that you do not accidently kill someone that�s watching or you might be arrested for it. If the person entered the arena during the fight you could go free, but if that was not the case you might get a small jail time. If someone enters the arena during a fight that person can get jailed for quite some time. If a person that�s watching a fight decides to help either one of the fighters then that person is also arrested and jailed for quite some time. The arena will also be the staging area of official tournaments, however, this is not going to be located in any village but at a neutral area to everybody. Unofficial tournaments can be organized by anyone really. Just keep in mind that things don�t escalate into an all out war between several factions that might be enemies and keep an eye out for any party crashers.

    The Housing:
      Everybody in the entire world of Nindou can rent a house. Yes, rent, the reason why I won�t allow to purchase houses/properties is because when people stop playing on the server, then they would still have the key to that house. Now, it is of course easy to replicate a key but if the original owner does come back then he would still be entitled to that property since (s)he still bought it. If you would have rented then you would not be entitled to that property since the lease would have been terminated. The second reason for renting rather than purchasing is that it would be a lot cheaper to obtain a house. There will be around 50 houses per village, this means that an additional 500 area�s will be added to the mod just for the interior of the homes. It goes without saying that all 500 of them would use the same layout since I am not going to create 500 individual interiors. Each house will have its own �Mailbox� to which people can leave messages.

    The Mailbox:
      When you are offline I want to try to still make you involved with the rest of the mod even though you�re not there. To do this I�ll try to create a mailbox system. Whenever the door of your house is locked and you don�t have a key to open it you will get an option to either �leave the door alone� or to �leave a message�. When you do want to leave a message you can just type a message and sign it with a name or leave it anonymous (handy for extortions or abductions to write your demands in :P). when you are finished writing your message, then as soon as you pressed enter it will end up as an envelope inside the house. When a resident enters his home the first thing he will then step on is a bunch of letters (the pile of letters just indicate that there is mail, it does not indicate the quantity of the mail, so in one pile could be 1 or 100 letters and the pile would still be the same amount of letters).

    The Clans:
      Each capital village will house 2 clans, these clans are pre made and are led by NPC�s. this is to prevent a
      power struggle among players and to prevent people from bossing other people around. The current list of
      clans is: Aburame clan, Akimichi clan, Fuma clan, Hyuga clan, Inuzuka clan, Kaguya clan, Kamizuru clan,
      Kedoin clan, Kohaku clan, Kurama clan, Nara clan, Nagama clan, Sarutobi clan, Senju clan, Uchiha clan,
      Wagarashi clan, Wasabi clan, Watari clan, Yamanaka clan and the Yotsuki clan. Yes, these names are
      Japanese names but I honestly could not be bothered with thinking of English names, plus, the martial art
      �Ninpo� is originated in Japan. In the fallowing list:
      Aburame clan
        The Aburame clan is native to the Hidden Leaf Village. Their special ability is to manipulate insects and can therefore use several spells that use insects. The Aburame and Kamizuru are the only clans so far that has a visual effect given to their clan members. The visual effect is as if bugs are flying around them.
      Akimichi clan
        The Akimichi clan is native to the Hidden Rock Village. Their special ability is that they can increase in size and thus their strength and constitution. They deal more damage, have more health and take more damage as well. But being bigger doesn�t always mean that it�s better.
      Fuma clan
        The Fuma clan is native to the Hidden Sound Village. Their special ability is an increased effectiveness with the shuriken weapons. When the character is created they will receive �Weapon Specialization: Shuriken� and at level 10 they receive �Greater Weapon Specialization: Shuriken�. The weapon specialization feature is not available to normal players.
      Hyuga clan
        The Hyuga clan is native to the Hidden Cloud Village. Their special ability is that their sight and hearing is improved greatly. When the character is created their spot and listen checks are automatically increased to 50. When the player reaches level 10 they also receive the spell �True Seeing�. The true seeing spell is unavailable to players outside the Hyuga clan.
      Inuzuka clan (wolf)
        The Inuzuka clan is native to the Hidden Grass Village. Their special ability is that only their clan can summon a pet dog to help them in battle along with some special skills to help them in battle such as �magic fang� and �jagged tooth�. These clan members are the only ones that receive the �Animal Companion� skill. At level 10 this skill will turn into the �Epic Animal Companion�.
      Kaguya clan
        The Kaguya clan is native to the Hidden Sound Village. Their special ability is that they are as tough as a bone� really, they are. Straight from the first level they receive the �Bone Skin� feature which increases their AC. At level 10 they receive the feature �Tough as a Bone�. Which makes them immune to most Genjutsu�s.
      Kamizuru clan
        The Kamizuru clan is native to the Hidden Waterfall Village. Their special ability is to manipulate insects and can therefore use several spells that use insects. The Kamizuru and Aburame are the only clans so far that has a visual effect given to their clan members. The visual effect is as if bugs are flying around them.
      Kedoin clan
        The Kedoin clan is native to the Hidden Mist Village. All other Shinobi can learn how to create a clone from someone else using the �Glass Doppelganger� jutsu/spell. The Kedoin members however have taken this jutsu to the next level. Their clones are three times as strong as the clones that everybody else can create by using the �Shadow Simulacrum� jutsu/spell.
      Kohaku clan
        The Kohaku clan is native to the Hidden Sand Village. Their special ability is to �Create Undead� creatures to help them in their battles. When they reach level 15 they can �Create Greater Undead� creatures to help them. The type of undead creature depends on their level.
      Kurama clan
        The Kurama clan is native to the Hidden Rain Village. Their special ability is an increased effectiveness with the long swords. When the character is created they will receive �Weapon Specialization: Long Sword� and at level 10 they receive �Greater Weapon Specialization: Long Sword�. The weapon specialization feature is not available to normal players.
      Nara clan
        The Nara clan is native to the Hidden Snow Village. Their special ability is that they are very adept with the use of medicine and thus gain an increase in the �Heal� skill. This skill upon character creation is automatically set to 50. Unlike medical ninja, the members of the Nara clan can use the heal pack during combat. Thus is the only known clan that can heal during combat.
      Nagama Clan
        The Nagama clan is native to the Hidden Rain Village. Their special ability is an increased effectiveness with the greatswords. When the character is created they will receive �Weapon Specialization: Greatsword� and at level 10 they receive �Greater Weapon Specialization: Greatsword�. The weapon specialization feature is not available to normal players.
      Sarutobi clan
        The Sarutobi clan is native to the Hidden Leaf Village. They are a devout clan that believe in a �Higher Purpose�. This believe allows them to channel holy power into their weapon of choice granting them a +5 enchantment bonus on attack and damage rolls and an extra 2d6 divine damage against evil alignment opponents. They also receive a jutsu resistance of 16 points and if they connect with an opponent they have the ability to dispel any positive effects on that enemy.
      Senju clan
        The Senju clan is native to the Hidden Grass Village. Their special ability is that they can imbue their weapons with a magical attack damage. Unlike the Sarutobi clan with their divine damage, this magic damage applies to everybody it hits, good or evil. At level 10 this damage will be increased, granting their clan members the �Greater Magic Weapon� jutsu. This clan is the only clan with the ability to cast this jutsu. Although it is impossible for non Senju clan members to cast this spell on their weapons, the Senju can cast their special ability on other people effecting their main hand weapon.
      Uchiha clan
        The Uchiha clan is native to the Hidden Mist Village. The members of this clan are very adept in reading the movements of their opponents. This allows them to instantly know what jutsu�s they might use and will be able to counter these jutsu�s preventing their opponent from using them. They gain a +50 bonus to their �Spellcraft� and their �Tumble� skills.
      Wagarashi clan
        The Wagarashi clan is native to the Hidden Rock Village. Their special ability is an increased effectiveness with the Short swords. When the character is created they will receive �Weapon Specialization: Short Sword� and at level 10 they receive �Greater Weapon Specialization: Short Sword�. The weapon specialization feature is not available to normal players.
      Wasabi clan
        The Wasabi clan is native to the Hidden Snow Village. Their special ability is an increased effectiveness with the Katana. When the character is created they will receive �Weapon Specialization: Katana� and at level 10 they receive �Greater Weapon Specialization: Katana�. The weapon specialization feature is not available to normal players.
      Watari Clan
        The Watari Clan is native to the Hidden Sand Village. They are famed for their ability to trap people. With this ability they are able to not only place intricate traps but they can also disarm traps and collect them so that they can use it themselves. The members of this clan receive a +50 bonus to their Trap skills and a +20 bonus to their Spot skills.
      Yamanaka clan
        The Yamanaka clan is native to the Hidden Cloud Village. Members of this clan are very adept in the use of genjutsu, to such an extent that they are immune to pretty much any genjutsu cast on them. There are only a few skills that would prevent them from moving. However, at level 10 they receive the �Freedom of Movement� skill and at that point it would be very hard to snare them into anything.
      Yotsuki clan
        The Yotsuki clan is native to the Hidden Waterfall Village. They believe that the moon is the ultimate source of power as it shifts the tides of the entire world. Being from a water style country/village they seem to pray twice a day to the moon, at high tide, and at low tide. This believe enables them to use a skill called the �Moonbolt�. This skill zaps away the strength of their enemies and subsequently makes them more prone to knockdown as well as making them do less damage in combat.

    The Groups:
      As mentioned before there are also criminal Shinobi, more of which will be mentioned at �Ranks�. These Shinobi are allowed to create bands or groups. One such a group may exist out of a maximum of 5 players. It is possible to be allowed to have more player slots within your group, however, you would need a really, really, REALLY good reason for this to be allowed. Stating the obvious by saying �Because I need it for my group.� Is NOT a good reason. Groups will have a custom mission, this mission will always be ranked as an �S-Rank Mission�. More about the mission ranks will be mentioned at �Missions�. Currently there are two groups active within the mod. The �Akatsuki�, and the smaller �Seven Swordsmen�.
      Akatsuki:
        The Akatsuki has a total of 10(!) members. The members of this group, as with any group, can be from any country. The special mission that these guy�s have is that they seek power. In order to do this they need so called �Demon Beasts�. These beasts however use a human host called a �Demon Host� and they are very strong themselves due to the power that the demon gives them. More about the demon hosts will be mentioned at the �Demon Hosts�. Once they have found a demon host they need to kill it in order to capture the demon essence. This demon essence will give anyone who owns it increased power. If one would own all 10 demon essences they would be a lot stronger then the normal ninja�s. the Akatsuki either travel alone or travel in pairs but never more then two akatsuki members will be traveling together.
      Seven Swordsmen:
        The Seven Swordsmen has a total of� you guessed it, 7 members. This group is also searching for power but they go about it in a completely different way. They are searching for special swords. As the normal swords have no special powers and do not increase at all (unlike the armor that players can purchase) these swords would be very special. There are 10 swords in total, more of which will be mentioned at the �Weapons and Armors�. Each sword not only gives additional power to the user when it�s in their inventory, but they add even more power if they are equipped. If someone would own all 10 swords then that person would be a lot stronger then the normal ninja�s. The seven swordsmen never travel together and even though they are in the same group, they are all bitter rivals! They all want the power for their own and unlike the Akatsuki, they don�t want to share it with anyone, not even their own group members. So fights between group members to gain a sword is absolutely not unheard of.

    The Demon Hosts
      The Demon Hosts are always NPC�s, their personality is always friendly and can be very hard to detect just who a demon host would be as it could be a normal citizen of a village or a wandering drifter who just appears occasionally. Needless to say finding a Demon Host is a unique feat on its own. Upon being attacked they will of course become hostile to the attacker but they will always retain their human form. Thus you will never see some huge goat or �man-bear-pig� running around. There are 10 of these demon hosts in total and each one is located at one of the 10 countries. There will only be one demon host at a time and only one demon host per country. So if you killed a demon host in the Land of the Leaves then you won�t need to look for a second demon host in the Land of the Leaves. This means that the first one is the hardest one to find because it can be in any of the 10 countries, but it would be relatively easy to kill. But that also means that if you found 9 of them already, you would know (if you kept track of it) in what country the last demon host would be. Even though it would be relatively easy to find, it would also be the hardest one to beat. In the next graph I will try to give you a clearer view as to the powers of these demon hosts.
      1st Demon Host (Fire & Lightning Style)
        At level 21 and with two elements with all of its jutsu�s, this one would be the easiest demon host of them all, but also the hardest one to find.
      2nd Demon Host (Wind & Earth Style)
        This demon host is at level 22 and like the 1st it has two elements with all of its jutsu�s. this one would already be harder than the 1st due to its level increase.
      3rd Demon Host (Lightning & Water Style)
        The 3rd host is a level 23 NPC with yet again two elements at its disposal with all its benefits. And due to its level increase should be a little harder than the 2nd.
      4th Demon Host (Fire & Earth Style)
        The 4th demon host would be harder to defeat. Because of the 24th level it has additional features added and with the two elements it might be very difficult
      5th Demon Host (Wind & Water Style)
        At level 25 this 5th host is the last demon host with only two elements, due to its level it has additional attribute points which makes him tougher than the previous host.
      6th Demon Host (Fire, Wind & Water Style)
        The 6th demon host is the only demon host with 3(!) elements available with all of its benefits. This alone makes it harder to kill and with level 26 it will only be harder
      7th Demon Host (Fire, Wind, Earth & Water Style)
        At level 27 and with 4 elements to its disposal the 7th demon host is the first host with no weaknesses to a particular element but can exploit the weakness of the players.
      8th Demon Host (Fire, Wind, Lightning, Earth & Water Style)
        This demon host is the first one to utilize all five elements, it has no weaknesses and can exploit the weakness of any enemy. At level 28 this is one tough cookie!
      9th Demon Host (Fire, Wind, Lightning, Earth & Water Style)
        The 9th demon host has the same abilities as the 8th host, however, unlike the other level increases, at level 29 this host is twice as strong as the 8th demon host.
      10th Demon Host (Fire, Wind, Lightning, Earth & Water Style)
        The 10th host is the last host and even though it�s relatively the easiest one to find, it�s the hardest one to crack. At level 30 its 10 levels higher than any player could be and
        could be seen as the big brother of the 9th demon host, but the only real difference is
        That it is twice as strong as the 9th demon host rather than the 8th demon host.

    The Ranks:
      There are several ranks utilized in Nindou, all ranks will be listed below but not all of them will be available to the player.
      Academy Student (Level 1)
        When you enter the mod for the first time you will be spawned at the village academy. In here you can
        read everything you need to know about the mod including the regulations of the mod. You will have
        access to �E-Rank� missions which can be gained from the Academy Examiner near the exit of the
        academy. You must take the mission in order to graduate/leave the academy.
      Low Class Ninja (Level 2-4)
        When you leave the academy you will gain enough XP from the E-Rank mission to turn level 2 and
        thus become a �Low Class Ninja�. With this new rank you are able to receive �D-Rank� missions
      Medium Class Student (Level 5-9)
        As soon as you turn level 5 you will be ranked as a �Medium Class Ninja� and you would be able to
        select your first style. You will also be able to receive the �C-Rank� missions.
      High Class Ninja (Level 10-14)
        Once you become level 10 you will gain the rank of �High Class Ninja� and select an additional style
        That you want to use. You will gain access to the more interesting �B-Rank� missions.
      Elite Class Ninja (Level 15-20)
        At level 15 you will turn into an �Elite Class Ninja�, this is the level that most players will stay on.
        They get access to the �A-Class� missions and in addition they could receive �S-Class� missions as well
      ANBU Black Ops (Level 20)
        The �ANBU Black Ops� can only be obtained if you are level 20. This however is on invitation only!
        The reason for this is because this rank is reserved for the Admins of the mod.
      Village Shadow (NPC)
        The village shadow is a representation of the village itself and is named after it. The �Hidden Leaf
        Village� for example would have the �Leaf Shadow� as its village leader. This is the only place where
        you can get your missions from with the exception of the academy examiner.
      Rogue Ninja (Level 1-20)
        Anybody can become a �Rogue Ninja�. They are the criminals of the mod and can be hunted down by
        the Elite Class Ninja�s if ordered to do so. You can become a Rogue Ninja by killing one of your allies
        in battle. This can be either a NPC or a PC, the only thing that matters is that it has to be an ally.
        Rogue Ninja�s can also form groups and create their own missions. These missions, if approved, will
        always be an �S-Rank� mission.

    The Missions:
      There are a lot of different types of missions, the difficulty of the missions can be categorized into 6 groups. These rankings are �A�, �B�, �C�, �D�, �E�, and �S� with S being the hardest and E the easiest. You can never receive a mission that is above your level, but you are able to receive a mission that is beneath your level. This means that an Elite Class Ninja can still receive a D-Rank mission for example. All of these missions can be gained by talking to the Village Shadow (with the exception of the E-Rank mission).
      E-Rank:
        There is only one E-Rank mission in the entire mod and there is only one person that can give this mission to you. The examiner of the Academy is also the only person other than the Village Shadow that can give a mission. The mission is a requirement in order to graduate and after your graduation you will never be able to do this mission again. Upon completion you will receive enough experience to turn to level two. This is where you would turn into a Low Class Ninja and access the next tier of missions.
      D-Rank:
        The D-Rank missions are missions that are ridiculously easy to perform and thankfully you won�t have to do these missions for a long time. These missions do have a purpose however. They are all performed inside the village that you spawned in. They are all to let you get to know the village layout. These missions are usually collect or delivery missions. Once you turn level 5 you will be able to access the C-Rank missions which should be more interesting.
      C-Rank:
        Once you are level 5 you will be able to get C-Rank missions, all of these missions are so called �National Missions�. They are all outside of the village but still inside the country. These missions can vary from inspecting a certain event/person that resides inside the country. The purpose for these missions is to familiarize yourself with your country, try to discover secret routes and the fastest ways to get from A to B.
      B-Rank:
        When you reach level 10 you will get more interesting missions. All of the B-Ranked missions are International missions. These missions can vary from delivering messages to an allied country� Village Shadow to assassinating Ninja�s from other non-allied countries. All of these assassination targets will be NPC�s but don�t think that all of them will be push-overs just because they are NPC�s. Some might be much stronger then you would think.
      A-Rank:
        A-Ranked missions are available to you once you reach level 15, These missions are Global Missions, this means that the mission can be located anywhere in the world. The missions are mainly assassination missions but can also be espionage missions and the like. Unlike the B-Rank assassinations, the A-Rank assassinations will only exist out of actual players. These do not have to be rogue ninja�s, they can be neutral ninja�s or of course enemy ninja�s. They will never be allied ninja�s for obvious reasons.
      S-Rank:
        There are two ways to get an S-Ranked mission, the legal way, and the illegal way. The legal way is when you turn level 20, you will receive a so called �Bingo Book� and anyone that is inside that bingo book is subject to be killed. All of the players listed in the bingo book are of the Elite Class rank and the bounty on their heads is quite substantial. The illegal way is to turn into a rogue ninja and create your own mission. These �self created missions� must be requested at the forum of the mod and must have a good depth regarding to RP. If you want to destroy your home village for example you would need a good reason for doing so. By saying �Because I want to kill everyone in it� is not a good reason of course.

    The Bingo Book & Bounty Hunters:
      The fallowing two items are unofficial missions. They provide the player with information about shinobi with a price on their head
      Bingo Book:
        When you turn level 20, be sure to talk to the village shadow. You will be given a �Bingo Book�. In this book is the information of all the Elite Class Rogue[/b] Ninja�s. Their name, age, sex, height, style(s) (if known), home country/village, bounty on their head and of course, the last known location the person has been sighted. If you search the world for these Elite Rogue Ninja�s and if you manage to kill them you could turn out to become quite wealthy. The trick is to find them. The skill is to kill them.
      Bounty Hunters:
        Elite Class Rogue Ninja�s (lvl 15+) can visit a Bounty Hut which are located throughout the entire world at several locations. You can only access them if you know where to look and they might be located right underneath your noses and are only accessible by rogue ninja�s. The rogue ninja�s do not have a bingo book but they don�t need it either because they are most likely in it themselves and suicide is such a waste. They instead talk to the �Bounty Banker� and they can purchase a contract. Each contract will always be worth more then what it cost if you complete the contract. Otherwise it wouldn�t be worth going through the trouble of completing it. This is the criminal counterpart of the �Bingo Book� but you can only carry one contract at the time. The contract would yield the same information as the bingo book would give but instead of the Rogue Ninja�s, the targets are Elite Ninja�s (non criminal). Again, the trick is to find them. The skill is to kill them.

    The Weapons and Armors
      With the level cap at level 20 there are 20 different types of armor available to the players, there is one for each level that the player can achieve. With each level increase comes an additional armor bonus. The armors will be colored in the same color of your native country. You can only purchase your country� armor at your country shop. Throughout the entire world there are several places where you can purchase different armor looks but they will always have the same stats so it�s purely visual based. Some rogue groups can request custom armor looks but again, they will always have the same stats so it would just be visual based as far as requests go.
      Not every weapon in NWN2 will be available in Nindou. Currently the only weapons that will be added are: Gauntlets, Shuriken, Throwing Knives, Daggers, Kama�s, Short Swords, Long Swords, Greatswords, Bastard Swords and Katana�s. All of these swords will be kept at their standard value and will not be improved by enchantments of any kind with the exception of 10 unique swords. These unique swords can have a different color but most of them would look completely different and unlike the normal swords, these swords will have a visual effect added to them.

    The Summons:
      In this mod there are, of course, creatures roaming around. It is possible to talk to a select few of these creatures. As soon as you sign a contract, it�s a contract for life and you won�t be able to talk to any other creatures every again apart from your own creature. Once you sign a contract with the creature of your liking you will gain a special �summoning jutsu� skill. Summon Familiar will be added to your repertoire of jutsu�s. As of yet there is no fixed list of how many creatures can sign a contract or what these creatures would actually be. Each creature will add additional bonus to your skill points but only when it�s summoned. Unsummoned creatures will not give these bonuses for obvious reasons.

    Traveling:
      The entire mod will be quite large. With a total of 432 exterior areas, each of which in the size of 32x32. That said it might be quite time consuming to travel from one side of the world to the other. In order to enhance travel on the mod you will be able to move like the �King of Shadows� and sort of teleport to a location that you click on to travel to. This does not need to be an object, targeting the ground works just as well. When you click you will move to that location quite fast� just like the King of Shadows and leave a black trail behind yourself. In order to prevent abuse of this skill during fights, you will not be able to (ab)use this skill when there are enemies around. This means of travel can greatly shorten the time it would take in order to get from point A to point B.

    The Mod & Inspiration:
      After all this I am sure that the fans of the series know exactly what it�s about, for everybody that does not know what this mod is based on, it�s based on an Anime Series called �Naruto� & �Naruto Shippuden�. There are quite a few elements of the series implemented into this mod like the elements, animal summons, clan and village names. But I would like to remind everybody that this mod is based on and not exactly like the series. The storyline depicted in the series is completely different than that of this mod. As said before, this mod is called �Nindou, Your Ninja Way�. So not the way of the series, your way. I hope that there are more than two or three people that would like a persistent world like this and as far as I�ve seen there currently is none quite like it. If I�m wrong about that please do let me know hehe.

    The Leveling Progress:
      In this next scheme you are able to see in what manner players would level up and when they get what. Each level also yields skill points and since that is being added with each level it�s not necessary to implement it in this scheme. Even though you are able to select a style while you are leveling, you won�t be able to select any spells/jutsu�s from that style during your leveling. You can learn these style spells/jutsu�s from scrolls. These scrolls will be available at the �Jutsu Trainer� for a very hefty price but then again, they are special jutsu�s and can be life savers. This also means that if you are poor you would probably never be able to learn new spells/jutsu�s. Each jutsu will have a certain requirement in order to learn them. Strangely enough, some elemental jutsu�s will be displayed as �cantrips� even your level is far higher than a cantrip level as soon as you can learn elemental jutsu�s. This however is just to display where the spell will be located at when you�ve learned it. NOTE: from level 21 to 30 is going to be added in the future, the level cap as of yet is on level 20.
        Level 1: Spell
        Level 2: Feature
        Level 3: Spell
        Level 4: Ability Point
          Feature
        Level 5: Domain/Style
          Spell
        Level 6: Feature
        Level 7: Spell
        Level 8: Ability Point
          Feature
        Level 9: Spell
        Level 10: Domain Style
          Feature
        Level 11: Spell
        Level 12: Ability Point
          Feature
        Level 13: Spell
        Level 14: Feature
        Level 15: Spell
        Level 16: Ability Point
          Feature
        Level 17: Spell
        Level 18: Feature
        Level 19: Spell
        Level 20: Ability Point
          Feature
        Level 21: Domain Style
          Spell
        Level 22: Feature
        Level 23: Spell
        Level 24: Ability Point
          Feature
        Level 25: Spell
        Level 26: Feature
        Level 27: Spell
        Level 28: Ability Point
          Feature
        Level 29: Spell
        Level 30: Feature

    The Henchmen:
      Sometimes during your travels there just aren�t that many people around to form a party with. Whenever this happens you can talk to the Village Shadow if you can receive additional Henchmen. You have a total party limit of 4 players (including yourself). This means you can add an additional 3 henchmen to your group and have them fight for your cause. There are 6 type of henchmen that you can take with you, one for each style. Fire, Wind, Lightning, Earth, Water and Medical Style shinobi. Whenever you�re at the Shadow�s HQ you can always fire a ninja and hire a new one. Do remember that the more henchmen you take with you, the more money you lose on your missions. The mission yields a fixed amount of money regardless of how many people work on it. If a mission would give 100 gold, and you performed the mission with a 4 man party, then each ninja would get 25 gold. Firing your party before you accept the reward will not be possible. You can only fire a party member if you do not have any mission active at the time. Player party members also cannot leave the party if there is still a mission active. Logging out would result in you not receiving the reward. Rogue Ninja do not have access to henchmen.

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SCREENS

Akatsuki Rogue Ninja Group.


This is the general map idea, when i'm done with all the area's i will implement them in this to make a graphical detailed map that could help players get around.
This is also for me to get a general veel as to where what countries will be placed.


This is a bigger version of the 'General Map'.
In here you can easaly see that the map is devided into clusters of 9 main blocks (3x3).


The blocks in the 'Detailed Map' are clusters of 9 (3x3).
This is such a 3x3 cluster in detail.
This is for me to know where entries and exits will be placed aswell as forest, hidden paths and such.


This is the first block of the 3x3 cluster including a screenshot of the water that i tried to implement into the game.
Which worked out quite nicely, if you open this file in paint or photoshop or such you can see that the water in the screenshot fits the water in the excel sheet quite nicely.


This is what updates would look like on the website that i'm building.
This picture is about the background, so try to look through the thicker text and try to view the background.


When you register at the website you can enter your player profile information.
Depending on what information you would give it would automatically be placed in a automatical generated signature.
This is what it would look like if you entered everything.


Jutsu's:
This list shows a complete list of all the jutsu's that the mod will be using. They are already devided into their respective categories.





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Comments (19):

Posted by FreemanS8 at 2010-01-20 20:03:38    
I've updated the entire idea, if there are any questions please do ask :P
I'll add a screen with all the spells that are going to be used.

Posted by FreemanS8 at 2010-01-18 07:07:48    
This is what i got so far, i have no idea how it will turn up in this comment box but meh, we'll see.
-----------------------------------------------------
Welcome to �Nindou, Your Ninja Way�!

DISCLAIMER
Due to a lot of people (read: most of you) being prejudice, I will explain the inspiration for this mod at the end this entire message. Please do not base your opinion about this mod just because you dislike the show that it is based on. I want to address again that it is based on and not exactly like the show. There will be some elements in the mod that are straight from the show but the storyline is completely different and I am not going to try to recreate that story line. This mod is called �Nindou, Your Ninja Way�, so it is the story that you create for yourself.

The Hakpack:
The hakpack adds several things to NWN2 regarding the character creation as well as allot of other
custom content.
The Race:
The race is a requirement for the mod, if you enter with any other race you will not be able to graduate
and your whole gaming experience on that mod would end there. So this is a requirement in order to play
on the mod. The race is called �Shinobi� which is just another word for a �Ninja�.
The Sub race:
Once you have selected your Race you will be able to select the Sub race. The sub races in this mod
are indicated by the countries of which there are 10 of in total. Each country has its own element and
their names hint towards that element. They all start with �The Land of �� and then their hint. These
are: Sand, Leaves, Mist, Clouds, Waterfalls, Snow, Grass, Rocks, Sounds and Rain
The Class:
The class is called �Ninja� and this is yet again a requirement. All the items that are within this module
are restricted to the ninja class. This class has elements from several classes in it. The classes being
used are the: Monk, Wizard & Cleric.
Monk:
The monk is being used as the base class for the Ninja class. The reason for this is because the
fighting style of the monk in unarmed combat (as well as some armed combat animations) look far
more elegant then the clunky moves of a fighter for example.
Wizard:
The element that is being used from the wizard is the spell learning from scrolls. The spells in this
mod are called �Jutsu�s� and these can be written on scrolls for later generations or other Shinobi
of course. The ability to learn from scrolls is depending on two things however. First, you must have
the level required of course, but second and most importantly, if the jutsu that you are trying to learn is
an elemental or medical jutsu, you must have the required domain in order to learn the jutsu.
Cleric:
The domains that the cleric uses is the third element that the Ninja class uses, You will be able to
select a total of two domains with the level capped at level 20 and you will be able to learn a third
domain once the level cap is increased to level 30. The first domain will be available at level 5, the
second at level 10 and the third domain will be available at level 21. The domain you select will
determine which jutsu�s you can learn.
The Deity
The deities is not a requirement of course but if you do not select them you will be depriving yourself
from some special spells/features/skills. These skills are linked to each of the clans and every clan has a
different spell or feature or skill available to them. Each country has 2 main clans.
The Spells/Features
All the spells and features that are available to the Ninja are renamed and some thing will be
completely new. These are classified into three groups: Taijutsu, Ninjutsu and Genjutsu.
Taijutsu:
All the features that are being used by the Ninja are renamed and classified as �Taijutsu�. Features
often increase physical or mental combat prowess which is exactly what Taijutsu does as well.
Ninjutsu:
The offensive spells available are all slightly renamed and are classified as �Ninjutsu�.
Genjutsu:
Defensive spells, like the offensive spells are also slightly renamed and these are classified as
�Genjutsu�.
The Domains
The domains are not available at the character creation. They will only be available to the player twice,
the first time is at level 5, this is where you will start with either your first element or your career as a
medical ninja. At level 10 you will be able to select either a second element or get medical training.
There is an option to select a third element but this is only available at level 21. The level cap is currently
level 20 and might be increased at a later date.

Character Creation:
When you create you character you are required to select the Shinobi Race. You are free to choose from a Sub Race, these represent the countries. This is to determine where you will be (re)spawned. The class you are required to choose is the Ninja class. This is in order to give everybody the same options and to keep the gameplay of the mod in tact. The deity you select depends on the country you chose earlier, they represent the clans of the selected country and each clan comes with its own advantages. There is only one spell you can select at the character creation, this is a variant of the spell �mirror image� but rather then floating balls circling around you there will be actual copies of your character. These copies/clones are deprived from the �Flame Twin� spell� without the flames and a lot weaker. The reason for this single spell is because it is required in order to graduate from the academy.

The World:
This mod takes place in a world dominated by Shinobi (ninja�s). In this world there are allot of different factions and each faction wants to be the strongest one. Your place in this world is that of an Academy Student that is about to graduate after 8 years of training.
That said, there are around 440 exterior areas that you can explore in. Each of those areas is 32x32. Of these areas the majority is a neutral area where the only real law basically is �Survival of the fittest�. There are also 10 countries in those 440 areas which count from 18 to 25 area�s per country. Then there is one area reserved for the admin, the so called �limbo�.

The Countries:
As said there are 10 countries, each of which being controlled by a faction and utilizes one out of five main elements.
Land of Sand
The Land of Sand is located in the South Eastern part of the world. The Shinobi from this country
use the Earth Style as their main element. Home to the Kohaku clan and the Watari Clan. Their capitol
is located in the southern part of the country with the entrance facing to the north. They are allied with
the Land of Leaves and Land of Grass, but are to the Land of Rain and Land of Waterfalls.
Land of Rocks
The Land of Rocks is located in the North Western part of the world. The Shinobi from this country
use the Earth Style as their main element. Home to the Akimichi clan and the Wagarashi clan. Their
capitol is located in the northern part of the country with the entrance facing to the south. They are
allied with the Land of Mist and Land of Sound, but are hostile to the Land of Clouds and Land of
Snow.
Land of Leaves
The Land of Leaves is located in the North Eastern part of the world. The Shinobi from this country
use the Fire Style as their main element. Home to the Aburame clan and the Sarutobi clan. Their
capitol is located in the Central part of the country with the entrance facing to the south. They are
allied with the Land of Sand and the Land of Rain, but are hostile to the Land of Snow and Land of
Sound.
Land of Mist
The Land of Mist is located in the South Western part of the world. The Shinobi from this country
use the Fire Style as their main element. Home to the Kedõin clan and the Uchiha clan. Their capitol is
located in the Central part of the country with the entrance facing to the North. They are allied with the
Land of Rocks and the Land of Clouds, but are hostile to the Land of Waterfalls and Land of Grass.
Land of Waterfalls
The Land of Waterfalls is located in the North/North Western part of the world. The Shinobi from
this country use the Water Style as their main element. Home to the Kamizuru clan and the Yotsuki
clan. Their capitol is located in the Northern part of the country with the entrance facing to the South.
They are allied with the Land of Clouds and the Land of Grass, but are hostile to the Land of Sand and
Land of Mist.
Land of Snow
The Land of Snow is located in the South/South eastern part of the world. The Shinobi from this
country use the Water Style as their main element. Home to the Nara clan and the Wasabi clan. Their
capitol is located in the Southern part of the country with the entrance facing to the North. They are
allied with the Land of Rain and the Land of Sound, but are hostile to the Land of Rocks and Land of
Leaves
Land of Sounds
The Land of Sounds is located in the Eastern part of the world. The Shinobi from this country
use the Wind Style as their main element. Their capitol is located in the Eastern part of the country
with the entrance facing to the West. Home to the Fūma clan and the Kaguya clan. They are allied with
the Land of Snow and the Land of Rocks, but are hostile to the Land of Rain and Land of Leaves.
Land of Grass
The Land of Grass is located in the Western part of the world. The Shinobi from this country
use the Wind Style as their main element. Home to the Inuzuka clan and the Senju clan. Their capitol
is located in the Western part of the country with the entrance facing to the East. They are allied with
the Land of Waterfalls and the Land of Sand, but are hostile to the Land of Mist and Land of Clouds.
Land of Clouds
The Land of Clouds is located in the South Eastern part of the world. The Shinobi from this country
use the Lightning Style as their main element. Home to the Hyūga clan and the Yamanaka clan. Their
capitol is located in the Central part of the country with the entrance facing to the North. They are
allied with the Land of Mist and the Land of Waterfalls, but are hostile to the Land of Grass and Land
of Rocks.
Land of Rain
The Land of Rain is located in the North Western part of the world. The Shinobi from this country
use the Lightning Style as their main element. Home to the Kurama clan and the Nagama clan. Their
capitol is located in the Central part of the country with the entrance facing to the South. They are
allied with the Land of Snow and the Land of Mist, but are hostile to the Land of Sound and Land of
Sand.

The Styles:
There are six styles being used in this mod; Fire, Wind, Lightning, Earth, Water and Medical. Each style has its strong point, but, as with everything, it also has a weak point. Characters that select their first element receive a �damage immunity� to one element, and a �damage vulnerability� to another element. For example, a fire style user is strong against a wind style user, but weak against a water style user. This means that the fire style user gets a damage immunity +50% towards sonic damage, but a damage vulnerability +50% towards cold damage. In this next part I will try to show you the advantages and disadvantages of the styles.
The higher the number, the more damage you do against that style!!!
Styles Fire Style Wind Style Lightning Style Earth Style Water Style Medical Style
Fire Style 25% 150% 125% 75% 50% 100%
Wind Style 50% 25% 150% 125% 75% 100%
Lightning Style 75% 50% 25% 150% 125% 100%
Earth Style 125% 75% 50% 25% 150% 100%
Water Style 150% 125% 75% 50% 25% 100%
Medical Style 100% 100% 100% 100% 100% 100%

The Villages:
All the countries have their own capitol village, the name of these villages correspond with the name of the country. The Land of Grass for example has the �Hidden Grass Village�. All of the villages start with �Hidden� even though they are the capitol cities. All of the cities will have the same identical facilities but of course will have a different layout. There is not a single village the same. Each village has a headquarters, hospital, police station, jutsu shop, Armory, temple, food shop, bank, academy and of course an arena.
Headquarters:
At the headquarters you will find the village �elders� and the village leader, this leader is called the
�Shadow�. The shadow represents the country/village and is named accordingly. The shadow for the
Hidden Rock Village is called the �Rock Shadow�. This will be a NPC and will never be controlled by
an admin, no matter what. The reason for this is because this is the NPC that you get your missions from.
Hospital:
In the event that you are beaten in combat by someone or something, you will be re-spawned (unless
resurrected) at the hospital of the village that you are from. Should you be a rogue ninja you wont be re-
spawned at the hospital of your origin village but at the police station from the village the person who
killed you is from. In other words, if you are a rogue cloud ninja and you get killed by a leaf ninja then
you will be re-spawned at the police station of the Hidden Leaf Village even if you were in a different
country. If you are hospitalized you will get a message stating that someone had found you unconscious
and noticed the symbol of the village that you are from and brought you to that village. The only item
you would have left on you is the standard armor/cloth and unless you have any money left at the bank
you would have to earn some to get new armor/items.
Police Station:
If you are a criminal Shinobi and you get caught/killed you will end up at the police station of the ninja
that killed you. As stated at the hospital, if you are killed by a leaf ninja as a criminal ninja you will be
re-spawned at the police station of the hidden leaf village. You will be given a penalty of course for
being a criminal, this penalty will be in the form of some jail time. The maximum jail time that can be
received is 60 minutes, the minimum jail time is 10 minutes. Since you can only become a criminal ninja
by killing one of your own village or from an allied village the severity of your jail time depends on what
exactly you have done.
Jutsu Shop:
The Jutsu Shop is obviously the place where you can purchase your spells/jutsu�s. the available jutsu�s
will depend on what the country� native element is. The countries with the fire element would be the only
countries that are able to sell high level fire jutsu�s. countries with the earth element would be the only
countries that are able to sell high level earth jutsu�s, and so on and so on. This does not mean that they
do not have any jutsu�s of another element. Each jutsu shop has access to all the elemental jutsu�s up
until level 4. If you are a water style ninja but your home village is the hidden leaf village, you would
need to travel to a neutral/allied water element village in order to receive the level 5 to 9 water jutsu�s.
You can select 2 elements with your character so you will have to travel to another country in order to
learn the higher level jutsu�s.
Armory:
In the armory you will be able to sell found weapons and armor but more importantly you can also
purchase new weapons and armor. All items sold in the armory will not be enchanted with super elite
enchantments but will all be very basic. Fights will have to be won by skill and not by �who has the best
items�. There are only a handful items that are slightly more powerful then the items sold at the armories
but these are scattered throughout the world and are not being sold at armory so don�t bother to look for
these items at the armory. The items that are being sold rely on the level you are, the higher the level, the
better the armor. There are a total of 20 different items per item type, each one corresponding to a level.
Food Shop:
At the food shop you will be able to of course purchase food. There is a limit as to how much food you
can take with you. You can carry a total of 5 food items and 3 drink bottles. You can also pouch for food
but each item fills up a food slot, so if you have 5 food items with you already then you wont be able to
carry anything else. If you use up a bottle with a drink you will receive an empty bottle that you can fill
up at any water location. This would be �unpurified� water and needs to be boiled first. It does however
take up one drink slot, so if you have 1 bottle of any drink, one empty bottle and one unpurified bottle of
water, you still have 3 slots filled and in order to use the unpurified water, you would need to boil it first.
This can be achieved by using a campfire, you can also use this campfire to cook any food products that
you are carrying with you as �raw� things don�t tend to be very healthy for you. You will not be able to
use any food or drinks during combat.
Bank:
In order to use the bank you would first require a bank account. You can receive a bank account by
purchasing one from the banker NPC located inside the bank. As soon as you receive a bank account you
will only be able to deposit gold into that account. It is a bank account and not a safety deposit box after
all. Each time you want to deposit any amount of gold you will be required to talk to the banker NPC and
each time you donate money you will be required to pay 10% tax fee to the bank. The minimum amount
of gold that you can deposit will be 10 gold pieces of which 1 would go to the bank. And for everybody
who thinks that they have the genius idea of robbing the bank, don�t bother, the ninja world isn�t about
robbing banks. If you want to rob anything, kill someone and ransack their corpses.
Academy:
This is the starting location for everybody that enters the mod for the first time. Upon entry you will
be able to read everything you are required to know about the mod and in order to leave the academy you
will have to undergo an exam. This exam exists of casting a clone jutsu �Mirror Image� and as soon as
you do that you will be able to receive enough experience to leave the academy. You can only leave the
academy when you are level 2 and once you left you can never get back inside as there is no need to do
so. Everything that you can read in the academy is also located in your journal and can be accessed by
you at any given moment in order to re-read anything you might have forgot. Note that the regulations of
the server will also be written at the academy and in your journal and if you leave the academy you are
assumed that you know the rules and abide by them. Any disregard for the rules will be punished harshly.
Temple:
The temple is a place of peace and harmony, there are no �no pvp� area�s on the server with the
exception of the academy interiors, so you can start a fight in the temple. But it is strongly advised to
prevent any violence inside the temple. It will be a village regulation that the temple will remain serene,
but it is not a server rule!!! So you are allowed to do so if you wanted to. The temple will be used for
ceremonies, being marriage, graduation, trials or funerals. People cannot CK (character kill) each other,
CK�s can only be performed if someone requests it for their own character!
Arena:
If you have any dispute with someone, but you don�t want to be thrown into jail for it, you can
challenge one another in the arena. If you die there you will not lose any items or gold, just your dignity.
The challenge can be viewed by anyone that wants to but do be careful that you do not accidently kill
someone that�s watching or you might be arrested for it. If the person entered the arena during the fight
you could go free, but if that was not the case you might get a small jail time. If someone enters the arena
during a fight that person can get jailed for quite some time. If a person that�s watching a fight decides to
help either one of the fighters then that person is also arrested and jailed for quite some time. The arena
will also be the staging area of official tournaments, however, this is not going to be located in any
village but at a neutral area to everybody. Unofficial tournaments can be organized by anyone really. Just
keep in mind that things don�t escalate into an all out war between several factions that might be enemies
and keep an eye out for any party crashers.

The Clans:
Each capital village will house 2 clans, these clans are pre made and are led by NPC�s. this is to prevent a power struggle among players and to prevent people from bossing other people around. The current list of clans is: Aburame clan, Akimichi clan, Fūma clan, Hyūga clan, Inuzuka clan, Kaguya clan, Kamizuru clan, Kedōin clan, Kohaku clan, Kurama clan, Nara clan, Nagama clan, Sarutobi clan, Senju clan, Uchiha clan, Wagarashi clan, Wasabi clan, Watari clan, Yamanaka clan and the Yotsuki clan. Yes, these names are Japanese names but I honestly could not be bothered with thinking of English names, plus, the martial art �Ninpo� is originated in Japan. In the fallowing list:
Aburame clan
The Aburame clan is native to the Hidden Leaf Village. Their special ability is to manipulate insects
and can therefore use several spells that use insects. The Aburame and Kamizuru are the only clans so far
that has a visual effect given to their clan members. The visual effect is as if bugs are flying around
them.
Akimichi clan
The Akimichi clan is native to the Hidden Rock Village. Their special ability is that they can increase
in size and thus their strength and constitution. They deal more damage, have more health and take more
damage as well. But being bigger doesn�t always mean that it�s better.
Fūma clan
The Fūma clan is native to the Hidden Sound Village. Their special ability is an increased
effectiveness with the shuriken weapons. When the character is created they will receive �Weapon
Specialization: Shuriken� and at level 10 they receive �Greater Weapon Specialization: Shuriken�. The
weapon specialization feature is not available to normal players.
Hyūga clan
The Hyūga clan is native to the Hidden Cloud Village. Their special ability is that their sight and
hearing is improved greatly. When the character is created their spot and listen checks are automatically
increased to 50. When the player reaches level 10 they also receive the spell �True Seeing�. The true
seeing spell is unavailable to players outside the Hyūga clan.
Inuzuka clan
The Inuzuka clan is native to the Hidden Grass Village. Their special ability is that only their clan can
summon a pet dog to help them in battle along with some special skills to help them in battle such as
�magic fang� and �jagged tooth�. These clan members are the only ones that receive the �Summon
Familiar� skill.
Kaguya clan
The Kaguya clan is native to the Hidden Sound Village. Their special ability is that they are as tough
as a bone� really, they are. Straight from the first level they receive the �Bone Skin� feature which
increases their AC. At level 10 they receive the feature �Tough as a Bone�. Which makes them immune
to Genjutsu�s.
Kamizuru clan
The Kamizuru clan is native to the Hidden Waterfall Village. Their special ability is to manipulate
insects and can therefore use several spells that use insects. The Kamizuru and Aburame are the only
clans so far that has a visual effect given to their clan members. The visual effect is as if bugs are flying
around them.
Kedōin clan
The Kedõin clan is native to the Hidden Mist Village. All other Shinobi can learn how to create a clone
from someone else using the �Glass Doppelganger� jutsu/spell. The Kedõin members however have taken
this jutsu to the next level. Their clones are three times as strong as the clones that everybody else can
create by using the �Shadow Simulacrum� jutsu/spell.
Kohaku clan
The Kohaku clan is native to the Hidden Sand Village. Their special ability is to �Create Undead�
creatures to help them in their battles. When they reach level 15 they can �Create Greater Undead�
creatures to help them.
Kurama clan
The Kurama clan is native to the Hidden Rain Village. Their special ability is an increased
effectiveness with the long swords. When the character is created they will receive �Weapon
Specialization: Long Sword� and at level 10 they receive �Greater Weapon Specialization: Long Sword�.
The weapon specialization feature is not available to normal players.
Nara clan
The Nara clan is native to the Hidden Snow Village. Their special ability is that they are very adept
with the use of medicine and thus gain an increase in the �Heal� skill. This skill upon character creation is
automatically set to 50. Unlike medical ninja, the members of the Nara clan can use the heal pack during
combat. Thus is the only known clan that can heal during combat.
Nagama Clan
The Nagama clan is native to the Hidden Rain Village. Their special ability is an increased
effectiveness with the greatswords. When the character is created they will receive �Weapon
Specialization: Greatsword� and at level 10 they receive �Greater Weapon Specialization: Greatsword�.
The weapon specialization feature is not available to normal players.
Sarutobi clan
The Sarutobi clan is native to the Hidden Leaf Village. They are a devout clan that believe in a �Higher
Purpose�. This believe allows them to channel holy power into their weapon of choice granting them a +5
enchantment bonus on attack and damage rolls and an extra 2d6 divine damage against evil alignment
opponents. They also receive a jutsu resistance of 16 points and if they connect with an opponent they
have the ability to dispel any positive effects on that enemy.
Senju clan
The Senju clan is native to the Hidden Grass Village. Their special ability is that they can imbue their
weapons with a magical attack damage. Unlike the Sarutobi clan with their divine damage, this magic
damage applies to everybody it hits, good or evil. At level 10 this damage will be increased, granting
their clan members the �Greater Magic Weapon� jutsu. This clan is the only clan with the ability to cast
this jutsu.
Uchiha clan
The Uchiha clan is native to the Hidden Mist Village. The members of this clan are very adept in
reading the movements of their opponents. This allows them to instantly know what jutsu�s they might
use and will be able to counter these jutsu�s preventing their opponent from using them. They gain a +50
bonus to their �Spellcraft� and their �Tumble� skills.
Wagarashi clan
The Wagarashi clan is native to the Hidden Rock Village. Their special ability is an increased
effectiveness with the Short swords. When the character is created they will receive �Weapon
Specialization: Short Sword� and at level 10 they receive �Greater Weapon Specialization: Short Sword�.
The weapon specialization feature is not available to normal players.
Wasabi clan
The Wasabi clan is native to the Hidden Snow Village. Their special ability is an increased
effectiveness with the Katana. When the character is created they will receive �Weapon
Specialization: Katana� and at level 10 they receive �Greater Weapon Specialization: Katana�.
The weapon specialization feature is not available to normal players.
Watari Clan
The Watari Clan is native to the Hidden Sand Village. They are famed for their ability to trap people. With this ability they are able to not only place intricate traps but they can also disarm traps and collect them so that they can use it themselves. The members of this clan receive a +50 bonus to their Trap skills and a +20 bonus to their Spot skills.
Yamanaka clan
The Yamanaka clan is native to the Hidden Cloud Village. Members of this clan are very adept in the
use of genjutsu, to such an extent that they are immune to pretty much any genjutsu cast on them. There
are only a few skills that would prevent them from moving. However, at level 10 they receive the
�Freedom of Movement� skill and at that point it would be very hard to snare them into anything.
Yotsuki clan
The Yotsuki clan is native to the Hidden Waterfall Village. They believe that the moon is the ultimate source of power as it shifts the tides of the entire world. Being from a water style country/village they seem to pray twice a day to the moon, at high tide, and at low tide. This believe enables them to use a skill called the �Moonbolt�. This skill zaps away the strength of their enemies and subsequently makes them more prone to knockdown as well as making them do less damage in combat.

The Groups:
As mentioned before there are also criminal Shinobi, more of which will be mentioned at �Ranks�. These Shinobi are allowed to create bands or groups. One such a group may exist out of a maximum of 5 players. It is possible to be allowed to have more player slots within your group, however, you would need a really, really, REALLY good reason for this to be allowed. Stating the obvious by saying �Because I need it for my group.� Is NOT a good reason. Groups will have a custom mission, this mission will always be ranked as an �S-Rank Mission�. More about the mission ranks will be mentioned at �Missions�. Currently there are two groups active within the mod. The �Akatsuki�, and the smaller �Seven Swordsmen�.
Akatsuki:
The Akatsuki has a total of 10(!) members. The members of this group, as with any group, can be from
any country. The special mission that these guy�s have is that they seek power. In order to do this they
need so called �Demon Beasts�. These beasts however use a human host called a �Demon Host� and they
are very strong themselves due to the power that the demon gives them. More about the demon hosts will
be mentioned at the �Demon Hosts�. Once they have found a demon host they need to kill it in order to
capture the demon essence. This demon essence will give anyone who owns it increased power. If one
would own all 10 demon essences they would be a lot stronger then the normal ninja�s. the Akatsuki
either travel alone or travel in pairs but never more then two akatsuki members will be traveling together.
Seven Swordsmen:
The Seven Swordsmen has a total of� you guessed it, 7 members. This group is also searching for
power but they go about it in a completely different way. They are searching for special swords. As the
normal swords have no special powers and do not increase at all (unlike the armor that players can
purchase) these swords would be very special. There are 10 swords in total, more of which will be
mentioned at the �Weapons and Armors�. Each sword not only gives additional power to the user when
it�s in their inventory, but they add even more power if they are equipped. If someone would own all 10
swords then that person would be a lot stronger then the normal ninja�s. The seven swordsmen never
travel together and even though they are in the same group, they are all bitter rivals! They all want the
power for their own and unlike the Akatsuki, they don�t want to share it with anyone, not even their own
group members. So fights between group members to gain a sword is absolutely not unheard of.

The Demon Hosts
The Demon Hosts are always NPC�s, their personality is always friendly and can be very hard to detect just who a demon host would be as it could be a normal citizen of a village or a wandering drifter who just appears occasionally. Needless to say finding a Demon Host is a unique feat on its own. Upon being attacked they will of course become hostile to the attacker but they will always retain their human form. Thus you will never see some huge goat or �man-bear-pig� running around. There are 10 of these demon hosts in total and each one is located at one of the 10 countries. There will only be one demon host at a time and only one demon host per country. So if you killed a demon host in the Land of the Leaves then you won�t need to look for a second demon host in the Land of the Leaves. This means that the first one is the hardest one to find because it can be in any of the 10 countries, but it would be relatively easy to kill. But that also means that if you found 9 of them already, you would know (if you kept track of it) in what country the last demon host would be. Even though it would be relatively easy to find, it would also be the hardest one to beat. In the next graph I will try to give you a clearer view as to the powers of these demon hosts.
Fi = Fire Wi = Wind Li = Lightning Ea = Earth Wa = Water
Elements  Fi Wi Li Ea Wa Description
1st
Demon Host x x At level 21 and with two elements with all of its jutsu�s, this one would be the easiest demon host of them all, but also the hardest one to find.
2nd
Demon Host x x This demon host is at level 22 and like the 1st it has two elements with all of its jutsu�s. this one would already be harder then the 1st due to its level increase.
3rd
Demon Host x x The 3rd host is a level 23 NPC with yet again two elements at its disposal with all its benefits. And due to its level increase should be a little harder then the 2nd.
4th
Demon Host x x The 4th demon host would be harder to defeat. Because of the 24th level it has additional features added and with the two elements it might be very difficult.
5th
Demon Host x x At level 25 this 5th host is the last demon host with only two elements, due to its level it has additional attribute points which makes him tougher then the previous host.
6th
Demon Host x x x The 6th demon host is the only demon host with 3(!) elements available with all of its benefits. This alone makes it harder to kill and with level 26 it will only be harder.
7th
Demon Host x x x x At level 27 and with 4 elements to its disposal the 7th demon host is the first host with no weaknesses to a particular element but can exploit the weakness of the players.
8th
Demon Host x x x x x This demon host is the first one to utilize all five elements, it has no weaknesses and can exploit the weakness of any enemy. At level 28 this is one tough cookie!
9th
Demon Host x x x x x The 9th demon host has the same abilities as the 8th host, however, unlike the other level increases, at level 29 this host is twice as strong as the 8th demon host.
10th
Demon Host x x x x x The 10th host is the last host and even though it�s relatively the easiest one to find, it�s the hardest one to crack. At level 30 its 10 levels higher then any player could be and
could be seen as the big brother of the 9th demon host, but the only real difference is
That it is twice as strong as the 9th demon host rather then the 8th demon host.

The Weapons and Armors
With the level cap at level 20 there are 20 different types of armor available to the players, there is one for each level that the player can achieve. With each level increase comes an additional armor bonus. The armors will be colored in the same color of your native country. You can only purchase your country� armor at your country shop. Throughout the entire world there are several places where you can purchase different armor looks but they will always have the same stats so it�s purely visual based. Some rogue groups can request custom armor looks but again, they will always have the same stats so it would just be visual based as far as requests go.
Not every weapon in NWN2 will be available in Nindou. Currently the only weapons that will be added are: Gauntlets, Shuriken, Throwing Knives, Daggers, Kama�s, Short Swords, Long Swords, Greatswords, Bastard Swords and Katana�s. All of these swords will be kept at their standard value and will not be improved by enchantments of any kind with the exception of 10 unique swords. These unique swords can have a different color but most of them would look completely different and unlike the normal swords, these swords will have a visual effect added to them. The unique swords will be much stronger then their standard counterparts and each of them would have an enchantment that would work whether the item is equipped or just in the inventory. Equipped items would yield even more enchantments of course.

The Ranks:
There are several ranks utilized in Nindou, all ranks will be listed below but not all of them will be available to the player.
Rank Level Description
Academy Student 1 When you enter the mod for the first time you will be spawned at the village academy. In here you can
read everything you need to know about the mod including the regulations of the mod. You will have
access to �E-Rank� missions which can be gained from the Academy Examiner near the exit of the
academy. You must take the mission in order to graduate/leave the academy.
Low Ninja 2-4 When you leave the academy you will gain enough XP from the E-Rank mission to turn level 2 and
thus become a �Low Class Ninja�. With this new rank you are able to receive �D-Rank� missions
Medium Ninja 5-9 As soon as you turn level 5 you will be ranked as a �Medium Class Ninja� and you would be able to
select your first style. You will also be able to receive the �C-Rank� missions.
High Ninja 10-14 Once you become level 10 you will gain the rank of �High Class Ninja� and select an additional style
That you want to use. You will gain access to the more interesting �B-Rank� missions.
Elite Ninja 15-20 At level 15 you will turn into an �Elite Class Ninja�, this is the level that most players will stay on.
They get access to the �A-Class� missions and in addition they could receive �S-Class� missions as well
ANBU Black Ops 20 The �ANBU Black Ops� can only be obtained if you are level 20. This however is on invitation only!
The reason for this is because this rank is reserved for the Admins of the mod.
Village Shadow NPC The village shadow is a representation of the village itself and is named after it. The �Hidden Leaf
Village� for example would have the �Leaf Shadow� as its village leader. This is the only place where
you can get your missions from with the exception of the academy examiner.
Rogue Ninja 1-20 Anybody can become a �Rogue Ninja�. They are the criminals of the mod and can be hunted down by
the Elite Class Ninja�s if ordered to do so. You can become a Rogue Ninja by killing one of your allies
in battle. This can be either a NPC or a PC, the only thing that matters is that it has to be an ally.
Rogue Ninja�s can also form groups and create their own missions. These missions, if approved, will
always be an �S-Rank� mission.

The Missions:
There are a lot of different types of missions, the difficulty of the missions can be categorized into 6 groups. These rankings are �A�, �B�, �C�, �D�, �E�, and �S� with S being the hardest and E the easiest. You can never receive a mission that is above your level, but you are able to receive a mission that is beneath your level. This means that an Elite Class Ninja can still receive a D-Rank mission for example. All of these missions can be gained by talking to the Village Shadow (with the exception of the E-Rank mission).
E-Rank:
There is only one E-Rank mission in the entire mod and there is only one person that can give this
mission to you. The examiner of the Academy is also the only person other than the Village Shadow that
can give a mission. The mission is a requirement in order to graduate and after your graduation you will
never be able to do this mission again. Upon completion you will receive enough experience to turn to
level two. This is where you would turn into a Low Class Ninja and access the next tier of missions.
D-Rank:
The D-Rank missions are missions that are ridiculously easy to perform and thankfully you won�t have
to do these missions for a long time. These missions do have a purpose however. They are all performed
inside the village that you spawned in. They are all to let you get to know the village layout. These
missions are usually collect or delivery missions. Once you turn level 5 you will be able to access the C-
Rank missions which should be more interesting.
C-Rank:
Once you are level 5 you will be able to get C-Rank missions, all of these missions are so called
�National Missions�. They are all outside of the village but still inside the country. These missions can
vary from inspecting a certain event/person that resides inside the country. The purpose for these missions
is to familiarize yourself with your country, try to discover secret routes and the fastest ways to get from
A to B.
B-Rank:
When you reach level 10 you will get more interesting missions. All of the B-Ranked missions are
International missions. These missions can vary from delivering messages to an allied country� Village
Shadow to assassinating Ninja�s from other non-allied countries. All of these assassination targets will be
NPC�s but don�t think that all of them will be push-overs just because they are NPC�s. Some might be
much stronger then you would think.
A-Rank:
A-Ranked missions are available to you once you reach level 15, These missions are Global Missions,
this means that the mission can be located anywhere in the world. The missions are mainly assassination
missions but can also be espionage missions and the like. Unlike the B-Rank assassinations, the A-Rank
assassinations will only exist out of actual players. These do not have to be rogue ninja�s, they can be
neutral ninja�s or of course enemy ninja�s. They will never be allied ninja�s for obvious reasons.
S-Rank:
There are two ways to get an S-Ranked mission, the legal way, and the illegal way. The legal way is
when you turn level 20, you will receive a so called �Bingo Book� and anyone that is inside that bingo
book is subject to be killed. All of the players listed in the bingo book are of the Elite Class rank and the
bounty on their heads is quite substantial. The illegal way is to turn into a rogue ninja and create your
own mission. These �self created missions� must be requested at the forum of the mod and must have a
good depth regarding to RP. If you want to destroy your home village for example you would need a
good reason for doing so. By saying �Because I want to kill everyone in it� is not a good reason of
course.

The Bingo Book & Bounty Hunters:
Bingo Book:
When you turn level 20, be sure to talk to the village shadow. You will be given a �Bingo Book�. In this
book is the information of all the Elite Class Rogue Ninja�s. Their name, age, sex, height, style(s) (if
known), home country/village, bounty on their head and of course, the last known location the person has
been sighted. If you search the world for these Elite Rogue Ninja�s and if you manage to kill them you
could turn out to become quite wealthy. The trick is to find them. The skill is to kill them.
Bounty Hunters:
Elite Class Rogue Ninja�s (lvl 15+) can visit a Bounty Hut which are located throughout the entire
world at several locations. You can only access them if you know where to look and they might be
located right underneath your noses and are only accessible by rogue ninja�s. The rogue ninja�s do not
have a bingo book but they don�t need it either because they are most likely in it themselves and suicide is
such a waste. They instead talk to the �Bounty Banker� and they can purchase a contract. Each contract
will always be worth more then what it cost if you complete the contract. Otherwise it wouldn�t be worth
going through the trouble of completing it. This is the criminal counterpart of the �Bingo Book� but you
can only carry one contract at the time. The contract would yield the same information as the bingo book
would give but instead of the Rogue Ninja�s, the targets are Elite Ninja�s (non criminal). Again, the trick
is to find them. The skill is to kill them.

Posted by FreemanS8 at 2010-01-18 05:52:35    
I'm currently working on writing everything i plan to do down to the last detail to give people the best possible idea to the mod. Currently the count lies on 9 pages of information and i think i'm about 70% done.
I think i'll end up with about 13 to 15 pages of information.

Posted by Morbidgorilla at 2010-01-14 04:19:34    
Very cool!
I hope iontrest gets sparked.

Posted by FreemanS8 at 2010-01-13 22:50:28    
Hey Morbid,

I havent posted it there yet, been too busy with work (man's gotta eat too hehe)

Talking about food, you must also eat and drink in the mod, i encountered a script that allows you to cook and boil and stuff like that.
There will also be a banking system to store your money because if you die the person will loot your corpse and if you cant put it anywhere you would just keep ending up losing all your money each time you die.
You do have to find a way to purchase new equipment and stuff like that ofcourse.
I'm also thinking of adding a housing option that you can purchase.
With each house will also come a mailbox/message board (not sure yet which) that would enable people to send you a message in the game, even if your not online, you could get the message as soon as you come online.
I'm thinking of clipping something into the house that people can click on and then write a message which would be dropped inside the house.
But this is subject to change so it can be any other way.
I'm also adding a Mercenary option for rogue ninja's.
Currently the "law abiding" ninja's receive a 'bingo book' as soon as they are level 20 to hunt for rogue (criminal) ninja's.
But the Mercenary option is the criminal (rogue) variant of that same concept.
Like all the rogie ninja's, all normal ninja's will have a price on their head.
Unlike the normal ninja's, the only way for the rogue ninja's to collect is to accept a mission from a 'Bounty Officer'.
These missions will all be ranked S-Class since they are all assassination missions and will only target the level 15+ normal ninja's.
Once completed the rogue ninja would return to the Bounty Officer that he received the quest from and will be awarded XP + the bounty money.

So far rogue ninja's have no banking option, the only way to get access to their normal bank is to become a normal ninja again.
This means either dieing (resulting in the loss of all the money that rogue ninja would have) or being arrested (this would also result in the loss of everything you own due to it being conviscated.

Next week should be a less stressfull week for me so i'll be sure to post it on the bioware forum by then and to redirect it to this page and vica versa ofcourse.

Posted by Morbidgorilla at 2010-01-11 17:20:52    
hey where did you post in the bioware forum?
I looked but i could not find a thread

Posted by FreemanS8 at 2010-01-02 06:35:34    
I will put my cancellation on hold untill i get some feedback from the people on the bioware forum.
If there is more interest for this idea on that forum i might still go on with it.
But personally i would fancy at least 9 ot 10 people.

Posted by steelfiredragon at 2009-12-31 18:35:58    
interesting....
I'd play it.

even more so if I could kill whats his name in it.
burn the leaf

Posted by FreemanS8 at 2009-12-29 04:44:37    
I dont think i will continue with this module since there is simply not enough interest to make it worth while.
It is simply too big and would take me too much time to only make it for just 2 people.
Perhaps when another game is released that has the potential and easy going toolset as the aurora toolset that i might pick up this idea and create it for that game (if the community is healthy enough).

To me it looks like the NwN2 community is not even a fraction of what the NwN1 community was and its simply not worth the time it would take.

Posted by FreemanS8 at 2009-12-23 19:21:21    
Its kind of demotivating to only see one person showing any interest really.

You'd think that one would get some more replies with either positive or negative feedback.
After all, its one of the reasons why i posted it here, to see what kind of community is left of NwN2.
=====
Anyway, a few new things.

I'm currently working on a website/forum for this mod.
I'll post a link when i upload the mod and stuff to this vault.
I'm working on a script that automatically generates a signature for you.
This is ofcourse optional.

At your profile you can enter several characteristics about your character.
It will show some basic information about your character.

What country/village your from.
What level/rank you are.
What element(s) you use.
How many missions you've completed and what type of missions.
But it would also give an indication as to what kind of ninja you are regarding your ability points.

If you have allot of strength you would do allot of damage when you hit someone.
If you have allot of dexterity you hit often but not so hard.
If you see someone with allot of charisma you could figure that they specialize in their jutsu's.
If you see someone with allot of intelligence it probably has allot of skillpoints (which would actually be handy in this mod).

stuff like that, i'll upload a screenshot as to what the signature would look like.

Posted by Morbidgorilla at 2009-12-22 07:42:53    
they look expansive!!!

anyone else show inerest?

Posted by FreemanS8 at 2009-12-15 05:54:09    
Argg, i added them to the files, but they still work regardless.
I sadly dont have the time right now to move them into the pictures list due to my work so it will have to be done later.

Posted by FreemanS8 at 2009-12-14 08:31:39    
I'm going to work on some blueprints for the 10 villages now.
This will give me some guidelines as to where i want to go with each of the 10 villages.
Where to place what and stuff like that.
This will save me allot of time figuring it out lateron.

Posted by FreemanS8 at 2009-12-14 08:29:04    
Another reason why i wont adopt the japanese version is because i want people to know whats heading their way.
When i use Japanese and i'm fighting someone, then that person could use this for example: " Katon: Gokakyu no Jutsu".
Now, my Japanese sucks so much that i would only know that its a firestyle skill.
But other then that i havent got a clue.
Now i took that one as an example because it just so happens that i do know this one.
In english it would be "Fire Style: Fireball Jutsu".
Now THAT i do understand.
So just another reason why i am going to use the english version rather then the japanese version :P

Posted by FreemanS8 at 2009-12-14 07:49:27    
Well, its 'based on' naruto.
So the original names that are being used in 'Naruto' wont be in it.

The names of the villages will be somewhat like in the english anime.
The hidden leaf village for example is the english name.
Konaha is the same village in japanese.
But in here its like the english version.

Same goes with the elemental styles.
So i will use:
Fire Style
Wind Style
Lightning Style
Earth Style
Water Style

The Japanese have
Koton
Futon
Raiton
Doton
Suiton

Although personally i like the Japanese version more, i simply refuse to do a mixup in language because i like japanese more.

To me its either Japanese, or English.
And being a dutchman... i rather go for english since thats something i actually 'understand' from time to time :P

Same goes with the ranks.
I will use :
Academy Student
Low ninja
Mid ninja
High ninja
Elite ninja

As the japanese (and the english anime alike) use Academy student (jap:Akademī-sei)
Genin (jap:Genin)
Chūnin (jap:Chūnin)
Tokubetsu Jōnin (jap:Tokubetsu Jōnin)
Jōnin (jap:Jōnin)

And basically what i'm using is the literal translation of those ranks into english.
low, mid, high, elite(special).

So i will use allot of the features that they have in the anime, but you dont have to watch naruto in order to see where i'm going because i'm not going to copy the story line of Naruto.

I'm working to create a complete world where each village has its own crap to worry about.
There will also be invasions for example and the country thats being invaded has to fight the invaders off.
Whoever wins would get a cash bonus or something (not there yet in development so not gonna worry about the rewards hehe).

There will however be several groups that are also in the anime.

For example, if you are familiar with Naruto then you would probably know the group "Akatsuki".

Now, in the Anime there are things called "jinchūriki", these are characters that have a so called "Tailed Beast" sealed inside of them.
Sealed as in "imprisoned".

The Akatsuki is after those tailed beasts and tries to collect them for some plan.

Thats in the Anime.
In the mod there will also be an Akatsuki, but they will be hunting for a "Demon Host".
There will be 10 demon hosts in total and since there are also 10 countries, one demon host will be there per country.
This will be an NPC but only one will appear at any one time.
So in order to get to the next demon host you would have to kill the first demon host.
In order to kill the first demon host, you gotta FIND it first.
This can be a b*tch because i surely wont tell you where to start looking, and with 400+ area's to look for, i wish thee goodluck.

Even if you find the first demon host AND manage to kill it. You would still have to find the second one.
Now, the only good thing that you do know about the second host, is that its not in the same country as the first host was in.
So that limits it down a little.

So far i've planned a level cap at level 20.
The demon hosts however (NPC's) start with level 21.
There are 10 like i said so it would be like this:
1st host: is level 21, and has 2 elements.
2nd host: is level 22, and has 2 other elements.
3rd host: is level 23, and also has 2 other elements.
4th host: is level 24, and again has 2 other elements.
5th host: is level 25, and yet again has 2 other elements.
6th host: is level 26, and has 3 elements.
7th host: is level 27, and has 4 elements.
8th host: is level 28, and has 5 elements.
9th host: is level 29, and has 5 elements but is twice as strong as the 8th host.
10th host: is level 30, and has 5 elements but is twice as strong as the 9th host.

So the easier they will be to find, the harder they will be to beat.

There will also be a second group which is also inspired after the anime version.
In the anime there is a group called "The seven swordsmen of the mist".
These characters (7 in total, duh hehe) have their own unique swords that make them just that much stronger.
Now, if you keep to that name you will have to assume that they are all from the mist village.
But i dont want it to be limited to that village alone so i renamed them to "The Seven Swordsmen".

In the mod there will be all sorts of weapons obviously.
But there will also be 10 unique swords.
Again 10 yes i know.
10 sounds official, like the 10 commandments :P.

Anyway, the 10 swords will be spread around in all of the 10 countries and will range from sword swords to greatswords so diversity enough.
You will become "one of the seven swordsmen" as soon as you find one of the 10 swords.
They will be well hidden so if you want to find them you gotta have good eye's (up your skills).
Could be that i'm walking over it and that i wont see it because i'm as blind as a bat.

Once you have one of those swords you will instantly see that the swords are special and give you more power then a normal sword.
Even if you do not have it equipped the sword would still give you some sort of boost.
So if you would for example find 5 swords, you could only equip 2 at best but that doesnt mean that the other swords are useless.
They will still give you some power.
But it will never deplete and they will always be stronger then a regular weapon.
So the quest would basically be a quest for power, gather all the swords and become really strong through items.
But if you would find a sword that doesnt mean that nobody else will find one sword too.
It could be that all the swords are taken already.
Then you basically only have one real option left... kill the other person with a sword and take it from his/her corpse.

Yes, if you die you lose your items.
"Boy that s*cks"... no it doesnt.
If you beat the crap out of a guy and you see that when he drops his wallet a couple of 100 bucks fall out you wont go like "hey dude, here's your money, i counted it all and its all there, sorry about that", hell no, you rob his ass.
So yes, i will try to implement a "banking" system that you can store your money on and no, currently i'm not thinking of any bankrobbing quests.

if you have more questions or if you feel i completely missed your question, let me know.

Posted by Morbidgorilla at 2009-12-11 08:36:58    
posting a few screenshots might help with interest.
Are you going to use ideas from classic Japaneese/chineese mythos?
and should I watch Naruto to get a feel for where you are going?


Posted by FreemanS8 at 2009-12-10 19:40:04    
When i created plans for this mod i also wanted to get a 'general' feel as to how the mod would look like.
And also the easiest way to create such a huge ammount of area's.
I used "Excel" to create several general layouts.
I'll create some screenshots and upload them on to here.

Posted by FreemanS8 at 2009-12-10 19:35:24    
I really hope that more people will respond, creating a huge mod for just 2 people is kind of... whats the word... useless?
Because if there are two people and they are each in one of the 400+ area's then good luck even finding one another :P.

I Also added "henchmen" support.
You can add henchmen to your party with their own unique skills.
When you add a team member then they will join your party at the same level as what you are.

Thanks for your interest Morbid.

Posted by Morbidgorilla at 2009-12-10 10:38:44    
NICE!! NINJAS FTW!!
I havent watched 'Naruto�' though. but who could complain with a bunch of warring ninja clans, sneaking around, flipping up walls and beating the snot out of each other and random monsters!
I cant speak for anyone else but I am HUGELY interested!

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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