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NWN2 MODELS

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Name  Custom Creature Conversion Project
Author  Arpharazon
Submitted / Updated  06-01-2008 / 01-01-2009
Category  Creatures
Polycount  Vary from models
ModelFormat  Obsidian Standard
NWN2Game  All
Description
Welcome to the CCCP ( Custom Creature Conversion Project ).

In this entry you ll find the creatures that are converted from NWN I.
--------------------------------------
Creature Added
--------------------------------------
Displacer Beast
Tintable : YES
Link

Thanks to DM_shade who made the original model for NWN I.
---------------------------------------
Greetings to all the originals contributors who made this outstandings Model.

You ll find a hak file that contains all models and animation files.

The 2da hak file contain the appearence of all creatures you ll find here.

I provide exemples erf for blueprint creature too, you ll find this in the erf file



NWN II don t support appear and disappear anims. So i use a workaround :

Appear anim is the "salute" anim.
Disappear anim is the "bow" anim.

So if you want use an appera anim you can script it with playanimation.


I will update this entry as new criters coming.

Hope you enjoy

------------------------------------
New entries :

Carrion Crawler full tintable model. appear/disappear anims : NO
Preview :
Link

Draco Lich. Full tintable model.
appear/disappear anims : YES
Preview :
Link

Scorpions. Full tintable model.
appear/disappear anims : YES
Preview :
Link

Xorn.
appear/disappear anims : YES
Preview
Link
appear/disappear anims : YES

-------------------------------------
Update :
Added previons entries in all_criters.hak and all_creatures.erf

Files

NameTypeSizeDownloads
all_creatures_001.erfall_creatures_001.erf
Submitted: 06-01-2008 / Last Updated: 06-05-2008
erf195.91Kb1137
Contains blueprint/scripts/items for all creatures in this entrie
all_critters_001.rarall_critters_001.rar
Submitted: 06-01-2008 / Last Updated: 06-05-2008
rar10.4Mb2437
This hak contains all creatures releases so far :
Snake/basilik/rust monster/monodrone/dracolich/scorpions/xorn/carrion crawler/Displacer Beast

2da_001.rar2da_001.rar
Submitted: 06-01-2008 / Last Updated: 06-05-2008
rar18.85Kb1393
This is the 2da files. This file is required for all hak files.
SCORE OUT OF 10
9.47
34 votes
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SCREENS

Carrion Crawler


Draco lich


Scorpions


Xorn


Dracolich with special effect






Displacer Beast





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Comments (30):

1 2 3

Posted by MikeLM9215 at on07/07/08
You still haven't added your giant ant. _________________________ The road to Ravenloft is paved with good intentions.

Posted by BoonShanka at 2009-01-1108:44:16    
This is delicious awesome sauce... That scorpion model was my favourite back in the day. I'll reserve my vote though till most of the kinks are worked out and more monsters are added :P~

Posted by GrinningFool at on12/24/08
"Excellent, recommend to anyone". Would it be possible to get a hak version without the uti/utc/nss/ncs contents included in the hak itself? _________________________ The Grinning Fool The World of Khalidine, a unique RP PW. Help Wanted Please remember that I vote according to the published scale.

Posted by LeClaire at on12/20/08
I cant give this a full 10 because its a work-in-progress, but its a much needed project executed well. I look forward to the day that all major NWN1 creatures are converted! _________________________ LeClaire Teaching kobolds to moonwalk since 1983

Posted by i90r at on12/19/08
nice work.

Posted by LeClaire at on12/20/08
This is an excellent idea. In my opinion though, it would be better to concentrate on getting the core NWN1 game creatures converted before working on random community created creatures. To have every game creature from NWN1 to use in NWN2 in one or two hac files would be quite the thing to see, no? _________________________ LeClaire Teaching kobolds to moonwalk since 1983

Posted by Demon_knight_Raziel at 2008-08-2709:59:05    
Doh NM... confused them with Xill or whatever they were called. _________________________ So what if I tied Billy's legs to the flag pole and handed him a hacksaw and told him he had 5 minutes to find a cure for the anthrax I put in his milk.

Posted by Demon_knight_Raziel at 2008-08-2709:56:40    
Do the Xorn have the slaad egg implant disease thigy like they had in NWN1? _________________________ So what if I tied Billy's legs to the flag pole and handed him a hacksaw and told him he had 5 minutes to find a cure for the anthrax I put in his milk.

Posted by MCMunroe at on08/13/08
Lowered Vote. I put all 9... I thought there where ten creatures in a area and loaded it up. The area has been in use in our PW with no issues for over a month. Crashes the client every time. Takes between 2seconds and 2 minutes. but always crashes with those monsters present

Posted by MCMunroe at on08/13/08
Just installed the Custom Creature Conversion Project, the pack with all ten. There were no install instructions at all. That would help as I have never added a model. I put the 2da in the Override. Associated The HAK with the mod Imported the ERF. Saved, Exited, Opened. Carrion Crawler -OK Rust Monster -No show Scorpion -OK Snake -No Show Dracolich -OK MonoDrone -No Show Baskilick -No Show Displacer Beast -OK Xorn -OK .... Turns out that the Appearance was missing in the missing monsters. Manually selecting the correct one solved the issue.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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