NEAT! _________________________ NTB's Hills and Valleys Vol. 00
Posted by issacjr at on10/24/08
it was cool and i had no problems using it.
Posted by ATOM at on05/30/08
Excellent! NWN2 needs more creatures, and you my friend are making that dream a reality! _________________________ Three Headed Troll Art Wurks The Demonfiend Pact custom PNP mod project
Posted by DM at on05/29/08
Only a word...wow! Scripts work fine too.
Posted by Cyric_the_Dark at 2008-05-2612:01:06
The creature is missing the walk animation. It simply slide on the terrain, don't movineg the legs. It's a bug or i have lost something ? _________________________ Reami Perduti - PW Italiano Full-GdR(www.reamiperduti.it) The Dark Armory: Link My other works on the Vault: Link
Posted by dmguild at on05/22/08
The instructions on how to do this are nice, but they are written for someone with 3DSMAX knowledge. Is it possible to add on to the tutorial more detailed instructions (click here, type this, or even screen capture each step for those of us who do not understand exactly how to use the program. For example I made it to section 5 in the tutorial with a some trial by error, but when it tells you to say apply the normal map to the body or add collision balls, or set something to Collision Type in Expotron, I get lost. =) I really want to work on getting some models in and have the necessary programs to do so, just not the know how. I'm sure there are others in the same situation as me....maybe. Thanks for the great work! _________________________ Keeps calling me it's master, but I feel like it's slave. Haulin me faster and faster to an early early grave. Skullport and the Undermountain PW NWvault Submissions:|Skullhak_2|---|Skullport PW|---|Waterdeep PW|---|Portrait Pack|
Posted by Arpharazon at 2008-05-2322:55:13
ANims updated. Hak contains the critter, and the script. You ll find it directly in the toolset now. Hope you enjoy
Posted by GreasyDogMeat at 2008-05-2310:56:30
OK, thanks. Sorry, I'm not familiar with models/getting them working etc. Wouldn't know a hak from a UTI ;) It really looks amazing from the vids!
Posted by Arpharazon at 2008-05-2307:03:36
@GreasyDogMeat : The hak doen t have UTI files. I will update that soon with more accurates anims
Posted by GreasyDogMeat at 2008-05-2301:32:48
This looks amazing! Its great to see new monsters being added to NwN 2 from the community. I feel kind of foolish asking, but how do I place the Rust Monster in a module? I've placed the rust.hak file in My Documents/Neverwinter Nights 2/Hak folder, but I don't see a Rust Monster to add in the creatures tab...
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone