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NWN2 MODELS

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Name  Rust Monster
Author  Arpharazon
Submitted / Updated  05-18-2008 / 06-01-2009
Category  Creatures
ModelFormat  Obsidian Standard
NWN2Game  All
Description
This is the rust monster made from NWN I by Fenmarel&BrentAnderson&ElMagnificoUno. Thanks for the original model.

I take the model and import it with anims to NWN 2. And it s work.

I will upload soon a tutorial "How to import NWN I creatures to NWN II".

I improved the model and add a bump map.

Some anims can be rework, I will provide the max file here when the tuto will be done.

SOme vids of the rust monster :

Link

Link

Link

---------------------------------------
Update :

New hak file contain :
- Improve anims
- Scripts and creature ready to use.

Files

NameTypeSizeDownloads
rustm.erfrustm.erf
Submitted: 05-18-2008 / Last Updated: 05-24-2008
erf38.19Kb589
--
rustmonster.hakrustmonster.hak
Submitted: 05-18-2008 / Last Updated: 05-23-2008
hak3.2Mb710
Hak file V 1.0, Anims where improved and scripts include to a ready to use Monster
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Comments (30):

1 2 3

Posted by nicethugbert at on10/16/08
NEAT! _________________________ NTB's Hills and Valleys Vol. 00

Posted by issacjr at on10/24/08
it was cool and i had no problems using it.

Posted by ATOM at on05/30/08
Excellent! NWN2 needs more creatures, and you my friend are making that dream a reality! _________________________ Three Headed Troll Art Wurks The Demonfiend Pact custom PNP mod project

Posted by DM at on05/29/08
Only a word...wow! Scripts work fine too.

Posted by Cyric_the_Dark at 2008-05-2612:01:06    
The creature is missing the walk animation. It simply slide on the terrain, don't movineg the legs. It's a bug or i have lost something ? _________________________ Reami Perduti - PW Italiano Full-GdR(www.reamiperduti.it) The Dark Armory: Link My other works on the Vault: Link

Posted by dmguild at on05/22/08
The instructions on how to do this are nice, but they are written for someone with 3DSMAX knowledge. Is it possible to add on to the tutorial more detailed instructions (click here, type this, or even screen capture each step for those of us who do not understand exactly how to use the program. For example I made it to section 5 in the tutorial with a some trial by error, but when it tells you to say apply the normal map to the body or add collision balls, or set something to Collision Type in Expotron, I get lost. =) I really want to work on getting some models in and have the necessary programs to do so, just not the know how. I'm sure there are others in the same situation as me....maybe. Thanks for the great work! _________________________ Keeps calling me it's master, but I feel like it's slave. Haulin me faster and faster to an early early grave. Skullport and the Undermountain PW NWvault Submissions:|Skullhak_2|---|Skullport PW|---|Waterdeep PW|---|Portrait Pack|

Posted by Arpharazon at 2008-05-2322:55:13    
ANims updated. Hak contains the critter, and the script. You ll find it directly in the toolset now. Hope you enjoy

Posted by GreasyDogMeat at 2008-05-2310:56:30    
OK, thanks. Sorry, I'm not familiar with models/getting them working etc. Wouldn't know a hak from a UTI ;) It really looks amazing from the vids!

Posted by Arpharazon at 2008-05-2307:03:36    
@GreasyDogMeat : The hak doen t have UTI files. I will update that soon with more accurates anims

Posted by GreasyDogMeat at 2008-05-2301:32:48    
This looks amazing! Its great to see new monsters being added to NwN 2 from the community. I feel kind of foolish asking, but how do I place the Rust Monster in a module? I've placed the rust.hak file in My Documents/Neverwinter Nights 2/Hak folder, but I don't see a Rust Monster to add in the creatures tab...

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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