EVIL EDISON'S HILL GIANTS
By Sean Bates
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Everything you need to create an unruly hill giant mob! Package includes five
tintable body models, four heads, two hair styles (3 if you count bald!) and
optional facial hair. Also included is a set of nine unique hill giant weapons
including the infamous anvil mace and boat anchor halberd.
Special thanks to the community members who offered advice and encouragement
along the way. Many of you offered great suggestions, some of which I managed to pull off. I truly regret that I couldn't figure out how to make an Anaconda bull whip :)
I have included blueprints based on the stats in the 3.5e Monster Manual. Feel
free to modify accordingly. You will NOT hurt my feelings. Also, I've included Hill Giant Smackdown, a test module which will allow you to enjoy some immediate giant sized fun! (NOTE: To play this module you must also download the hak file and place it in your HAK directory)
You may also want to check out this hak pak for some boulder tossing fun :)
Lastly, you are free to use this hak pak for any non-profit generating
enterprise. You are free to add it to any compilations as long as proper
credit is given.
Look forward to seeing these fellas in action.
Best Regards,
Sean
UPDATE 10/18/09: Corrected issue with override files. (The head10.mdb file was saved incorrectly)
INSTALLATION INSTRUCTIONS:
I'm sure you know the drill, but for the record:
1. Put hill_giant.hak in your C:\Documents and Settings\[USER]\My Documents\Neverwinter Nights 2\hak
folder.
2. In the toolset, add hill_giant.hak to your module by going to View/Module Poperties and clicking
in the Hak Pak column.
Once you have added the hak pak, import hillgiant.erf into your module by going
to File/Import in the toolset.
At this point you should see an entry for both Hill Giant and Hill Giant
Chieftain in the Giants category of your module blueprints. "Giant_Hill" will also appear as an option in the appearances drop down of creature properties. Giant Gear will appear as a
separate category and includes all weapon blueprints.
To Alter Configurations:
1. Select hair, facial hair, tint and head styles as you would for any creature (ie in the properties window.
2. Alter body style by going to Armor Set window. Select "Main Type" and select accordingly.
You can also toggle arm bands by selecting them under "Right Arm" or "Left Arm".
Included body styles
NAKED: Well, not really naked. Just has a loin cloth and not much else. Features tintable tattoos
CLOTH: Base style
HIDE 1: Features stylish leopard skin shoulder pads
HIDE 2: Includes skull necklace
LEATHER: Great for chief or hill giant champion
Individual files if you need to add this to another hak file or compilation. (There was an error in the HillGiants_ovr_101709.rar file so if you got that one, you should grab this one instead)
Realy great and since nwn2 need more monsters, those are fantastic. And that you've done variations of those giants even make it better. Thank you for this. _________________________ GER] Zauberwald: the ultimate german persistent world for NWN1 Feline Fuelled Games: The best Place for German Singleplayer Adventures with NWN2. New: The Shaper of dreams in english. Check it out! LOWKEY-MUSIC: Music for Film, TV, games and more.
Posted by hilltop2012 at on10/19/09
Definitley going into my project!
Posted by DM at on10/19/09
Awesome
Posted by shaughn at 06:40:22 Voted9.50
Evil Edison, I have posted the update to the boulder throw this morning. I have included a link to this HAK and a blueprint of your hill giant with the boulder toss scripts applied. Again great job on this.
Posted by Gonzo at on10/19/09
Just awesome! _________________________ Loudwater / KOW / Khalidine
Posted by MikeLM9215 at on10/18/09
I always seem to be your 12th vote. Nice and muscular. Great to have giants without armor stuck on them. Hope you do stone, cloud, storm and fog giants next. Or turn the fell troll into an ettin. I just realized I have a whole module full of hill giants which I used human models for. I have two modules that use stone giants. _________________________ The road to Ravenloft is paved with good intentions.
Posted by Yaddaman at on10/18/09
Incredible models and textures! Yes, thinking of Ted Danson makes Benny the Hill Giant Chief look a lot scarier :)
Posted by Evil at 2009-10-1815:33:16
Issue with the override file has been corrected. I'm a bonehead. Someone I saved a different model as the head model. All better now :) Thanks for pointing it out Shaughn.
Posted by nicethugbert at on10/18/09
NEAT! _________________________ NTB's Hills and Valleys Vol. 00
Posted by fkirenicus at on10/18/09
v o t e _________________________ best regards, fk
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone